Poll: More poly less play?

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mindlesspuppet

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Squilookle said:
Draech said:
Vegosiux said:
Draech said:
Darknacht said:
Firetaffer said:
Yes, so long as they complement content. Remember, visuals ARE content.
In most games the visuals are content in the same way the pages and typeface are content in a book, they have to be good enough to not detract from the book but I don't by the book for the feel of the pages or the look of the typeface.
Bad comparison.

Because games are also a visual medium the quality of the images is as important to the game as the writing style of a book.

A direct example of this the incredible views in Skyrim. They are content in the game.
No more so than the in-game books are. Also, books can have pictures too, and games can be and have been done and done well without any visualization at all.
Yes books can have pictures and games can be Zork style games without any visuals at all.

However that isn't how they are commonly associated. You dont think Book = Visual medium and Game = non-visual. Games are by their nature seen as a visual medium, where as books are seen as a text medium. Good graphics are content in a visual medium. Yeah the ingame books are content as well. Just like the music, story, gameplay ect.

What I am saying is that graphics are as important to games as music, enemy variety and even story.
You also don't think of books by what the paper is made of, but that's the thing- you shouldn't have to. As long as the paper and typeface bring out the words so that they can be read, they've done their job, and we can all get on with reading the book.

So really, graphics aren't even close to being as important as gameplay, variety, and control. As long as they present the content clearly, their job is done. Expecting anything more is akin to not reading books because they don't have glossy pages. In that sense, books are an excellent comparison.
You're entitled to your opinion, but stating it as a fact is just silly.

When there's a commercial on TV for a game, it's advertising the visuals, not the gameplay. When we get trailers online, it's advertising the visuals. Graphics have been a major selling point of games since the beginning of gaming.
 

mindlesspuppet

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canadamus_prime said:
Martin Toney said:
Do you share my fears that creators will focus to much on looks and neglect content,
Personally I think we already passed that point some time ago sadly. It is one of the major reasons why I'm seriously considering giving up gaming as a hobby after nearly 25 years.
Were just at really shitty point in terms of game development.

Graphics are advanced enough that they are expected to look a certain way, however whats needed to make them that way is terribly inefficient.

Most models, map detailing, etc is done in ZBrush (or other sculpting program these days). Then the low poly mesh is made in a different program. The normal, spec, etc textures are then baked onto the low poly mesh. If someone decides they want to add a detail in during the color texturing phase, they need to go back to the high poly model to adjust it otherwise it'd stick out like a sore thumb.

All these steps take time. Not to mention the added emphasis that has to be put on early development concepting. In the past a team could get away with modeling from rough concept art, because before normal mapping came around it was always pretty easy to adjust things later on.

Point being, when game engines can support the triangle count the models have straight out of ZBrush then everything will become much quicker and less painful, at that point it should free up some resources to focus on other aspects of the game.

I remember an article about Cliffy B saying something like "dragging gamers into the next generation, they want better graphics even if they don't know it", of course everyone was quick to attack him for saying it, but he's right none-the-less.
 

Mikeyfell

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I don't know what you mean by visuals.
Do you mean graphics, because graphics don't matter.
Visuals, as in what a game looks like matter.

One of the best looking games I've played is Record of Agarest War, which is mostly sprite graphics and anime stile drawings.

You stack that up against the most impressive graphics of the day used to render chest high walls and the barrel of a gun.

Putting some thought into art direction will take you miles further than tricking out your dynamic lighting engine, or moving half a trillion polygons. Rendering ugly perfectly is still ugly.
 

Sidiron

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I, like most people here will not argue that Terracide/Asteroids/Montezuma's Revenge/Tomb Raider etc are the best games ever because they had bad graphics, as we have plenty of nice looking and well implemented games out now. We also have games like Dwarf Fortress/Towns/Minecraft that have exploded despite having basic graphic levels. Alternatively we have plenty of games that are more based around pretty blood/water/lighting effects and suck in terms of story, gameplay and all that.
What is rather odd is that we have this bi-partisan (two camps) idea that it has to be either one or the other and you cannot have a continuum between the two points.
For example (a recent issue that's gained my attention), Steam, the first major cloud gaming system, is selling games like Magicka and others that are rather cheap and worthy of attention, however they will not work on many many computers because the developers have decided that Intergrated Graphics Chipsets are too much hassle to bother with and thus aren't going to be supported in the near future. This is catching many folk out and it's wasted money.
This is why we had graphics options, do you want to play the game for the story and not melt your computer or do you want to oggle the scenery?
This type of thing is starting to infiltrate difficulty selection where easy is seen as Story mode, and normal or hard are for the challenge.

