Poll: Normal or Inverted

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Undercover

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Jul 19, 2009
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I started using the inverted control scheme many moons ago. I'm not sure why, (Edit: A few people mentioned Starfox as the catalyst for their switching to 'flight' mode, and I was hooked on that game in my SNES days so I bet that's where I got it from too) to tell you the truth. I guess its kind of a flight-control for FPS's. You know, pull back go up push forward go down kind of thing. I just find the motion more natural when strafing or circle-strafing to have the inverted control scheme. As weird as it sounds, using a 'normal' setting just screws me right up...

I think the question should be does it make a difference if you use an inverted or normal control scheme? By that I mean does using one style over the other improve your game playing to a degree, or is it just a matter of personal choice and nothing more?

I bet if I started using the normal setting I'd get used to it after a while. The adjustment isn't that big a deal, but would I be as good on 'normal' as I am on 'inverted'? Even after substantial practice?
 

Xanadu84

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Apr 9, 2008
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end_boss said:
Xanadu84 said:
Normal. Whatever floats your boat, but really, how can, "Up is up, down is down" not be easier? I won't knock it if you like it, but personally, being offered inverted controls is like being offered the option of reading a book all in caps with no punctuation. It just muddles things for absolutely no reason.
Actually, that's a very poor choice of an analogy. Rather, inverted controls is more like a manga comic that reads "backwards." A book with no punctuation and all capitals actually greatly affects the sheer mechanics of functionality in comprehension. Inverted controls, just like a manga layout, simply depends on what you're used to.
I still stick by my analogy, since inverted controls requires me to put forth effort into thinking wrong, and it changed the game from quick reflexes to planning out your movements in a counter-intuitive way. Again, that's just my perspective. Inversion turns a game into a chore for me.

Also, the manga flopping does cange the way the comic works a bit. Im not a purist who refuses to read Americanized manga, but if you can handle reading the opposite way, the Aestetics are slightly improved.
 

Kaisikudo

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Sep 30, 2009
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I can play with both. For most games I'll just use normal, but I accidentally switched the control scheme to Inverted on my first time playing Timesplitters 2 and when I later realised this, I felt it weird to switch back to normal.

If it's possible, I'm most comfortable with the X-Axis on Normal and the Y-Axis on Inverted. That way turning isn't confusing, but you still get the "nosediving" effect of flight simulators.
 

51gunner

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Jun 12, 2008
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Inverted. To me it's like having my thumb on top of my character's head. *Pulls thumb back* "look up, stupid!"
 

PuppetMaster

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Aug 28, 2009
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inverted if I'm flying, normal for everything else
"PULL UP! PULL UP!" just doesn't sit well if i'm not wrenching back on the joystick
 

Ryuk2

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Sep 27, 2009
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Why would i want to look down when I'm moving the mouse up? As it wouldn't make much difference if i changed it, but it would be hard to get used to it and i don't see any setting on windows to change it to inverted when i'm sorting my desktop icons.
 

blood77

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Apr 23, 2008
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I am used to inverted.

The way I think about it is, when you want to look up, you move your head back and tilt it up. When you want to look down, you move your head forward and tilt it down. So it just comes natural.
 

Cucipher

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May 19, 2009
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For the love of god normal. I still shudder when I remember the days where you had no choice.
 

kiltmanfortywo

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Jul 14, 2008
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I used to be a normal player, giving the inverted players a hard time about it. Then something snapped and I now play inverted. No idea why...
 

Maze1125

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Oct 14, 2008
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I've never understood the "Up is up, down is down." argument for normal controls. Do you guys play with your controllers pointed at the ceiling or something?

I don't. My controls don't have "Up, down, left, right." they have "Forwards, backwards, left, right."
Do you know which way you end up looking if you move your head forward without moving your body? Down.
 

end_boss

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Jan 4, 2008
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Xanadu84 said:
end_boss said:
Xanadu84 said:
Normal. Whatever floats your boat, but really, how can, "Up is up, down is down" not be easier? I won't knock it if you like it, but personally, being offered inverted controls is like being offered the option of reading a book all in caps with no punctuation. It just muddles things for absolutely no reason.
Actually, that's a very poor choice of an analogy. Rather, inverted controls is more like a manga comic that reads "backwards." A book with no punctuation and all capitals actually greatly affects the sheer mechanics of functionality in comprehension. Inverted controls, just like a manga layout, simply depends on what you're used to.
I still stick by my analogy, since inverted controls requires me to put forth effort into thinking wrong, and it changed the game from quick reflexes to planning out your movements in a counter-intuitive way. Again, that's just my perspective. Inversion turns a game into a chore for me.

Also, the manga flopping does cange the way the comic works a bit. Im not a purist who refuses to read Americanized manga, but if you can handle reading the opposite way, the Aestetics are slightly improved.
I love it when people don't even REALIZE the obvious.
 

Cuhlum

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Oct 28, 2009
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Normal... I used to be inverted... but alot of older games didnt have inverted option so now im normal..
 

Simply Simon

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Aug 17, 2009
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Normal if I'm using a mouse, inverted for a joystick/console controller I think. It also varies by which kind of game it is.
Does inverted mean that you pull the controller of your choice towards you to make to make the camera change angle upwards?