I think I've come across some third person games where the camera control could be standard or flipped in the horizontal (or maybe it was just forced on you). "When you push left, do you want to look left (resulting in the camera moving right), or move the camera left (resulting in looking right)?" Okami might be an example.Kanazuchi said:Wait, has there ever been a control scheme that inverted X? I just couldn't picture it. Well, maybe lefty-flip in GH/RB.GoodEyeSniper said:If given the choice I tend to make Y-inverted and keep X-normal. Just find it easier that way.
This.educatedfool said:Normal for most, inverted when flying.