Yeah, but the corpse-people aren't (/weren't) the ones violating the rights to life of the townsfolk. If the dead people had somehow been responsible for the invading army, then it would be fair to violate their rights to right the wrongs they had committed. But because they presumably didn't, it's like enslaving an innocent passerby to stop an unrelated mugging.Lunncal said:It's more unethical to disrespect the wishes of some corpses who don't feel like helping you out than it is to disrespect the wishes of an entire town of living people who don't feel like being forced from their home and/or murdered? Sounds silly to me.Biosophilogical said:I think you shouldn't do the necromancy thing unless there is some practical way to discriminate between corpses of people who would have been fine with it and people who wouldn't. I don't really care about the living people's views. If I want my body to be donated to science when I die, or to be an organ donor, or whatever, then that should be my choice to make/my view to be maintained/respected after my death.
As it stands, I'd be okay with MY body being resurrected (provided there wasn't some weird, re-installation of my mind where I'm trapped in my own body while a necromancer goes all puppet-master on me), because after I die, I see it as just a lump of flesh, but I also understand that other people view it differently, so I think their wishes should be respected.
So evacuation. Alternatively, I'd recruit the help of the remnants of the Grey Wardens, and stand our ground such that we might defend our town and take back the castle, ultimately killing the demon in control of a small mage-child ... oh wait, that's a game. But evacuation, because without a reasonable way to distinguish the wishes of the dead, and only raise those who would have agreed, it would be quite unethical to do so, and I'm not one to go breaking my own ethical code if I have a choice (I would consider it someone's right to decide what happens to their body after their death, and the thing about rights is that they shouldn't be violated except when they are done so to stop said person from violating the rights of another).
OT: I've pretty much summed up my opinion above. While it would be nice to not have to violate the rights of the dead, I consider the rights of the living to be quite a bit more important, and that's what this choice boils down to. There's no way to not violate anyone's rights, so 1 seems like the clear choice to me.
(This is assuming the necromancer is 100% trustworthy, these are the only possible choices and are guaranteed with 100% certainty, etc...)
Indeed, and your choice to not use necromancy is like killing an innocent passer-by in order to stop an unrelated temporary inconvenience for a corpse. You're allowing someone's rights to be violated either way, but one right is far more important than the other.Biosophilogical said:Yeah, but the corpse-people aren't (/weren't) the ones violating the rights to life of the townsfolk. If the dead people had somehow been responsible for the invading army, then it would be fair to violate their rights to right the wrongs they had committed. But because they presumably didn't, it's like enslaving an innocent passerby to stop an unrelated mugging.Lunncal said:It's more unethical to disrespect the wishes of some corpses who don't feel like helping you out than it is to disrespect the wishes of an entire town of living people who don't feel like being forced from their home and/or murdered? Sounds silly to me.
OT: I've pretty much summed up my opinion above. While it would be nice to not have to violate the rights of the dead, I consider the rights of the living to be quite a bit more important, and that's what this choice boils down to. There's no way to not violate anyone's rights, so 1 seems like the clear choice to me.
(This is assuming the necromancer is 100% trustworthy, these are the only possible choices and are guaranteed with 100% certainty, etc...)
Have you been looking at my current Dread Necromancer character from the D&D game I am currently playing!?!?kommando367 said:Hello Escapist people. I have a morality question for you.
Let's say there is a large city somewhere in a fantasy setting that's about to be attacked
by something far more powerful than it can fully defend against and you are the one in charge of defending it.
The town has a rather extensive graveyard which a wandering Necromancer suggests raising corpses from to help defend against the enemy or enemies attacking the town. Of course, this graveyard contains the deceased former citizens and families of the city including some of your deceased family.
As the person in charge of defending the city, You have 3 options here along with the best case scenario of choosing each option.
1. Accept the help of the necromancer: He or She raises an army from the graveyard and
catacombs to successfully defend the town. The enemy is destroyed and the town is safe, but not all of its citizens were willing to accept the desecration of their dead as a necessary sacrifice and that has its own consequences which must be faced later.
Plus, you don't really know what the Necromancer's motives are.
2. Refuse the necromancer's help and attempt to defend the town: You die defending the town while about half of the citizens successfully flee the city and roughly half of the city is destroyed, leaving the remaining population at around 25% of the former population.
3. Refuse the necromancer's help and attempt to organize a full evacuation of the city: this results in most of the citizens hesitantly fleeing the town with a few stubborn fools staying to defend it before it gets destroyed.
Of course, both options 2 and 3 have the consequence of forcing everyone that flees to find a new life elsewhere.
EDIT: option 2 has been changed.
