Poll: Leveled Enemies and Oblivion

Vlane

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Sep 14, 2008
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Erana said:
Johnny Xtreme said:
IF you don't like the leveling system in oblivion, and the npc's are hammering away at you... just drop the difficulty. You can at any moment at in the options.
Exactly...
Why do people complain about the difficulty with this option available?
You should be able to beat the game with the default settings without having to worry about your level. Betheseda failed at this point.
 

Archaeology Hat

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Nov 6, 2007
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I don't like the way Oblivion does leveling. Not one bit. In an RPG I want there to be places where if I go there at level 1... I will get trashed. But if I come back 10 levels later with a bit of kit to hand, I'll be able to do well.

Having it oblivion's way just makes the sense of progession I love in RPGs melt away. It removes all incentives to level up at all. Oblivion's later campaign sections are actually considerably easier if you just do not sleep, so therefore never level up. It makes me wonder: why bother?

Its not just that things become ridiculously hard at high levels (bandits in daedric... there were 2 full sets of Daedric kit in Morrowind and one of the sets essetially required you to kill a plot-central friendly-NPC, in Oblivion, everyone seems to have it once you hit level x.

I liked the way Morrowind did it. Gave me a sense of achievement. You'll never encounter anything that'll be totally insurmountable if you don't stray too far from the tracks, but try storming the last boss at level 1 and you had better be a specially built speedrun orc using incredibly well planned exploits of the game's free-roaming nature.
 

SmugFrog

Ribbit
Sep 4, 2008
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When it's done correctly it's not a bad thing. I have a mod for Oblivion that keeps a portion of the leveling intact, so that as you level you see higher level NPCs - but that doesn't eliminate the original ones so that you're seeing nothing but bandits in glass armor. In fact, bandits should NEVER have glass armor (unless it's some rogue guy that has a lot of wealth), because they're friggin' bandits! The leveling system in Oblivion was flawed; but thank God Bethesda has such great mod tools for their PC version.
 

Erana

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Feb 28, 2008
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Vlane said:
Erana said:
Johnny Xtreme said:
IF you don't like the leveling system in oblivion, and the npc's are hammering away at you... just drop the difficulty. You can at any moment at in the options.
Exactly...
Why do people complain about the difficulty with this option available?
You should be able to beat the game with the default settings without having to worry about your level. Betheseda failed at this point.
Yeah...
I mean, I didn't die too often with the default settings, but when I did, its just... too much of a hassle.
 

WeedWorm

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Nov 23, 2008
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A zone based system works the best I think, Area 1 is for level 1-10, Area 2 is for 11-20 etc. Altough Fallout 3's system does work better than Elder Scrolls
 

Kiutu

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Sep 27, 2008
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Does no one know of the difficulty slider? If you dont like having challange in your games, then play those kid learning games. I can understand the fun of being super powerful and able to do virtually anything, but I also enjoy challange of getting there. The difficulty slider in Oblivion is good because I can do either whenever and wherever. I keep mine a bit below the middle so to retain an edge, but sometimes I just make it to the lowest and kill everything, then reload.
 

Zenn3k

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Feb 2, 2009
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I've hated leveling enemies since Final Fantasy 8.

I can see it as okay in some respects, and its gone fairly well in Fallout 3, but in general it really removes the point of leveling as a whole.

Instead of leveling the enemies, simply make the default enemies stronger as your progress, ala Diablo 1 and 2, it makes leveling feel a lot more rewarding.
 

Shepard's Shadow

Don't be afraid of the dark.
Mar 27, 2009
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Leveled enimes in Oblivion blew. To counter that I turned invisable and ran from all the enimies. I only killed when i had to; and when i did i used enchated swords. On a side note infinate respawning enimies is right up there w/ leveling enimies in my book. they are both so annoying. And in rare cases they are game breakers.
 