Ignore me, if I'm covering old ground, (which is entirely possible here on the Escapist :D) and also I'm not trying to blast developers from making these types of decisions like everything there are probably very good reasons why it happens.
 

Canadamus Prime

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dimensional said:
canadamus_prime said:
Martin Toney said:
Do you share my fears that creators will focus to much on looks and neglect content,
Personally I think we already passed that point some time ago sadly. It is one of the major reasons why I'm seriously considering giving up gaming as a hobby after nearly 25 years.
I agree seriously look at the scope of some of the old school CRPGS (the Ultima series for instance) and look at what we have today prettier much more accessible much less ambitious projects (with locked away content). I dont think ill be giving up gaming though I have just gone back to one of my first gaming loves fighting games atm after a very long break.

OT: as for visuals I find them extremely important if I cant see anything it usually spoils the game for me especially if its a graphic novel or something, different games need different levels of visual fidelity to compliment the gameplay some just need simple text and maybe a few dashes and dots others need top of the range graphics that being said for me good art direction has always trumped good graphics. Now we have more tools I wish we would see more range between top range graphics of AAA titles and extremely minimalistic indie titles. Ok there are a few such as Skullgirls and Journey immediately spring to mind but overall these dont represent a large amount in the market. So visuals are good but dont think they are the be all and end all or that they dont matter each game should use them intelligently.
Good art direction? You mean like this:

tee hee hee.

EDIT: Cookie if you can guess which object represents the Player Character.
 

baddude1337

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Jun 9, 2010
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They both complement each other. I really don't mind a game with what some what call terrible graphics if the game is great fun, but games like Dwarf Fortress are a no for me.
 

dimensional

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canadamus_prime said:
Good art direction? You mean like this:

tee hee hee.

EDIT: Cookie if you can guess which object represents the Player Character.
LOL yeah thats the shit I think we went backward from here, I think games today have better art direction just ultimately less ambition in many ways i.e they aim to push graphics not the overall experience.

Id guess the little starship is the player the hourglass is an object and the D is the staircase. Did I get my cookie or do I have to go hungry for another day :(
 

GonzoGamer

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porpoise hork said:
There is nothing more irritating to me than plunking down $50-60 on a game that looks absolutely amazing, but then sucker punches you in the nuts with a measly 4-5 hours of actual story mode game play.
That's why I rent now.
It's funny because I thought at the beginning of the cycle that the games would get bigger and bigger on the ps360 like they did on the ps2. But it seems that they're just keeping the games with the same amount of content they had at the beginning of the cycle and then adding more with dlc.
 

Canadamus Prime

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Jun 17, 2009
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dimensional said:
canadamus_prime said:
Good art direction? You mean like this:

tee hee hee.

EDIT: Cookie if you can guess which object represents the Player Character.
LOL yeah thats the shit I think we went backward from here, I think games today have better art direction just ultimately less ambition in many ways i.e they aim to push graphics not the overall experience.

Id guess the little starship is the player the hourglass is an object and the D is the staircase. Did I get my cookie or do I have to go hungry for another day :(
Starship? I always thought that was a club, as in playing cards; like the ace of clubs kinda thing.
Anyway I guess it was kinda obvious. So here's your cookie:

In any event, I think you're right, but you have to wonder how much of ambition ends up on the cutting room floor.
 

loa

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This is silly, why do you equate a higher poly count with "better" visuals?
We should have grown out of that by now, focus on the things that actually matter.
Especially with that torrent of samey games that all surely have a very high polycount but an incredibly bland, boring art direction that you surely must have noticed if you haven't been living under a rock?
 

