What about the popularity of Call of Duty, which I'm pretty sure has a larger fan base?Fagotto said:Things like Minecraft seem to suggest otherwise since you can't really win. Some games are just more prone to competition, fighting games being a prime example.
mjcabooseblu said:What about that is narrow-minded? They're playing the game how they want to play, and they'd rather spend time IN GAME learning than going to a practice room so they can learn how to effortlessly pull combos on a stationary AI. I think that the idea of learning as you play INSTEAD of going into a tutorial like that is almost the epitome of "playing for fun." They don't want to spend a long time learning the game, because they're not necessarily interested in just winning; they want to have a good time without spending hours preparing for it, but there's a Stop Having Fun Guy named razelas that wants them to...well, to stop having fun!razelas said:But apparently, getting frustrated and using the same approach is their idea of "fun." They say they like to "learn in the heat of battle" but all they're really doing is learning a few attacks/combos and then using those few moves over and over and over...
This kind of narrow-minded thinking upsets me a little.
I suggested playing together in practice so they can still have their "learning in the heat of the battle" without feeling pressured to spam and button mash to victory.razelas said:I suggested (after getting their asses handed to them quite a few times) that maybe they should go into training mode, get a second controller, and learn some new moves/combos
That's why it's closed-minded.