Poll: PS3 or 360 Controller?

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Zeromaeus

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Sonic Doctor said:
Zeromaeus said:
PS3.
The reason? Having played the PSX and PS2 during their heyday, the X-Box controller still feels awkward in its D-Pad/Left-Analog placement. Why switch them? It makes no sense. Do you want my fingers to hurt when I hadouken, Microsoft? Why?
Also, the PS controller fits very well in my hands as opposed to the fairly large 360 controller.
Sorry to quote this same comment again. But, I just thought of something about what you said about hadouken.

Do you mean it is hard to do it with the 360 controller? When you play Street Fighter, are you trying to use the D-pad to do it? Or are you saying that the left analog makes your finger hurt when hadoukening?

Because when I was playing Street Fighter 4, I was using Ryu for about 2 hours, and I could almost constantly keep up the hadoukens with the L analog and not get tired or my finger hurting.
It was an exaggeration really, but I prefer to use the D-Pad for fighters and it will hurt my thumb after extended use. I can't reliably pull off multi-hit/super/ultra combos with the analog stick. I've never been good at true arcade fighters as a result.
 

Icehearted

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Sonic Doctor said:
Icehearted said:
The D-Pad makes the xbox 360 controller inferior. I've never used the newer dualshocks, but the sixaxis felt a little too light and the L2 R2 buttons seemed unusually flimsy and cheap. That said, it is at least completely functional, loose and wiggly analogues and all. The D-Pad on the 360 is just about completely worthless. Games that rely on it for anything, such as changing weapons in Gears, have given me more issues than I can count.

A better D-pad and returning the black/white buttons as well as having bumpers would make the 360m pad a huge winner. More face buttons = fewer lazy context sensitive buttons (Like RE5).
What do you mean by black/white buttons?
From the Xbox controller last gen cycle. It didn't have bumpers it had a black button and a white button.


Gotta say, looking back I also like the start/back positioning, or at least I would more so now so I don't accidentally hit the guide button when I have to use the back button for some reason (lookin' at you, Mass Effect)
 

Sonic Doctor

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Owyn_Merrilin said:
Speaking as a PC gamer, you have to be a touch typist for the mouse/keyboard combo to really work. If you don't know, at the very least, the left side of the keyboard well enough to press a given button on that side without looking, the whole thing starts to fall apart, especially in online play. Of course, the same thing is true of controllers -- I can't be the only one on this forum who has had a controller with the button labels rubbed off, but still known exactly where every button was.

OT: I prefer the Dual Shock line, hands down. The 360 controller bugs me for a number of reasons; the big ones are the repositioning of the left analog stick and the crappy D-pad, but then there's little niggling details like the placement of the X button. Specifically, after roughly 10 years of the X button being on the very bottom, Microsoft decided to go back to the old SNES layout, which gets really confusing when you have a quick time event and your muscle memory puts you in the wrong place. See my above point about touch typing for more on that matter.
Yeah, I'm not good with keyboards; I always make mistakes while typing.

Actually the labels on the 360 controller can't rub off, the letters are little plastic pieces that are molded inside the buttons.

Also, I don't see how the 360 isn't perfect for QTE's. It is always clear what button I have to press because of the color that shows up. I have it memorized that yellow Y is up, green A is down, Blue X is left, and Red B is right.

And I will mention again, that I said above in another comment, "Oh, and also the most obvious thing, thing about how close your thumbs are on the the analogs of the 360, if the left was where the d-pad was; there would be a high possibility that your thumbs would collide and mess you up when trying to do something. Right now looking at it, if I put my thumb in the air where the d-pad is to imagine how it would be placed like my thumb on the right one, my thumbs already ever so slightly touch."
So the analogs are perfectly positioned. If they were across from each other side by side, the controller would have to be made bigger, and then it wouldn't fit perfectly with peoples hands.
 

gamefreakbsp

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I have only ever held a PS3 controller for a total of around 5 minutes, so I can't really compare the two. I do love the Xbox 360 controller though. It works well enough for me.
 

TheTim

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Jan 23, 2010
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the ps3 controller is awkwardly shaped and the left joystick position is absolutely horrid.
 

King Toasty

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PS3 controller for me.
I mean, the SNES had the BEST controller of all time. No jokes, people. Look at this beauty:


That's right. Look how sexy that thing is.
 

Sonic Doctor

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Icehearted said:
From the Xbox controller last gen cycle. It didn't have bumpers it had a black button and a white button.


Gotta say, looking back I also like the start/back positioning, or at least I would more so now so I don't accidentally hit the guide button when I have to use the back button for some reason (lookin' at you, Mass Effect)
Ugh!!! That is horrid. The palm of my left hand would be constantly hitting those two left buttons. Same with the right. That is a nightmare.