Dys

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Sep 10, 2008
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OuroborosChoked said:
I hate the leveling idea. It doesn't make any sense and it takes the FUN out of adventuring! What's the point if all you're going to find is exactly as powerful as what you have already? Or if you come across an extreme badass in a tomb you're exploring and you can beat him just as easily NOW as you could at level 1? If you find a "legendary" item (like the Umbra sword) at level 1, it'll be junk by level 5.

Horrible, horrible, horrible!

Consider, instead, you're roaming that same tomb and you come across a badass who completely thwomps you and you barely escape with your life. You decide to train and level until you can go back and actually have an epic battle with him. Or perhaps you get lucky and you beat the guy even though he vastly over-powered you.

Which one is more rewarding? Which one gives you a better sense of accomplishment? Which one is more FUN: bland sameness or overcoming a challenge?
Not everything levels at the same rate as you. For example, there is a unicorn hanging around somewhere (some grove). Go and try to kill it before you hit level 20...I think you'll find it's somewhat impossible. Go back at level 30 and what as it cripples beneath your hits.

What the leveling does it is affects the enemies that spawn, at level 1 you are unlikely to find a storm atronarch wandering around outside a town, but level 15 the game is supposed to have progressed so that it would make sense for one to be hanging around. It is also supposed to have given you enough time to have leveled and fight it. I don't the usefulness of (at least legendary) weapons is affected by your level when you find them, their stats increase as yours do.
 

Sfumato

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Jun 9, 2009
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Its elimentary, my dear. Oscuro's. Oblivion. Overhaul.

I probobly spelt elimentary wrong. I don't care.
 

Lord Beautiful

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Aug 13, 2008
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1st Sgt. Pete said:
The leveling enemies where probably the worst thing in oblivion, the morrowind system of easy enemies in one location and badass enemies in another was perfectly fine, I dont know why they messed with a near perfect formula, all they really needed to do was Morrowind with fancy grafix, and you would have the perfect game, unfortunatly oblivion though good, was still no where near as good as morrowind.
If only they could fuse that aspect of Morrowind with the combat and level-up-perks of Oblivion. Betheseda, make it happen.
 

Jsnoopy

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Nov 20, 2008
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I fucking hate the levelled monsters system. I chose battlemage as my class thinking it would be badass, but now I find my self at level 20, 15+ hours into the game, and my whole battle plan consists of: 1. Run from enemy chasing me. 2. Find a big yet scaleable rock. 3. Use my superior acrobatic skills ( I jump EVERYWHERE instead of walking lol) to scale said rock/wall/object monster can't get up. 4. Stand there and shoot fireballs at monster/summon scamp to fight monster/ look down and swing sword at monster. 5. Repeat until dead.
This actually wouldn't be a problem if, in a different game, I was taking out something badass, but in Oblivion, I have to do it for every freaking monster. I'm going to create a new charachter with less shitty stuff, but it pisses me off that I had to waste 15 hours of my time finding that out, and have to start all over again.
 

quack35

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Sep 1, 2008
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It has its ups and downs.

On one hand, it means you can go anywhere at anytime, the world is open to you, and it removes grind. On the other hand, you don't feel like you're getting much stronger, and at lower difficulty levels the game is insanely easy.

Overall it worked a lot better in Fallout 3 than Oblivion.
 

Altorin

Jack of No Trades
May 16, 2008
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I power levelled to 50 (manually and painstakingly, over the course of about 3-4 days) before starting to play the game, and played through it at level 50, and I had great fun with the game after that.

If you have trouble in the game, you can always 100% chameleon, and just sneak attack everything, one hitting almost everything in the whole game, all without technically cheating
 

Dantes Alaska

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Jan 31, 2009
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worst care i ever saw was ff8, the enimies lvl with you, so if you decide to go back to the starting places, they are your lvl
 

hypothetical fact

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Oct 8, 2008
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It's not just the leveled enemies but also the leveled loot which required a guide to figure out when the best time to do a quest was.