Garak73 said:
To control how you play, to ensure that everyone has to buy their own copy even within the same household and to ensure that you could not resell it.
Good. That's an answer. We finally have somewhere to start from.
To control how you play...
And why would this be important?
I do believe I've already addressed this..
Atmos Duality said:
1) People who willingly abused Blizzard's online systems before for profit. (Diablo 2, WoW)
To ensure that single player abuses could not be transferred to multiplayer, Blizzard designed the game to monitor the player even in single player. I do not contest that this sucks in practice, but this does establish that Blizzard is reacting to previous abuses by the players in the past.
Perhaps it's an overreaction on their part, but that wasn't the point I was trying to make in the first place.
to ensure that everyone has to buy their own copy even within the same household and to ensure that you could not resell it.
And...point 2...also addressed.
Atmos Duality said:
2) People who willingly pirated software (in the industry as a whole, not just Blizzard's games) to the point where Blizzard was forced to please their investors by forcing Bnet 2.0 (an entire online system that functions as DRM) on us. This decision probably came up late in development, and probably from someone high up in the company.
This is relevant, because Blizzard wouldn't fund (or release, take your pick) the game without this DRM in place. It's a measure done to please the investors, to make them feel more secure.
I do not deny that this negatively impacts the paying customer(s). In fact, I hate this move quite a lot. But I do see why it was done.
Blizzard isn't acting stupid here. They are protecting their investment, and this ties into their new policy.
This is relevant because like law, a policy is only as effective as its enforcement.
Put all of that together, and you have yesterday's (or whenever now)
bannings suspensions.
Notice that I did not once support this DRM as a consumer. I hate it. I absolutely hate it.
I hate how that once I have purchased a game, I cannot return it if I am dissatisfied with it.
The point I'm trying to establish here is what kind of a company we are dealing with, and how they think rather than just ceaselessly bitching about what they do, like how most of this topic has done.
And I thank you for your patience with me.