Wait, has there ever been a control scheme that inverted X? I just couldn't picture it. Well, maybe lefty-flip in GH/RB.GoodEyeSniper said:If given the choice I tend to make Y-inverted and keep X-normal. Just find it easier that way.
Actually, that's a very poor choice of an analogy. Rather, inverted controls is more like a manga comic that reads "backwards." A book with no punctuation and all capitals actually greatly affects the sheer mechanics of functionality in comprehension. Inverted controls, just like a manga layout, simply depends on what you're used to.Xanadu84 said:Normal. Whatever floats your boat, but really, how can, "Up is up, down is down" not be easier? I won't knock it if you like it, but personally, being offered inverted controls is like being offered the option of reading a book all in caps with no punctuation. It just muddles things for absolutely no reason.
I still stick by my analogy, since inverted controls requires me to put forth effort into thinking wrong, and it changed the game from quick reflexes to planning out your movements in a counter-intuitive way. Again, that's just my perspective. Inversion turns a game into a chore for me.end_boss said:Actually, that's a very poor choice of an analogy. Rather, inverted controls is more like a manga comic that reads "backwards." A book with no punctuation and all capitals actually greatly affects the sheer mechanics of functionality in comprehension. Inverted controls, just like a manga layout, simply depends on what you're used to.Xanadu84 said:Normal. Whatever floats your boat, but really, how can, "Up is up, down is down" not be easier? I won't knock it if you like it, but personally, being offered inverted controls is like being offered the option of reading a book all in caps with no punctuation. It just muddles things for absolutely no reason.