Poll: Normal or Inverted

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bcponpcp27

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Jan 9, 2009
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I have a friend that uses inverted for everything. Throws off everybody when controllers are switched.
 

Threesan

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Mar 4, 2009
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Hm. Two poll options isn't really enough. With a mouse I use normal, unless I'm flying something. But when I'm forced to use a console controller, inverted feels more natural. Stick controls have sort of a "leaning" thing going on, I think. They operate on a ball rotation, but it's the far side of the ball that.. yeah I dunno that doesn't make sense for turning. "Path dependence."
 

Valiance

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Jan 14, 2009
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Depends on the game, really.

I only invert vertical anyway, not horizontal if I'm inverting anything.

Flying games I always play the "push the stick down to pull up" mode, which is inverted, and even in some FPS games this feels good, but other times I want to "push up to aim up" like in most FPS games and such.

Like I said, it's situational. When I'm playing a game with vehicles, especially flying vehicles, (Battlefield, UT, etc.) I'd like to be able to have the camera controls switch to inverted during the time when I'm piloting something.
 

Kanazuchi

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Aug 20, 2008
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GoodEyeSniper said:
If given the choice I tend to make Y-inverted and keep X-normal. Just find it easier that way.
Wait, has there ever been a control scheme that inverted X? I just couldn't picture it. Well, maybe lefty-flip in GH/RB.

OT: I'm with the flight sim generation; I play inverted for everything.
 

Sethzard

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Inverted annoys me, probably because I've always used normal, and inverted just feels backwards.

So yes, normal
 

Xanadu84

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Normal. Whatever floats your boat, but really, how can, "Up is up, down is down" not be easier? I won't knock it if you like it, but personally, being offered inverted controls is like being offered the option of reading a book all in caps with no punctuation. It just muddles things for absolutely no reason.
 
May 28, 2009
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For some reason I swapped from normal to inverted, then suddenly back again after several years. I cannot remember or explain the reason why, but it might've had something to do with having inverted controls on a flying game. Nowadays I'm normal on the ground, inverted in the air, as I should be.
 

Ridonculous_Ninja

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Apr 15, 2009
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I use inverted, all because of Starfox as a kid, although I started off playing that as normal and then for some reason couldn't do it anymore after I tried inverted once...
 

end_boss

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Xanadu84 said:
Normal. Whatever floats your boat, but really, how can, "Up is up, down is down" not be easier? I won't knock it if you like it, but personally, being offered inverted controls is like being offered the option of reading a book all in caps with no punctuation. It just muddles things for absolutely no reason.
Actually, that's a very poor choice of an analogy. Rather, inverted controls is more like a manga comic that reads "backwards." A book with no punctuation and all capitals actually greatly affects the sheer mechanics of functionality in comprehension. Inverted controls, just like a manga layout, simply depends on what you're used to.
 

Undercover

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I started using the inverted control scheme many moons ago. I'm not sure why, (Edit: A few people mentioned Starfox as the catalyst for their switching to 'flight' mode, and I was hooked on that game in my SNES days so I bet that's where I got it from too) to tell you the truth. I guess its kind of a flight-control for FPS's. You know, pull back go up push forward go down kind of thing. I just find the motion more natural when strafing or circle-strafing to have the inverted control scheme. As weird as it sounds, using a 'normal' setting just screws me right up...

I think the question should be does it make a difference if you use an inverted or normal control scheme? By that I mean does using one style over the other improve your game playing to a degree, or is it just a matter of personal choice and nothing more?

I bet if I started using the normal setting I'd get used to it after a while. The adjustment isn't that big a deal, but would I be as good on 'normal' as I am on 'inverted'? Even after substantial practice?
 

Xanadu84

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end_boss said:
Xanadu84 said:
Normal. Whatever floats your boat, but really, how can, "Up is up, down is down" not be easier? I won't knock it if you like it, but personally, being offered inverted controls is like being offered the option of reading a book all in caps with no punctuation. It just muddles things for absolutely no reason.
Actually, that's a very poor choice of an analogy. Rather, inverted controls is more like a manga comic that reads "backwards." A book with no punctuation and all capitals actually greatly affects the sheer mechanics of functionality in comprehension. Inverted controls, just like a manga layout, simply depends on what you're used to.
I still stick by my analogy, since inverted controls requires me to put forth effort into thinking wrong, and it changed the game from quick reflexes to planning out your movements in a counter-intuitive way. Again, that's just my perspective. Inversion turns a game into a chore for me.

Also, the manga flopping does cange the way the comic works a bit. Im not a purist who refuses to read Americanized manga, but if you can handle reading the opposite way, the Aestetics are slightly improved.
 

Kaisikudo

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Sep 30, 2009
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I can play with both. For most games I'll just use normal, but I accidentally switched the control scheme to Inverted on my first time playing Timesplitters 2 and when I later realised this, I felt it weird to switch back to normal.

If it's possible, I'm most comfortable with the X-Axis on Normal and the Y-Axis on Inverted. That way turning isn't confusing, but you still get the "nosediving" effect of flight simulators.