The moral question is, quite simply, "Do you think that you should get something without any compensation to the people who made it?"
The fact that there is no marginal cost to them for your benefit is relevant. The fact that nobody is made poorer by the act of making you richer is important.
With that said, I think that it is clear what the morality is. For me, it is perfectly moral for me to get anything I can, provided that I don't harm anybody. That's why the current development model for producing information is flawed. We need a system where the production of information is paid, out of public (but not government) funds, and said information is then publicly owned. HL2 cost $40m to develop. GTA4, the highest cost game, took $100m source [http://wiki.answers.com/Q/Video_game_development_costs] there are roughly 200M adults in the US. If we figure an average "Entertainment" burden of $20 per month, (Which is roughly one movie or CD per month, OR one new-release game per quarter), then we have a total budget of $4000m/month, or four billion dollars per month. If we assume that non-blockbuster titles, even though they cost less individually, are more numerous, and so take up 90% of the total budget, and allow for a 100% profit margin, then we easily afford to make a megablockbuster movie every other month, and two megablockbuster games on the alternate months. We could then GIVE them away to everyone, bring movie-theater popcorn and soda to reasonable prices, and everyone involved would make MORE money.
The fact that there is no marginal cost to them for your benefit is relevant. The fact that nobody is made poorer by the act of making you richer is important.
With that said, I think that it is clear what the morality is. For me, it is perfectly moral for me to get anything I can, provided that I don't harm anybody. That's why the current development model for producing information is flawed. We need a system where the production of information is paid, out of public (but not government) funds, and said information is then publicly owned. HL2 cost $40m to develop. GTA4, the highest cost game, took $100m source [http://wiki.answers.com/Q/Video_game_development_costs] there are roughly 200M adults in the US. If we figure an average "Entertainment" burden of $20 per month, (Which is roughly one movie or CD per month, OR one new-release game per quarter), then we have a total budget of $4000m/month, or four billion dollars per month. If we assume that non-blockbuster titles, even though they cost less individually, are more numerous, and so take up 90% of the total budget, and allow for a 100% profit margin, then we easily afford to make a megablockbuster movie every other month, and two megablockbuster games on the alternate months. We could then GIVE them away to everyone, bring movie-theater popcorn and soda to reasonable prices, and everyone involved would make MORE money.