Trippy Turtle said:
I will never understand consumers.People want a new CoD game and then complain that its similar to other games in the franchise, you know, almost like a sequel!
Mario is possibly one of the most loved games ever and in all its 'sequels' as far as I know it has added new maps (if you are lucky) and a few more powerups. Yet somehow people like to jump on the bandwagon and insult CoD for 'rehashing' the same old game. You know, conveniently leaving out the new plot, weapons, maps, game types, basically everything short or making it part of a separate franchise.
I think what you don't see, thought it already has been pointed out. CoD may change things, but it is being able to change things and keep similar things and making it all feel fresh. It all comes down to game-play and the feel in the end. I've played CoD3, CoD4, MW2 and watched friends play the rest, yeah the story changed a little bit each time, but since game-play and the missions were very similar(Take, Hold, Convoy(or some sort of vehicle mission), Bad Sniping Stealth, Kill a certain target in one of those four, rinse and repeat, and also even though new weapons get added, they are variations of, assault rifle, single shot rifle, pistol, sniper rifle, shotgun, smg, and rocket-launcher and they end up feeling very similar, so they don't feel new, graphical look of weapons doesn't count.
Also with graphics, they slowly got better over each iteration but it didn't make the game feel any different, with the way the levels looked with usually similar terrain, once you've played in, grassy fields, foreign farms, war torn cities, jungle, or other typical military battle location, you've played them all and all of them from each game start to bleed together and they just don't feel different from each other. Also, enemies don't vary, you've got generic soldier or terrorist, with their typical set ups of carrying one or to of the typical weapons, and other than that you got the tank, apc, troop truck, and helicopter. Changing the name of the enemy or vehicle and giving it in affect a pallet swap, doesn't make it feel different.
Besides they just don't try hard enough to make it feel different, and with the single player being so short, 10 to 12 missions, with it really only feeling like half that because each mission type and local gets at least two to three missions. Really with the type of game it is, they have to really work to make it feel different, and they just don't. Besides, you are trying to compare a 4 to 8(if lucky) hour shooter with repetitive multiplayer to a platforming series that has involved into game that at finishing with somewhat some completion can take more than 50 hours most likely much more.
I've played Mario Bros 1, 2(granted was a Mario overlay onto another game form Japan), lost levels(actual Mario 2) and 3, World, World 2(Yoshi's Island), Land, Land 2, 64, Sunshine, Galaxy.(basically the ones I own) And that is just the platformers, because there are of course the RPGs and other games.
Each one felt different, with new power-ups, new enemies (more than just pallet swaps), new game-play features, and best of all, usually 8 or more worlds and totaling a hundred or more new levels with each game, and graphically, they changed with every one in some way.
The closest Nintendo has got with rehashing with Mario, is the New Super Mario Bros. series, but again initially, that series brought forth a new graphical look, new levels, and new power-ups. Though, I think it got the rehashing effect took place with that Mario series, because it took place during a two year period that had the transition between two new Nintendo devices, DS to 3DS, Wii to Wii U.
Plus because Mario is in more than just platformers, meaning, RPGs, kart racing, sports, party games, puzzle games, etc, that he feels fresh because he is always interchanging between the different game styles that and they come at perfect intervals that Mario feels like he is staying fresh.