The Triggers and bumpers are perfectly positioned on the 360. Easy access and quick response.

The start and back are in the perfect place; they are easy to access as well. The back button is an extremely quick flick down with the left thumb and then back to the stick. Same with the start button. The 360 is the pinnacle of controller design. The D-pad is the only thing that is a little awkward, but it barely registers on the annoyance scale, because so few games use it.
 

Sonic Doctor

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King Toasty said:
PS3 controller for me.
I mean, the SNES had the BEST controller of all time. No jokes, people. Look at this beauty:


That's right. Look how sexy that thing is.
I don't get it, if you like the SNES controller, you should like the 360's. It is the same design, just two extra buttons on top and the edition of the analogs. It is like the awesome evolution of the SNES controller.
 

ZodiacMaster101

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Jul 6, 2010
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I like the xbox 360 controller because the last time i tried the ps3 controller it felt like it was really delicate and felt like if i wasn't careful then it would break in my hands. That could also be because the ps3 controller is smaller then the xbox 360 controller.
 

Owyn_Merrilin

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May 22, 2010
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Sonic Doctor said:
Owyn_Merrilin said:
Speaking as a PC gamer, you have to be a touch typist for the mouse/keyboard combo to really work. If you don't know, at the very least, the left side of the keyboard well enough to press a given button on that side without looking, the whole thing starts to fall apart, especially in online play. Of course, the same thing is true of controllers -- I can't be the only one on this forum who has had a controller with the button labels rubbed off, but still known exactly where every button was.

OT: I prefer the Dual Shock line, hands down. The 360 controller bugs me for a number of reasons; the big ones are the repositioning of the left analog stick and the crappy D-pad, but then there's little niggling details like the placement of the X button. Specifically, after roughly 10 years of the X button being on the very bottom, Microsoft decided to go back to the old SNES layout, which gets really confusing when you have a quick time event and your muscle memory puts you in the wrong place. See my above point about touch typing for more on that matter.
Yeah, I'm not good with keyboards; I always make mistakes while typing.

Actually the labels on the 360 controller can't rub off, the letters are little plastic pieces that are molded inside the buttons.

Also, I don't see how the 360 isn't perfect for QTE's. It is always clear what button I have to press because of the color that shows up. I have it memorized that yellow Y is up, green A is down, Blue X is left, and Red B is right.

And I will mention again, that I said above in another comment, "Oh, and also the most obvious thing, thing about how close your thumbs are on the the analogs of the 360, if the left was where the d-pad was; there would be a high possibility that your thumbs would collide and mess you up when trying to do something. Right now looking at it, if I put my thumb in the air where the d-pad is to imagine how it would be placed like my thumb on the right one, my thumbs already ever so slightly touch."
So the analogs are perfectly positioned. If they were across from each other side by side, the controller would have to be made bigger, and then it wouldn't fit perfectly with peoples hands.
You're right that the controller is fine for QTEs: The problem is that I have well over a decade of muscle memory saying that the X button is the bottom button. Unfortunately for me, on the 360 controller, it's the left button -- in the same spot that the square button is on the Playstation controllers. Since I never even look at the controller when I'm playing, that can get to be a problem. Also, the rubbed off button thing is something that actually happened to me, with an old Madcatz PS1 controller. There was no way to tell which button was which, but it didn't matter because I already knew where all of them were. The point I was illustrating with that was just how rarely I look at the controller itself, and how having the X button in a place that I don't normally look for it can be a problem. (This is all personal muscle memory stuff, it's literally a case of preferring what you're used to.)

As for the analog sticks knocking together in play: I just compared my PS2 controller to my roommate's 360 controller, and there's a slight but significant difference in the distance between the analog sticks on the Dual Shock, and the distance between the right analog stick and the D-pad on the 360 controller, so that's not really an issue here. What is an issue is that the left analog stick on the 360 controller has my thumb stretched out pretty far just to go to a neutral position, so it can get uncomfortable pushing the thing all the way up. The Dual Shock controllers don't have that problem, as a neutral position on the thumbstick is also a neutral position on my thumb.
 

King Toasty

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Sonic Doctor said:
King Toasty said:
PS3 controller for me.
I mean, the SNES had the BEST controller of all time. No jokes, people. Look at this beauty:


That's right. Look how sexy that thing is.
I don't get it, if you like the SNES controller, you should like the 360's. It is the same design, just two extra buttons on top and the edition of the analogs. It is like the awesome evolution of the SNES controller.
The PS3 fits infinitely better for me, having a PS2 for years. The X-Box one is huge and clunky in my hands, the d-pad retarded, and the analog sticks VERY stiff. For all the X-Box controllers I've tried.
The SNES controller is simpler, more fluid, less immersion-breaking by grappling to the buttons. Plus, it doesn't reek of Microsoft.
Don't get me wrong, I hate Sony too. I just hate them less than Microsoft.
 

