Co-op games are more problematic then PvP. Two enemies will get along gaming, if you don't it matters little. When a group working together starts to fall apart its hell.
Sure, but prioritising their enjoyment =/= unleashing a torrent of abuse or harassment, which is what I've been saying is unacceptable. That goes for less skilled players too, obviously.manic_depressive13 said:Most games appreciate the in between and design for it. If a game doesn't design for it, don't pay money for a broken game, or don't complain when people who have worked to achieve a certain level prioritise their enjoyment over yours.Eamar said:And what about if you're trying to get good but haven't put enough time in yet? There's a whole lot in between only wanting to play single player and reaching the peak of multiplayer skill. It's unreasonable for the top players to expect everyone to be at their level straight away.
Well sure, we can agree that there's no justification for being an asshole, but then who needs justification to be an asshole? Do you think people who unleash torrents of abuse are sitting there considering the moral implications of their behaviour? No, they're just being dicks because the game in question allows them to be dicks, whether through the mechanics or lack of moderation.Eamar said:Sure, but prioritising their enjoyment =/= unleashing a torrent of abuse or harassment, which is what I've been saying is unacceptable. That goes for less skilled players too, obviously.
No no, I'm sure having people actively interfere with you actually playing the game and laughing in your face all the time is a truly remarkable experience. And cussing up a storm via microphone is brilliant conversation, leet is a good replacement for actually typing words, and Anonymous is truly the heart and soul of V For Vendetta.versoth said:I really hope you're being sarcastic and I just missed itFalloutJack said:Well, of course, they're fucking idiots. How's anybody suppose to have fun when they're in the way of everything? PvP games are completely pointless in a massive online capacity. I have no idea why anyone bothers. It's not fun.
As far as GTA:O goes, I agree with you. When you're level 12, with hardly any weapons or money, then taking out tanks or even guys with long range weapons who hunt you down is basically impossible, certainly in a 1v1 situation.Jacco said:You see similar comments on Battlefield and CoD forums where people are asking for nerf'd guns and are shot down by other players who tell them to get better at the game.
I simply want to enjoy the little time I have playing video games and not have to pour 100's of hours into it just to get to a point where I can enjoy it. To me, that's not fun. Getting killed by someone in a tank that I literally have no means of defending against is not fun. Getting killed by machine gunners with the most powerful class weapons in Battlefield is not fun.
I don't get why you have to be "skilled" at the game to have fun, both from a design and a player standpoint.
Am I off the mark here? Am I being a little too sensitive or do you agree?
'Just because you can, doesn't mean you should.'Owyn_Merrilin said:I'm gonna have to agree with the people who pointed the blame at Rockstar. What the OP is describing isn't bad /players/, it's a terribly designed /game/. This isn't a case of skill vs. skill, where the better player wins. That can be less than fun for the wrong kind of gamer, but at least it's fair. Instead what we've got is a case of account vs. account, where the account that has been used the longest has the advantage. These "high level" players would be getting their asses kicked by other high level players, if they had to start a new account for some reason. In a properly balanced game, that won't happen -- the best player wins, regardless of whether they're even playing on their own account or not.
Basically, don't hate the player, hate the game.
This.Eamar said:The thing a lot of people seem to be missing is the fact that players can be of the same level but still radically different skill
Windknight said:'Just because you can, doesn't mean you should.'Owyn_Merrilin said:I'm gonna have to agree with the people who pointed the blame at Rockstar. What the OP is describing isn't bad /players/, it's a terribly designed /game/. This isn't a case of skill vs. skill, where the better player wins. That can be less than fun for the wrong kind of gamer, but at least it's fair. Instead what we've got is a case of account vs. account, where the account that has been used the longest has the advantage. These "high level" players would be getting their asses kicked by other high level players, if they had to start a new account for some reason. In a properly balanced game, that won't happen -- the best player wins, regardless of whether they're even playing on their own account or not.
Basically, don't hate the player, hate the game.
Honestly, leveled load-outs it just makes it easier, not eliminates it entirely. In games like Halo, the right map - and/or the right weapon drops - can turn it into just as unpleasant, either because of a huge skill disparity or lag abuse.
I'm beginning to think online PVP games need to start implementing rules to structure the matches more along sports lines to penalize players who engage in what is either bullying or unsportsmanlike behavior. Turn the playing feild into a sportsfield, not a playground so to speak.
There are two different aspects of gaming at work here and they, unfortunately, feed into each other.Jacco said:I simply want to enjoy the little time I have playing video games and not have to pour 100's of hours into it just to get to a point where I can enjoy it. To me, that's not fun. Getting killed by someone in a tank that I literally have no means of defending against is not fun. Getting killed by machine gunners with the most powerful class weapons in Battlefield is not fun.