You eastern folk are ridiculous. Clearly, medicine is not your strong suit if you are still catching diseases from the dead. And the dead are meant to be properly enslaved, not allowed into the workforce.Bertylicious said:Everyone knows that the undead spread disease and undermine the native, living, populaces' employment oppurtunities.Necromancer Jim said:*Cracks Knuckles*
Well, the dead aren't doing much down there. More bodies - possibly bodies immune to pain and fear - are always helpful. At the cost of offending a few people, I see no reason not to go for it.
You confuse undead for zombies, Vampires are not necromancer's slaves and you just flat out have no faith in Necromancers. Maybe you're from out east, and I'd understand, there are no good necromancers there, but you've gotta assume that you've got a competent necromancer on your side.Bertylicious said:Blatently option 3. The ends never justify the means and you'd just end up with zombie plauge and camp vampires everywhere; a fate worse than death.
Before you know where you've got zombies (I refuse to use the ridiculous politically correct term "reanimated persons") hanging around the town square intimidating the children of native, living, good people. Now I don't know how you do things in the West, Mr, but I ask the other people of this forum; would you want one of those undead things slobbering all over your daughter?
You are over-simplifying the situation, which takes out the complicated bits, which is what makes it a moral dilemma in the first place.Lunncal said:Indeed, and your choice to not use necromancy is like killing an innocent passer-by in order to stop an unrelated temporary inconvenience for a corpse. You're allowing someone's rights to be violated either way, but one right is far more important than the other.Biosophilogical said:Yeah, but the corpse-people aren't (/weren't) the ones violating the rights to life of the townsfolk. If the dead people had somehow been responsible for the invading army, then it would be fair to violate their rights to right the wrongs they had committed. But because they presumably didn't, it's like enslaving an innocent passerby to stop an unrelated mugging.Lunncal said:It's more unethical to disrespect the wishes of some corpses who don't feel like helping you out than it is to disrespect the wishes of an entire town of living people who don't feel like being forced from their home and/or murdered? Sounds silly to me.
OT: I've pretty much summed up my opinion above. While it would be nice to not have to violate the rights of the dead, I consider the rights of the living to be quite a bit more important, and that's what this choice boils down to. There's no way to not violate anyone's rights, so 1 seems like the clear choice to me.
(This is assuming the necromancer is 100% trustworthy, these are the only possible choices and are guaranteed with 100% certainty, etc...)
If you just boil down the choices, what you really get is this:
1. Enslave some corpses temporarily without permission.
2. Kill 75% of an entire innocent town and yourself.
3. Kill a small amount of innocents, and force the other 99% (or whatever percentage) of the town to leave their homes and possessions for good, and become refugees on the run from an army.
Just because you're committing one atrocity more indirectly than another doesn't make it any different in effect. I can't personally see how any rational being could choose anything but the first choice, as while it's certainly bad, it's by far the lesser evil of the choices you are presented with.
I'd bet the innocent people had nothing to do with it, but now they've got an invading army on their hands. Just because you are driving them out of their home indirectly (i.e. by not stopping the invading army) doesn't mean you are not violating their rights. Sure, it might let you have less of a guilty conscience if you do it that way, but it's still wrong.Biosophilogical said:You are over-simplifying the situation, which takes out the complicated bits, which is what makes it a moral dilemma in the first place.Lunncal said:Indeed, and your choice to not use necromancy is like killing an innocent passer-by in order to stop an unrelated temporary inconvenience for a corpse. You're allowing someone's rights to be violated either way, but one right is far more important than the other.
If you just boil down the choices, what you really get is this:
1. Enslave some corpses temporarily without permission.
2. Kill 75% of an entire innocent town and yourself.
3. Kill a small amount of innocents, and force the other 99% (or whatever percentage) of the town to leave their homes and possessions for good, and become refugees on the run from an army.
Just because you're committing one atrocity more indirectly than another doesn't make it any different in effect. I can't personally see how any rational being could choose anything but the first choice, as while it's certainly bad, it's by far the lesser evil of the choices you are presented with.
Okay, let's boil it down to 3 groups. You have the invading army, let's call them A, you have the townsfolk, let's call them T, and you have the corpse-people, let's call them C. As it stands, T's rights are being threatened/violated by A. Therefore, it is well within T's rights to violate the rights of A to prevent them from continuing to violate/threaten T's rights (but only insofar as their actions do so. You can't stop them, and then go ahead and torture the captured survivors, because at that point A no longer poses a threat to T). But what T can't do (and be justified in doing so), is violate the rights of C to stop A. If they were to do so, C (and any group that isn't T, really) is entirely justified in acting in such a way that prevents T from violating C, even if it requires violating T to do so.
Short version, corpse-people have nothing to do with this, so leave them out of it. The townsfolk's problems are their own, and they have no right to violate the rights of others (except the original rights-threatening group) as a means of protection.