SajuukKhar said:
-The hardest puzzle in Morrowind was a pillar that told you to "breathe deep of the water" and you had to go drown yourself.
There were a few things that were really hidden away, but they weren't puzzles, just rewards for exploring. One example I can remember was a woman stuck on a ledge in one of the underground strongholds. She couldn't call out to you or anything, to find her you'd have to levitate along the ceiling.
Though there was a tomb I found that had a labyrinth within it. That I simply levitated over.
-NPC directions were also abysmally shit, and oftentimes outright wrong, causing many people to spend upwards of an hour looking for a place that turned out to be 10 feet away. the copy-pasta terrain, and massive amounts of fog, didn't help either.
It's fine in some areas, like near Balmora, where everything is right next to the road, but areas like Molag Amur were so incredibly craggy and occasionally devoid of paths that finding the
wrong dungeon could be considered a small miracle. This was often made worse by the near constant dust storms that plagued half the island.
Sometimes the only way to actually find things was to hope you'd see the door symbol on your mini-map.
The worst directions I remember was being told to find a dungeon on an island in the western Sheogorad region. Which is entirely made up of islands.
-Why would you need to kill anyone though?
Aside from Vivec having the second Wraithguard, which is somewhat buggy, and Divayth Fyr having the only daedric pauldrons outside of any add-ons, I can't recall any reason to kill any main characters.