Kheapathic said:
They all did at one point or another, we were all nubs at one point. Some game skills carry over from game to game and across series, but there was a time when getting your teeth kicked in was all that happened.
He's talking about a world without noobs. Where the high level and extra skilled people don't have newbies or "sucky" players to grief. Where they actually have to deal with people of equal skill.
Being new yourself is a different scenario, and you can handwave it. Finding out you're not awesome because you can no longer pick on easy targets?
dylanmc12 said:
In class-based online games, everyone can contribute in some way. If you're one of two medics, one LVL 50 and one LVL 20, you being the lower, you can still contribute, just not as effectively. I'm not sure how one would avoid a situation in a non-class based game, though.
You can still contribute in missions...Sorry, "jobs" in GTAO. The problem is that you will still get griefed online, especially (but not limited to) during the open world that they touted. Even pacifism mode doesn't make you safe. I know that OP brings up deathmatches specifically, but others have moved on from that and I think there's some import to pointing out the larger scope here.
More on that other bit for a moment. I'm in the 80s right now. I'm not bragging, as there are plenty of players in triple digits, I'm just saying. I play this more than my friends. I've got one friend in his twenties and another in his teens. And they can both contribute to jobs. They can still even technically be useful in deathmatches and the like, though my experience with deathmathes is that whoever pays the most is highly likely to win, so I wouldn't count on it. Or the tank scenario, which is still more or less a case of paying more because you have to have the cash to have earned the tank. But then, even in actual missions you will have griefers. This is why I mostly just play with friends.
However, I think we need to address an elephant in the room, and that's that you've got an open world multiplayer/competitive environment. For GTA players. And while I don't agree with some of the more extreme comments I see, I sort of wonder what people expected from that. Games where a good chunk of the fun is running around like a complete psychopath and mowing down everyone made into an online game?
The bothersome part here is that Rockstar seems to encourage it. and the problems with this go beyond deathmathes, as well, as there's little incentive for cooperation and plenty of incentive to fuck with people.
And balanced matchmaking would be a rather trivial solution to at least some of the problems, but Rockstar's too busy nerfing any fun out of the game to bother with things like balance.
ShinyCharizard said:
I just don't get it. What fuckhead thought it was a good idea to give the best weapons and skills to the players who invest the most time into the game.
Whoever they were, it works.
SKBPinkie said:
- the game claims to be open world - yet every single action in any single player mission is restricted (down to the car you must drive),
I agree with most of what you said, but this is just....Well, it's not true. I mean, yeah, you're sometimes restricted. And you're sometimes not. But seriously, you didn't expect the game to be more restrictive during missions?
TristanBelmont said:
the communities for Xbox Live and PSN are absolutely dreadful.
Online communities in general are awful. Even if you nerf the hell out of the community, you'll still get someone drawing dick pics on their Wii U.