Poll: Mass Effect vs. KotOR

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Comma-Kazie

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I prefer Mass Effect primarily because it's original, rather than further milking a dead franchise.
 

LetalisK

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May 5, 2010
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I think KotOR was the better game. The main mission and even side missions in Mass Effect were awesome, but they were tragically short with too much bullshit exploration pumped in as filler.
 

Ian Nelson

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michiehoward said:
I have played all 4 games multiple times, invested hundreds of hours in all of them because they are superior games. But........ME gets edge because of SWTOR being made into a MMORPG, the fuckers, they give the series back to Bioware and they make a MMORPG.....-anger-
I know man. The money sucking bastards. I feel like BioWare is a sell out especially ME 2. Not to say I'm not excited to play it, Just don't want them to go all WoW on me and suck 15 dollars out of my pocket a month just so I can imagine I'm Han Solo...AGAIN.
 

Hero in a half shell

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Never played Mass Effect, so I can't really have an opinion about that, but the thing that made KOTOR such a great game for me was the plot twist, never saw it coming, nearly had a stoke. I had thought to myself, well if its a Star Wars RPG it's gotta have some weird twist, but it couldn't get more personal than "I am your father". Boy was I wrong.

Also the characters in KOTOR were awesome, HK-47 really brought an aspect of fun to every conversation.
 

Woodsey

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j-e-f-f-e-r-s said:
Woodsey said:
I'll have to disagree, albeit possibly on a semantic level. KotOR 2's story could have been better and certainly should have been, but the storytelling was so messy in places (and dear fucking god, the ending!) that it practically hung itself. KotOR, on the other hand, had a much simpler story that was told much better - also helped that it had one of the best twists EVAAAAAAAAAAR.

I do give them credit for Kreia though, as she is particularly interesting, as is the role of the Exile. And the scene in the Jedi temple near the end of the game is one of my favourites in any game.
The problem is, all the story faults of KotOR 2 are entirely down to Lucasarts. Obsidian wanted more time to finish the game, Lucasarts said it had to be out by Christmas. Obsidian then offered to release all the cut content as a free patch*, but again Lucasarts (for entirely unknown, and presumably stupid reasons) said no. If Lucasarts hadn't pulled two monumental dick moves, KotOR 2 would probably be universally recognised as better than its predecessor.

I also find it funny, often comparing Bioware and Obsidian as I do, that in my opinion KotOR 2 serves as almost as a 'take that' to Bioware in two ways. Firstly in how they completely inverted the tone and story of the original. Secondly, and entirely unintentional by Obsidian, but as a show of how you actually develop a game with only a year's worth of development time.

*Also interesting to note how Obsidian offered to give the cut content to gamers for free, in order to make up for the game being gutted at launch. Such a contrast to how developers now intentionally take stuff out of games in order to sell it to gamers at a later date. Yes AssCreed 2, I'm looking at you!
In response to what you've highlighted:

1) Supposedly
2) A tonal change isn't really a "fuck you" to BioWare, its what their story called for, and it was a logical step when taking Revan out of the picture to go and do what he did (or tried to)
3) Supposedly

Number 1 especially. Obsidian have blamed everyone but themselves on several occasions now, and the argument is starting to lose weight. In the case of KotOR 2, people have deadlines, and whilst theirs was unfair, they should have applied themselves appropriately. They are an example of how not to make a game in a year.
 

Ian Nelson

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mikespoff said:
Yes, KotOR was ME's mother, and yes, KotOR was an awesome game (although I'm one of the minority who also really loved KotOR 2).

But what tilts the balance on favour of ME for me is that I'm impressed that they've put so much effort into developing their own IP. To start a new and original sci-fi saga with the depth of ME is astounding; I haven't seen another studio do that sort of thing so well.
I think alot of people loved KOTOR 2. It just seems unfinished and could've ended better. Personally I still have both and play them ever so often. Lucas Arts are just money sucking bastards that shit on Picassos.
 

Woodsey

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j-e-f-f-e-r-s said:
Woodsey said:
In response to what you've highlighted:

1) Supposedly
2) A tonal change isn't really a "fuck you" to BioWare, its what their story called for, and it was a logical step when taking Revan out of the picture to go and do what he did (or tried to)
3) Supposedly

Number 1 especially. Obsidian have blamed everyone but themselves on several occasions now, and the argument is starting to lose weight. In the case of KotOR 2, people have deadlines, and whilst theirs was unfair, they should have applied themselves appropriately. They are an example of how not to make a game in a year.
1) Considering the amount of data that was on the disc that hadn't been integrated into the game, and factoring in the ludicrously short development period, I think it's fair to say Obsidian aren't lying in this case. No developer would go to the effort of making entire scenes and levels, only to leave them as raw data on the disc.

2) Regardless of how Obsidian should have 'applied themselves', Lucasarts should have known better than to try and expect a full-blown sequel to KotOR in one year. That either suggests they're sadistic bastards, or they know nothing of game development. By all accounts, the original development period was supposed to be longer, but Lucasarts halfway through to get the game out for Christmas. Hence why a lot of the missing stuff is present as data on the disc, but isn't actually integrated into the game.

3) I never said a 'fuck you', I said a 'take that'. There's a difference between the two. Obsidian were never disrespectful to the original KotOR. However, they did, if not outright retcon, at least offer a radically different interpretation of a character Bioware created. Remember, it was Obsidian's decision to send Revan to the Outer Rim. They essentially took a stereotypical Star Wars dark lord, and re-interpreted his actions in the previous game to have massively different (and in my opinion, far more interesting) motivations and effects. Essentially saying that Bioware's interpretation of the character was far shallowe than their own (which, all credit to Obsidian, it was).

