I thought Resident Evil 4 was pretty good. My only complaint was that I had to escort that whining girl around the place. But it was a fun game so I thought 'what the hell, I'm sure they'll fix this in the sequel' and instead they lumber me with some useless woman for the whole game rather than just tiny sections.
Never in the history of computer games have escort missions been fun, ever. The AI just isn't good enough yet. Surely developers must realise that it's just plain irritating that I'm expected to babysit another character or defend a vulnerable building/objective from enemy hordes while simultaneously defending myself.
I dont mind multitasking in a game but I've yet to have a developer meet me halfway by providing my ally with enough common sense not to sprint towards danger armed only with a pistol and no ammo.
There is nothing worse than dying at a certain part in a game over and over and over again, except when you manage to get through the difficult part and just as your starting to relax your retarded AI 'partner' gets herself/himself/itself killed and you have to play through the whole sodding section again...
Fallout does this to me as well. Fallout 3 has kamikaze NPCs who go out of their way to get killed - dogmeat in particular. This is a step BACKWARDS from Fallout 2 where I could at least program my allies to retreat if they were injured. ARGH!
Never in the history of computer games have escort missions been fun, ever. The AI just isn't good enough yet. Surely developers must realise that it's just plain irritating that I'm expected to babysit another character or defend a vulnerable building/objective from enemy hordes while simultaneously defending myself.
I dont mind multitasking in a game but I've yet to have a developer meet me halfway by providing my ally with enough common sense not to sprint towards danger armed only with a pistol and no ammo.
There is nothing worse than dying at a certain part in a game over and over and over again, except when you manage to get through the difficult part and just as your starting to relax your retarded AI 'partner' gets herself/himself/itself killed and you have to play through the whole sodding section again...
Fallout does this to me as well. Fallout 3 has kamikaze NPCs who go out of their way to get killed - dogmeat in particular. This is a step BACKWARDS from Fallout 2 where I could at least program my allies to retreat if they were injured. ARGH!