Poll: More poly less play?

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Darknacht

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May 13, 2009
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Firetaffer said:
Yes, so long as they complement content. Remember, visuals ARE content.
In most games the visuals are content in the same way the pages and typeface are content in a book, they have to be good enough to not detract from the book but I don't by the book for the feel of the pages or the look of the typeface.
 

Crazie_Guy

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Mar 8, 2009
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It's not like there is a sliding scale of graphics vs game content. There are droves of high content, cutting edge graphics games that prove you can have both when you actually care about putting out a good game.

Games with a lack of good content are generally a result of poor design, low ambition, or just generally being an assembly line cash cow. It has nothing to do with spending so much time on the graphics that the devs had to give up on some grander vision.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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On the one hand, I'm a graphics whore.

On the other hand, Dwarf Fortress.

HOW DO I RECONCILE THIS
 

Vegosiux

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May 18, 2011
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Darknacht said:
Firetaffer said:
Yes, so long as they complement content. Remember, visuals ARE content.
In most games the visuals are content in the same way the pages and typeface are content in a book, they have to be good enough to not detract from the book but I don't by the book for the feel of the pages or the look of the typeface.

I...quite like that analogy. I think I need to note it down. Yeah, it is kind of like that, isn't it. With the added twist that "polygon count" would then be akin to "pigment content" of the ink.
 

Scrustle

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Apr 30, 2011
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evilneko said:
Sigh.



Didn't we have one of these in just the last week or two? I swear. -_-
TAAAAAKUMIIII!!!

OT: Your predictions/fears are already coming true. Final Fantasy for example. As the series has gone on they have focused more and more on visuals at the expense of everything else. Many developers have lamented at having to reduce the scope of their games to maintain a high bar in graphics. But they are also being used in the way you described to improve other aspects of games. Like L.A Noire for example. The face capture they did for that game would not have been possible last generation.
 

ElPatron

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Jul 18, 2011
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There are games that are absolutely ugly but are still very good.

Clearing the Eye said:
I wonder how many people of those that say graphical quality means nothing to them, play their games on the lowest settings possible to ensure maximum frame rate.
I do. Not in every game, because my screen refresh rate is 60Hz and I would be just wasting frames. But in CoD, Quake, War§ow etc I do lower the settings.

Plus, I lower the settings on BF2 to disable shadows and the pretty grass. Snipers usually hide in those places and I prefer to look at snipers than the pretty grass.
 

Vegosiux

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May 18, 2011
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Draech said:
Darknacht said:
Firetaffer said:
Yes, so long as they complement content. Remember, visuals ARE content.
In most games the visuals are content in the same way the pages and typeface are content in a book, they have to be good enough to not detract from the book but I don't by the book for the feel of the pages or the look of the typeface.
Bad comparison.

Because games are also a visual medium the quality of the images is as important to the game as the writing style of a book.

A direct example of this the incredible views in Skyrim. They are content in the game.
No more so than the in-game books are. Also, books can have pictures too, and games can be and have been done and done well without any visualization at all.
 

TheCommanders

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Nov 30, 2011
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Grygor said:
Well, seeing how I'm not from the future (no matter how much I wish I was), I can't really express my opinion of how fast technology, and by extension graphics, are evolving as fact, so I'll wait for time to either vindicate or contradict me. I will say the Unreal 4 Engine Looks frickin' fantastic.
 

Flames66

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Aug 22, 2009
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I recently started playing San Andreas Multi-Player again. The level of graphics in that seems fine to me.
 

Cobbs

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Aug 16, 2008
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Minecraft anybody? Hell even (Motherf***king, d**K skanking sod****) XCOM.
Seriously gameplay first, graphics second
 

Martin Toney

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evilneko said:
Sigh.



Didn't we have one of these in just the last week or two? I swear. -_-
With my being new here, i didn't know the community had recently talked about this subject, sorry to have wasted your time.
 

Arina Love

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Apr 8, 2010
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No they don't matter to me. i having more fun with Tales of Eternia on PSP than Max Payne 3,Crysis 2 etc
NIS/GUST/IF/COMPA alliance got right idea, they don't bother with good graphics or broad appeal. They deliver niche games with very limited budget specifically targeted on their fanbase and fans (like i'm) love it.
 

Wolfram23

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Mar 23, 2004
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Poppycock, I say.

There's many gorgeous games that have awesome gameplay and interesting stories. Four of the most demanding games of all time are also in my top 10 favorite games. (Crysis, Metro 2033, STALKER: Call of Pripyat, Witcher 2)

The graphics definitely help with the experience. I'm not saying good graphics are of utmost important - for example I thought Bastion was absolutely incredible and it's basically hand drawn cartoons. What I am saying is that when a game is trying to be realistic, graphics are then very important. I wouldn't expect Street Fighter to have awesome graphics, but I do think that, particularily with the FPS genre, it becomes quite important.

To answer the OP, does better graphics mean less good games? No. The graphic engines they use to create these awesome graphics do most of the work. Yes, they need to design the models and create textures and animate them, but there's no reason I can see that would prevent other, non-artist, members of the development team to put together good gameplay mechanics and story.
 

Weaver

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Apr 28, 2008
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I don't think we WILL see a decline in what I'd call "good games" I think we've been riding the steep hill down to the bottom for a long time now.