Vegosiux

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mindlesspuppet said:
When there's a commercial on TV for a game, it's advertising the visuals, not the gameplay. When we get trailers online, it's advertising the visuals. Graphics have been a major selling point of games since the beginning of gaming.
And that is why we can't have nice things...

Seriously, if I want to see dazzling visuals and cool explosions, I'm going to bloody well go and see the latest blockbuster movie. I'm not sold on visuals when it comes to games, and going "oooo shiny!" in the advertising campaign will only put me off, cause they wil make me thing there's hardly any "game" they have to show.

So, in other words; advertise visuals if you're advertising movies. Games? Sorry, you need to deliver something else if you want me to buy it.

loa said:
This is silly, why do you equate a higher poly count with "better" visuals?
I don't get it, either. And I'm one of those mathy people who get off on numbers and all that.
 

BehattedWanderer

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Jun 24, 2009
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"Hi, you've reached the Repeat Thread Auto-Response Hotline! Please select the repeated thread you are viewing!"

*beep*

"You've selected "graphics versus gameplay". Your response will arrive momentarily. Please wait."

*do do de do*

[Of course graphics matter, but without gameplay, you're not playing a game! It can be the most impressive technical display yet, but it won't matter in the slightest if you don't have the gameplay to do anything with it. And that's not even touching the idea of graphics versus aesthetic, and how aesthetic is exponentially more important than graphical prowess.]
 

Kahunaburger

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Abandon4093 said:
If they didn't everyone would still be playing text based games.
I am still playing text-based games - although in my case, it's not technically "still," since I discovered how awesome ifiction and roguelikes are relatively recently.

(Which tells you a lot about my opinions on the graphics vs. gameplay issue.)
 

Martin Toney

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That's just not true, and that's a fact not an opinion. Text based games, are text based because of technological impairments. With the Coming of better technology and the ability to display discernible sprites on screen the obvious (I'm loath to saying "logical") step forward. Besides, graphically powerful games have allowed text based games to become a highly appreciated sub genre of truly fantastic games.
 

Soxafloppin

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Jun 22, 2009
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Graphics will allways come second to gameplay to me, but it kind of annoys me when people act like Good Graphics are a bad thing.

I mean some of the best games in there respective genres are also the prettiest, Uncharted, God of War etc.

It is kind of hilarious though when people say they don't care about Graphics, until they're talking about how shit consoles are...
 

mindlesspuppet

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Vegosiux said:
mindlesspuppet said:
When there's a commercial on TV for a game, it's advertising the visuals, not the gameplay. When we get trailers online, it's advertising the visuals. Graphics have been a major selling point of games since the beginning of gaming.
And that is why we can't have nice things...

Seriously, if I want to see dazzling visuals and cool explosions, I'm going to bloody well go and see the latest blockbuster movie. I'm not sold on visuals when it comes to games, and going "oooo shiny!" in the advertising campaign will only put me off, cause they wil make me thing there's hardly any "game" they have to show.

So, in other words; advertise visuals if you're advertising movies. Games? Sorry, you need to deliver something else if you want me to buy it.
I'm pretty sure we do have nice things. People always get nostalgia glasses when it comes to the graphics debate. Truth is there was a ton of shitty games back in the day before the advanced graphics which obviously equate to less content and worse gameplay.

You can't really highlight gameplay in advertising or trailers, it wouldn't give an adequate feel for how the game actually plays. Nor is it easy to give a decent idea of the story without giving too much of it away. So they pretty much have to relay on visuals.

I loved Deus Ex when it was released, though even then it didn't look great. Deus Ex will forever be one of my favorite games, but I simply can't play it now. The graphics are just that bad. It's the same how I can't watch a scene from FF7 without laughing.

I'm not trying to say graphics are the be and end all, but they can be just as important as any other aspect of gaming (if not more so when you consider it's graphics that force progress). These days if the gameplay and the content are poor its more than likely because of strict publisher deadlines, not graphics.
 

Vegosiux

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mindlesspuppet said:
I'm pretty sure we do have nice things. People always get nostalgia glasses when it comes to the graphics debate. Truth is there was a ton of shitty games back in the day before the advanced graphics which obviously equate to less content and worse gameplay.
Excuse me, I wasn't talking about games in the past but rather what I dislike on the scene right now.


