That $60 players gave them was for the single player experience that they agreed to by signing the EULA.Garak73 said:Nylis said:Whether you agree with it or not is not what matters here. It's the fact that they clearly stated that cheating of any kind would get you banned, so people who got caught have no right to complain, it was their own fault.Fr said:anc[is]Just because it's legal and in the EULA doesn't mean it's not a ***** move.
It's not the rule they hate, it's the fact they got caught and are now paying for it. If Blizzard had put that rule in the user agreement, but didn't enforce it, these same cheaters wouldn't be saying anything.
..and you don't question if they even have the right to tell you how to play the game in single player? That $60 players gave them, was that a donation or were they buying something?
The Starcraft scene is one of, if not the biggest pro-gaming scenes for multiplayer, and achievements carry prestige from the single player into that multiplayer. Saying they only cheated single player so it's no big deal is ignoring the fact they weren't cheating single player, single player already has cheats built into the game, they were cheating multiplayer through single player games.
Edit:
Even the obviously anti-Blizzard article quotes a Blizzard press-release in which they explicitly say cheating in "any form of the game" will get you banned.Callate said:I think this is a good argument for keeping single-player games offline and keeping the single- and mult-player components of a game properly firewalled from one another, and we should probably strongly urge all game companies to do so.
It's not a good reason to boycott Blizzard. If, as stated, the single-player game has an effect on how the player is presented to the multiplayer community, Blizzard has an interest in maintaining the integrity of that presentation.
Though that should probably have been more explicitly stated from the outset, rather than in some dark corner of the EULA, I'll grant.