I agree that your character of choice doesn't have to have amnesia, but its almost apparent, anyways, I'm not bothering with the latter portion of your post since I mainly agree, but I didn't want to build my character straight AWAY my point was just for a basic random perk that would essentially be the games current stats that would just be +1 to X for being a courier, even if its a non-existant stat, at least its there to provide a slight backdrop that you WERE a courier. The example they used was from a game a while back where, while making your character, you chose your age. Choosing to be 90 meant that you had a perk about how your eyesight isn't all that good but your super wise, being very young meant that you had more dex but were weaker and ETC. Having a small little thing saying that you spent time traveling so you remember what plants DO would be good.ChupathingyX said:snip
Anyways, after that, heres my response to the point that your character knows what happens.
1) When you start the game your almost instantly told that you were left in a ditch after being shot in the head, YOU DO NOT KNOW WHO DID IT OR WHAT HAPPENED and there is no option later to say "Thanks for only patching me up, and telling me shit I already know." The player knows what happened to the courier, not the courier himself. If you've beaten the game you know who shot you and, in a D&D setting, it would be Meta-Gaming to jump straight after him, your using knowledge from outside the game to give yourself advantage inside the game without your character being any wiser.
Doc Mitchell tells you that he himself patched you up, you at no point can say who shot you, why or what they looked like, you inquire about what he and his goons looked like, you don't know.
Also, more or less, if your courier was worth his salt, he would have visited there ever so briefly. There is no indication that this is your first job or your 90th, just that you got a job to do.
2) Once again, you are told what you were delivering in Primm, NOT when you first start out, again, hinting at amnesia or loss of memory. Your goal in Primm is to inquire about what you were delivering, if you knew what you were delivering to begin with you wouldn't be at Primm asking for what you were doing previously.
3) While thats arguable, the Divide is very, very hard to forget. You are going to be very hard stretched to actually find another place in the wasteland that is this patriotic and deadly. Its like forgetting the Big Mountain or the Happy Trails Caravan and what happened when you went with them. Their so different from your locale of choice that they are surely memorable.
Overall, there is no way that the courier would have not known things such as what happened in the divide, or what you were delivering without having lost memory of some sort. The point, obviously, is a blank slate, but from a generic point of view, there could have been a option to give yourself a random perk instead of using the vigor tester.
I'm not really replying further, because I feel that we hit a nice little conclusion.
Still back them, the type of people they are calling bad people are people I would call bad people, so I'm still keeping that vote there.Distance_warrior said:I was somewhat confused reading the comments as they where very heavy pro jim but the poll supported extra credits. Then I watched their latest article where they called out attention seekers as being the scourge of the gaming community. I wonder what that says about the number of people who back up their vote with a comment.
Honestly, I think the reason that comments are Pro-Jim is that the Extra Credits fans just don't want to bother arguing, because if your a fanatic for a fat douche who's whole shtick is to be a fat douche, what exactly can you say that won't feel like your being trolled back.