Regardless if they separated them or not, the people who used third party technology, in blatant disregard for the EULA, created the issue.Garak73 said:Blizzard should have separated single and multiplayer achievements but they didn't so really, they created this situation.bob1052 said:Blizzard has control over the cheats that they implement. Their cheats do not negatively affect the multiplayer aspect and allow only as much as Blizzard wants them to. The other cheats allow players to run amuck however they please.Garak73 said:So only cheat the way Blizzard allows or else? How do you feel about Gameshark, Action Replay, etc..?Cheveyo said:Korroth Dyahwanre said:Really??? Then why the Feck did they INSTALL CHEATS IN the original Starcraft and the Brood Wars expansion?? your an idiot. they should never have written into the code key words that activated cheats in the first fecking place if they didn't want people tempted to cheat while playing their games.maddawg IAJI said:Or...you know, don't cheat. Blizzard takes cheating very seriously, this should have been known when they set out to ban multiplayer cheaters. To put it in their own words, they probably wanted to ban single player cheaters in Starcraft one, but didn't have the technology or the time for it. Now they do and do it they shall.
There's a difference between using cheat codes and using a third party program to hack or break the game.
(In some areas of the world) police confiscate guns, while at the same time use them. That is because they can control the guns when they are in their hands, but not in the hands of everyone.
I think you know a lot more into the specifics of this discussion than I do, so I will concede that you are probably right, but couldn't the same logic be applied to many other forms of media?Therumancer said:I think that's true largely because of the sheer number of short games being produced nowadays. A lot of people in my guild in WoW play it, and while most of them are big fans, they do tend to be critical of the quality of a lot of the missions, and opinions as to the overall length of the game and value do vary. Most of them that are big supporters are kind of Starcraft Fanatics in a general sense, representing the market Blizzard was counting on.bob1052 said:Just a quick off-topic response, the one-third of the campaign in Wings of Liberty is longer than many standalone games.Therumancer said:I have mixed opinions here.
On one hand I am not buying "Starcraft 2" in part because of the way it was marketed (1 3rd of the campaign).
As I see things, a game should tell the complete story it's setting out to tell. This game does not. What's more, when you look into the reasons why they are splitting the game up to begin with, it comes down to pure greed. Why produce one game of epic length with a hundred or more hours of gameplay, when you can split it up into three games and sell it for more money? The fact that Blizzard is telling cocking bull stories about how it would have taken 14 years to develop all three campaigns annoys me. Especially when you consider that this means we're not going to see how things end for another decade if they are telling the truth (which I very much doubt incidently).
People try and defend this desician on Blizzard's part, especially fanboys, but really I don't think it's a defensible position. Your not alone in talking about the game's relative length, but given that today there are increasing numbers of games that clock in at only 5-10 hours (or even less) when it comes to single player, that doesn't say much. Especially seeing as a lot of the playtime pretty much comes down to replaying missions at increased difficulty levels for the bragging rights/blizzscore rather than experiencing new content.
Why release Lord of the Rings as a trilogy (+1) as books when you can just take the extra time to release one for an epic journey. At the end of #2 the story was still unresolved, etc.