*sighs*
TL;DR - elitism sucks. Console zealots and PC paladins alike suck. Just get your fucking game on and shut up. If you can't, then stop gaming and leave the rest of us who can still derive enjoyment out of this thing.
I just can't stomach elitism, no matter which side is displaying it. I hear pseudo-arguments like xDarc's and I cringe, honestly. So you've stopped playing on consoles because you're a big boy now. Good for you. Oh, and console gamers have made everything mainstream? Oh God, what a horrible tragedy! Abandon ship, everyone! Sorry dude, but *everything* that's ever been created becomes mainstream at some point. How else is new hardware going to be released, if the currently existing processing power doesn't become more democratic in its access?
What really gets my goat, though, is when I hear fallacies I myself used to spread about PC gaming. Loads of bull like how you're expected to cough up a lung and chop off an arm to be able to afford a good PC. To anyone believing this; stop parroting what you've heard from Alienware advocates and check your closest no-name PC hardware store. Premade rigs that can run the newest titles on the market are available at two or three hundred bucks.
Of course, you'll always hear about bleeding-edge enthusiasts who consistently keep their rig upgrades because they simply can't fathom the idea of not playing a game with its highest visual settings, but guess what? These are a minority. I built my own rig two years ago, and I'm nowhere near seeing the need for an upgrade. The initial price of that rig, before I added my own modifications? 400$. That's pretty much the average price of a next-gen console, nowadays.
Then, as a PC gamer, there's those crying out against the "consolization" of entire genres. Again, this is a symptom of things becoming more mainstream - which is unavoidable. I remember hearing Todd Howard from Bethesda complaining that PCs are much harder to code for than consoles, and he honestly seemed to lament that fact. I'm sorry to say it, but he's right! Consoles have the one and only advantage of sporting fixed hardware configurations. One stress test performed on one console will always come out in the exact same way for the other consoles in the same line, because they're all the same. Clone PC builds, however, are as diverse as there are human beings on the planet. What will run smoothly on one machine can turn into a total crash-fest on another.
With today's game development cycles, it stands to reason that coding for PCs would be perceived as a gigantic hassle. Consoles are clearly the easy and painless way out, so why code for PCs anyway? The answer is, because of everything the platform still offers; because of everything graphics card manufacturers have to offer to the desktop PC market, and because the mouse and keyboard as input devices are still unmatched in flexibility. Still, as the console market's pioneered entire fanbases and subcultures, modern devs will obviously try to make a more casual PC gamer and more hardcore console player both feel welcomed in their games.
This is where the final state of products like Skyrim comes in. Corners have been cut and I have to admit that the default menu system isn't quite as intuitive as it could be, but it was all to be expected. Am I bitching about it? No. Why am I not bitching about it?
Because I see people who accuse PC gamers of elitism or console gamers of having sucked the marrow out of their favourite hobby as being in the same camp as the fuddy-duddies who accused the Beatles of destroying the sixties' youths and their innocence. Both camps are woefully out of tune and fail to realize that because of the roots of electronic entertainment, there will always and forever be some interplay between both platforms.
So is Skyrim dumbed down, for instance? No. The times have changed. You can either keep up or wall yourself off in nostalgia. Or you can stop gaming altogether, if you clearly bave no fun whatsoever because the awful, awful Luddites have destroyed your chosen vice.