You ever hear that Rolling Stones song "You Can't Always Get What You Want."everythingbeeps said:Eh, I've seen this argument and I'm not buying it. Most of your previous actions DO affect the outcome, it's just that the effect is felt much earlier in the game, and isn't necessarily as impactful as you might have expected (but then, it's just unreasonable to expect ALL those decisions to have a huge impact.)snowplow said:The extended cut didn't fix anything because it CAN'T. The problem is fundamental in the entire ME3 game, in the fact that none of your previous actions have any affect on the ultimate outcome.
No, the problem with the ending is that there's no happy ending whatsoever. That's my problem with it. And the writers can fuck right off with their stupid "life doesn't always have happy endings" bullshit, because this is a game, not life. I played a badass superhero in this game, and I expected to save the universe in a more significant way than merely preventing the extinction of all life.
If you want videogames to grow as an art form, then you have to allow them to challenge you and your tolerance for unhappiness, because when a game reflects something honest about life, that you won't always get a happy ending, that's art.
I think the ending does a bad job of this and other things (like good storytelling), but I still love the series. I can deal with a bad ending because I have real problems in real life.