(if not more so when you consider it's graphics that force progress).
Progress of what? The rate at which we need to cough up more cash for new GPU's?
 

mindlesspuppet

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Vegosiux said:
mindlesspuppet said:
I'm pretty sure we do have nice things. People always get nostalgia glasses when it comes to the graphics debate. Truth is there was a ton of shitty games back in the day before the advanced graphics which obviously equate to less content and worse gameplay.
Excuse me, I wasn't talking about games in the past but rather what I dislike on the scene right now.
Stands to logic if you think graphics in newer games are a problem then you prefer older games before they were. Of course people have made the same argument you're trying to make since games first went 3D.


Vegosiux said:
mindlesspuppet said:
(if not more so when you consider it's graphics that force progress).
Progress of what? The rate at which we need to cough up more cash for new GPU's?
You just like to gripe about everything, damn.

When was the last time anyone "needed" to get a new GPU? We've been stuck in the same console gen for almost a decade, so no need to buy new hardware there. As a result of being stuck in the same console gen, PC games have been pretty stagnant [graphically] as well. Graphics in PC games tend to be on par with their console counterparts, so haven't needed a new GPU there either. Of course, if you just can't live without playing PC games in ultra high detail using a special texture pack then you might need to upgrade occasionally.

Of course you could being talking about PC exclusives, and with the possible exception of The Witcher 2, even games that are only out for PC require minimum hardware so that the largest possible audience can run them (eg. LoL, Diablo 3, etc).

So, yeah... when exactly have we been forced to get a new GPU?
 

Vegosiux

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mindlesspuppet said:
Vegosiux said:
mindlesspuppet said:
I'm pretty sure we do have nice things. People always get nostalgia glasses when it comes to the graphics debate. Truth is there was a ton of shitty games back in the day before the advanced graphics which obviously equate to less content and worse gameplay.
Excuse me, I wasn't talking about games in the past but rather what I dislike on the scene right now.
Stands to logic if you think graphics in newer games are a problem then you prefer older games before they were. Of course people have made the same argument you're trying to make since games first went 3D.
Why thank you, next time I'm not sure what I'm thinking I'll look you up and ask you.

I don't take kindly to people telling me what I think, what I'm trying to do or what I'm arguing. Respond to what I said, not what you want me to have said.
 

mindlesspuppet

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Vegosiux said:
mindlesspuppet said:
Vegosiux said:
mindlesspuppet said:
I'm pretty sure we do have nice things. People always get nostalgia glasses when it comes to the graphics debate. Truth is there was a ton of shitty games back in the day before the advanced graphics which obviously equate to less content and worse gameplay.
Excuse me, I wasn't talking about games in the past but rather what I dislike on the scene right now.
Stands to logic if you think graphics in newer games are a problem then you prefer older games before they were. Of course people have made the same argument you're trying to make since games first went 3D.
Why thank you, next time I'm not sure what I'm thinking I'll look you up and ask you.

I don't take kindly to people telling me what I think, what I'm trying to do or what I'm arguing. Respond to what I said, not what you want me to have said.
Its easier to respond to what someone says when they actually say something, which you haven't done much of; more over I did respond to one of you points which you've conveniently ignored so you could spew some righteous indignation.

That being said, if someone makes a statement, its often easy -- and in our nature -- to infer certain things. If I state "I don't like new cars", it would stand to reason that I do in fact like older cars. Of course, the third possibility exists that I just don't like any cars, but if that were the case I'd have originally stated "I don't like cars". See what I'm getting at here?

You have an issue with current gen graphics, this you've made clear over several posts. Now it's possible my assumption that you prefer older games was incorrect, and yet you haven't actually said I was incorrect, you've only taken issue with the fact that I assumed it. A sensible person would correct a falsely assumed point and move the discussion forward, you on they other hand decided to take issue with the act of assuming which served only to avoid the actual topic at hand. Great job.

side note: I said "People always get nostalgia glasses when it comes to the graphics debate.", not that you specifically were. I made a general statement, that is often true in the graphics discussion. You assumed I was referring specifically to you, wouldn't that make you guilty of doing the same thing that has your panties in such a bunch?