I liked Guild Wars for keeping the PvP section separate and alive from the main quest (well, as an option). Being able to jump right in with a character without having to spend MONTHS of doing meaningless, boring busywork was a great move.
Naturally, I haven't seen an MMORPG to date that has the good sense to do that; or do so without gimping/punishing the players who don't grind.
If Guild Wars 2 does the same, and DotA2 isn't out by then (and since it's in Valve Time, it may never actually come out), then I might give it some thought.
Otherwise, MMOs will remain dead to me. Any game that puts grind and busywork ahead of actual gameplay, I don't consider a legitimate game, and nearly all MMOs out there do precisely that.
Naturally, I haven't seen an MMORPG to date that has the good sense to do that; or do so without gimping/punishing the players who don't grind.
If Guild Wars 2 does the same, and DotA2 isn't out by then (and since it's in Valve Time, it may never actually come out), then I might give it some thought.
Otherwise, MMOs will remain dead to me. Any game that puts grind and busywork ahead of actual gameplay, I don't consider a legitimate game, and nearly all MMOs out there do precisely that.