4) If you can explain how Assassin's Creed 2 jumps straight from Chapter 11 to Chapter 14, with Chapters 12 and 13 being offered later as DLC, without admitting that Ubisoft have become money hungry douchebags, I will happily retract that final statement. As it is, I stand by it.
1) and 2) Yes, unfinished, unimplemented data. That's the entire problem with the game - its unfinished. Instead trying to squeeze in stuff that you'd have thought they'd known they couldn't get in, they'd try to polish up the other stuff instead. All I have ever been aware of from the developers' comments on the matter was that they had a tight deadline, not that it was actually shortened in any way.

3) OK, a 'take that'. You don't know, however, what may or may not have been taken from BioWare on the matter - they spent five years building the Dragon Age universe, I find it hard to imagine that the only thing they wrote out for KotOR was the story they used. But yes, the developments shown in KotOR 2 did help to make him more interesting.

4) They said they had to make a decision of releasing to meet the deadline or dropping two non-vital chapters from the game. I have no particular reason to not believe that, and I don't think 2 pieces of £4-each DLC makes them money grabbers exactly.
 

MaaZeus

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Mar 26, 2011
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On Topic, this is hard question. I could say that Kotor is a better game because of fantastic characters, jaw dropping twist and overall being a good game, but Mass Effect is very close. That, and in Mass Effect Bioware also managed to make so fantastic world on par, even better perhaps, than Star Wars universe. IMHO of course. I cant decide yet.
 

DustyDrB

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Jan 19, 2010
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A finished, fixed, and updated Knights of the Old Republic II could be my favorite game ever. As it stands, I prefer the first KotOR and my actual favorite game is Mass Effect 2. However, both KotOR games are outstanding (provided you can deal with the issues in the second one) and ones that I've played and replayed often.

It's strange. I hate being mages in a game, but call it the Force and give me a lightsaber and I'll happily walk the path of a Jedi Master.
 

MaaZeus

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DustyDrB said:
A finished, fixed, and updated Knights of the Old Republic II could be my favorite game ever. As it stands, I prefer the first KotOR and my actual favorite game is Mass Effect 2. However, both KotOR games are outstanding (provided you can deal with the issues in the second one) and ones that I've played and replayed often.

It's strange. I hate being mages in a game, but call it the Force and give me a lightsaber and I'll happily walk the path of a Jedi Master.

Hah! Same here. I usually dislike being "mage" in RPGs, but in case of Star Wars games the force abusing gives me the sense of "ownage" and its awesome. Jedi Councilor/Master all the way.
 

Ubermetalhed

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KotoR by a trillion miles. One of the best plots in a game ever and definitely one of the best uses of the starwars license since Starwars Jedi Knight:Dark forces 2.

I'd kill to see KotoR 3 made. But alas they're making Knights of Warcraft instead.
 

kabooz18

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I like ME better !!! but ME2 is a close call still it's ME2 and guys don't forget that KotoR 2 is not from the same guys KotoR is... it's technically not a Bioware game...
 

le picklez

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I'd have to say mass effect. I don't think I've ever met a character I actually cared about in Kotor. (HK47 doesn't count because he's an assassin robot. You're always going to like assassin robots).
 

RevRaptor

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I love both of them. It's a real shame my xbox copy of kotor2 won't play nice on my 360, backward compatible my ass. Have been meaning to get the pc versions of kotor 1 and 2. would really like to play them again.
I like mass effect despite its somewhat obvious flaws. Mass effect 2 was pretty good too although I missed being able to equip different weapons and armour.
Also how the hell did the entire universe forget about hand grenades in the time Sheppard was out.
 

BloatedGuppy

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KOTOR was a good game and the best thing to come out of Star Wars since the original trilogy (which may be damning it with faint praise). I probably should find it more interesting than I do, but the fact is I'm just so f'in sick to death of Star Wars that the IP is working against it instead of for it. I also can't even begin to tell you how old it's getting to watch badly animated jedi bounce their lightsabers off enemy troopers and droids as though they were long swords +1. This is part of the problem with the iconic weapon of Star Wars...realistically you should be able to run around one-shotting everything with it. I want a Star Wars with fluid, action-oriented game play, like the Jedi Knight series, more than I want to queue up "Power Attacks" and watch bad canned animations loop.

So, to make a long story short, KOTOR was probably a richer and more traditional RPG, but Mass Effect was a far sexier, more propulsive, and more cinematic game. And since it doesn't suffer from the Star Wars taint, I take it 10 times out of 10.
 

KalosCast

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Woodsey said:
1) and 2) Yes, unfinished, unimplemented data. That's the entire problem with the game - its unfinished. Instead trying to squeeze in stuff that you'd have thought they'd known they couldn't get in, they'd try to polish up the other stuff instead. All I have ever been aware of from the developers' comments on the matter was that they had a tight deadline, not that it was actually shortened in any way.
They were given 8-months to complete a game that had to be comparable in both gameplay and scope to the original KotOR game (which had a development cycle of at least three years). The fact that they were able to release a product at all deserves accolades.

Also, general consensus seems to be that there were numerous rewrites of the story because Obsidian wanted to kill off characters that Lucas Arts wanted to hold onto for inclusion in the comic books and other Old Republic stuff.
 

Zhukov

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Dec 29, 2009
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Mass Effect. (Both of 'em.)

The Star Wars setting has never really done it for me. At least, not since I was a kid and didn't know any better. Granted, the Mass Effect universe isn't exactly distinctive, but at least it isn't borrowed off someone else.

Besides, I prefer Mass Effect's gameplay, characters and voice acting. KOTOR did have a better plot though.