Oh God don't listen to this guy, at least for your first playthrough. Going pure mage in morrowind is requires... patience... to say the least. Just make a warrior and don't give up until your hit % is high (not that fucking long jeez).questionnairebot said:Try being a mage. In morrowind the freedom of magic was much greater then in Oblivion. I say yes.
http://www.youtube.com/watch?v=9NX-MvnYUEsimnotparanoid said:Well when it comes to morrowind the combat and graphics are terrible (Graphics are excusable though im just saying) But Hell isit one great game to explore in!
Oh wow, Unfortunately my PC version died so I have to use the xbox edition :/LordRoyal said:http://www.youtube.com/watch?v=9NX-MvnYUEsimnotparanoid said:Well when it comes to morrowind the combat and graphics are terrible (Graphics are excusable though im just saying) But Hell isit one great game to explore in!
This is so true, the world of Morrowind has lots of varity in it. There's swampland, grassland, mountains / ash wastes and the towns in each of these area are different as well.AlternatePFG said:Exploring feels so much more rewarding than it was in Oblivion.
Well yes, I do like that aspect of it. The need to explore the world instead of simply following markers; that's great. What's annoying is when you come across a person or quest or something you don't have time or resources to do at the moment, so you pass it up and say you'll do it later, only to completely lose where it was. But the most annoying part of what you quoted from me is the quest list. The journal is a great idea, but each quest tends to take anywhere from 2-5 entries, sometimes even more, and they just stack up chronologically. So if you need to go somewhere for the main quest but stop to do tons of side stuff and explore Vvardenfell, you end up needing to scan like 20 journal pages just to try and remind yourself where to go next. That's irritating. Had they just made it a more traditional list of quests, with each step of said quest marked under it and completed quests filed away, the game could have flowed a heck of a lot smoother.Hagenzz said:A little off topic, but seriously? That's one of my favorite parts about Morrowind.Thaius said:...Your quest list is cumbersome, there's no indication of anything on the map, ...
Instead of an NPC saying "Go to Castle Pants" as they do in Oblivion, and just having a marker show up on your map and compass, you get "Go north from that town until you hit a fork, take the west road and keep going until you see a stone that looks like a face on your right side, from there go to etc etc etc".
That's brilliant is what it is.
Ah, Morrowind. Good times.
On topic: buy it. There's mods to make it look freaking incredible for a 9 year old game, and well.. you know. Mods. Anything from a new weapon over new races to probably a mod that replaces all chairs in the world with dancing midgets.
Why anyone would ever buy things like Morrowind, Oblivion or FO3/NV for anything other than PC is baffling. No offense, but it's more than baffling, it's plain stupid. Mods elevate those games from plain good to amazing.
I can't imagine playing any of them without mods.
For example, FO3. I can't imagine anyone having as much fun as I have playing that game with the pathetic vanilla amount of.. what, 6 guns? While I'm running around in a world with freaking dozens.
Listen to this guy. The combat in Morrowind isn't outdated in the least, it's just that the game is a pure RPG under the hood, instead of an action game with RPG elements, ala Oblivion. Saying Morrowind's combat is outdated is tantamount to agreeing with that Bioware guy who said pure RPGs are now an outdated genre, and RPG elements should be more like CoD than KoTOR.LordRoyal said:Morrowind was a lot better to play vanilla then Oblivion was.
I played Morrowind vanilla for a year before I discovered mods, and even still I only run like 5 or 6.
Oblivion when I first played it I had to load at least 50 mods into the game inorder to make it playable, and even then it was still repetative and boring after a while.
The only main difference between Morrowind's marksman combat and Oblivion's was that Oblivion's allowed you to hit every time, wheras Morrowind didn't. This I liked a lot better then Oblivion's since it made sense. An FNG woodsman is not going to be 100% accurate with his bow and even if he hits it's likely to bounce off the enemy then to pierce through it. Conversely the bow and arrow/crossbow was pretty OP in Morrowind.Kalezian said:fuck Morrowind's marksman combat...
You mean like they did in bloodmoon? Because yeah they totally did that in bloodmoon.Thaius said:Well yes, I do like that aspect of it. The need to explore the world instead of simply following markers; that's great. What's annoying is when you come across a person or quest or something you don't have time or resources to do at the moment, so you pass it up and say you'll do it later, only to completely lose where it was. But the most annoying part of what you quoted from me is the quest list. The journal is a great idea, but each quest tends to take anywhere from 2-5 entries, sometimes even more, and they just stack up chronologically. So if you need to go somewhere for the main quest but stop to do tons of side stuff and explore Vvardenfell, you end up needing to scan like 20 journal pages just to try and remind yourself where to go next. That's irritating. Had they just made it a more traditional list of quests, with each step of said quest marked under it and completed quests filed away, the game could have flowed a heck of a lot smoother.