...something tells me you may be a little biasedNecromancer Jim said:*Cracks Knuckles*
Well, the dead aren't doing much down there. More bodies - possibly bodies immune to pain and fear - are always helpful. At the cost of offending a few people, I see no reason not to go for it.
You confuse undead for zombies, Vampires are not necromancer's slaves and you just flat out have no faith in Necromancers. Maybe you're from out east, and I'd understand, there are no good necromancers there, but you've gotta assume that you've got a competent necromancer on your side.Bertylicious said:Blatently option 3. The ends never justify the means and you'd just end up with zombie plauge and camp vampires everywhere; a fate worse than death.
This reminds me of the classic, nay, vintage WHFRP scenario "Something Rotten in Kislev". 4th book in the original WHFRP campaign the players had been possibly somewhat unwillingly deputised into the knights panther and sent off to an area of Kislev to investigate some shit that I forget about. When they get there they find that a local town has taken to raising the dead to use to work the fields and as soldiers after some sort of catastrophe that again escapes me decimated the local population. Your (possibly forced) vows when deputised tie you to wiping out the undead but doing so will leave the town too dangerously low on manpower to continue on. There's some other stuff with hobgoblins and some weird Warhammerised Russian folk tales but it's the town section that stood out for me as was always the case with old school WHFRP, they did inter human issues very well.
OT: #1. Just be careful to have someone close by to dispatch the necromancer if they try to screw us over afterwards.