For anyone who plays FPS's like COD4/WW you are familiar with the kill cam. As most know kill cams show who killed you and how they did it from a rewind clip from thier view, (other wise the game is givin you a virtual middle finger as to how you died.) But it has come to my attention that the kill cam can be a very large threat to FPS gameing. Take the sniper, as a sniper myself my job is to find a high elevated area that I am able to see important areas of the map while staying as hidden as possible, and when I get there thats when the snipeing starts, but........ playing a game like COD4/WW were dead players get a kill cam greatly raises the risk of someone findin were you are and shovin a shotgun up your but. In Killzone 2 and Resistance 2 there no kill cam but it does snap to the person that killed you, (also givin you the finger) so again it raises the risk of some one goin to were your hidin and bum rush you.
I guess this is mainly for the snipers out there but do you think the kill cam gives an unnecessary "hey if you wanna know who killed you and were they are they are right here" advantage?
Edit:
yes I know I had ps3 titles on here and not 360 other than COD4/WW, so fanboys take it somewere eles.
I guess this is mainly for the snipers out there but do you think the kill cam gives an unnecessary "hey if you wanna know who killed you and were they are they are right here" advantage?
Edit:
yes I know I had ps3 titles on here and not 360 other than COD4/WW, so fanboys take it somewere eles.