Sonic Doctor

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Jan 9, 2010
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Zeromaeus said:
It was an exaggeration really, but I prefer to use the D-Pad for fighters and it will hurt my thumb after extended use. I can't reliably pull off multi-hit/super/ultra combos with the analog stick. I've never been good at true arcade fighters as a result.
I never bothered with supers and ultras. Even when trying to use the D-pad, neither my friend or I could do them. Besides, I can easily beat the highest difficulty without them. Pissed my friend off all to hell though, he could barely beat it on medium.
 

AvsJoe

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May 28, 2009
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Neither.

I miss the N64 controller; I have nothing to do with my third arm while gaming anymore...

T.T
 

Sonic Doctor

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Owyn_Merrilin said:
You're right that the controller is fine for QTEs: The problem is that I have well over a decade of muscle memory saying that the X button is the bottom button. Unfortunately for me, on the 360 controller, it's the left button -- in the same spot that the square button is on the Playstation controllers. Since I never even look at the controller when I'm playing, that can get to be a problem. Also, the rubbed off button thing is something that actually happened to me, with an old Madcatz PS1 controller. There was no way to tell which button was which, but it didn't matter because I already knew where all of them were. The point I was illustrating with that was just how rarely I look at the controller itself, and how having the X button in a place that I don't normally look for it can be a problem. (This is all personal muscle memory stuff, it's literally a case of preferring what you're used to.)

As for the analog sticks knocking together in play: I just compared my PS2 controller to my roommate's 360 controller, and there's a slight but significant difference in the distance between the analog sticks on the Dual Shock, and the distance between the right analog stick and the D-pad on the 360 controller, so that's not really an issue here. What is an issue is that the left analog stick on the 360 controller has my thumb stretched out pretty far just to go to a neutral position, so it can get uncomfortable pushing the thing all the way up. The Dual Shock controllers don't have that problem, as a neutral position on the thumbstick is also a neutral position on my thumb.
I understand about how some people are use to some positioning. Your mentioning of the left analog and your thumb being far stretched to be in the neutral position, I think proves my argument that the 360 controller isn't too big or bulky, like some other people are saying. Because as I have said in other comments, my hands are small for a guy. When I place my hands in the neutral ready to play position on the controller, my thumb isn't stretched or using any muscles for being in a weird position, it just rests comfortably.

Looking at out small my hands are, and then thinking about other people's complaints about the 360 being too bulky and big. I'm not trying to be mean, but they must have the hands of a 7 year-old or something.

King Toasty said:
The PS3 fits infinitely better for me, having a PS2 for years. The X-Box one is huge and clunky in my hands, the d-pad retarded, and the analog sticks VERY stiff. For all the X-Box controllers I've tried.
The SNES controller is simpler, more fluid, less immersion-breaking by grappling to the buttons. Plus, it doesn't reek of Microsoft.
Don't get me wrong, I hate Sony too. I just hate them less than Microsoft.
You are the third person I have asked this question to. How is the 360 controller big and clunky? Please answer, and as I said above, small hands, not it's not big to me.
 

RatRace123

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Dec 1, 2009
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From the 2 choices, I say 360.

But overall, nothing will ever compare to the controller love I have for this.
That is the be all end all for controllers as far as I'm concerned.
 

fenrizz

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Feb 7, 2009
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I much prefer the PS3 controller.

The Xbox one is much to lumpy got my taste.
 

Snotnarok

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360- Horrible Dpad, good for shooters and other such games
PS3- horrible shoulder triggers, good for platformers and somewhat shooters

If the PS3 controller didn't have those craptastic marshmallow buttons I'd like it more, same goes for the 360 and that abysmal d-pad.
 

King Toasty

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Sonic Doctor said:
King Toasty said:
The PS3 fits infinitely better for me, having a PS2 for years. The X-Box one is huge and clunky in my hands, the d-pad retarded, and the analog sticks VERY stiff. For all the X-Box controllers I've tried.
The SNES controller is simpler, more fluid, less immersion-breaking by grappling to the buttons. Plus, it doesn't reek of Microsoft.
Don't get me wrong, I hate Sony too. I just hate them less than Microsoft.
You are the third person I have asked this question to. How is the 360 controller big and clunky? Please answer, and as I said above, small hands, not it's not big to me.
I don't know, it's just..... CLUNKY. I don't like it. It's thick, heavy and very un-hand-shaped. Not fun, completely annoying and looks arrogant.
Yeah. The controller looks like a jerk. I don't know how.