Poll: RPG status spells

Recommended Videos
Jan 19, 2009
190
0
0
Does anyone use Status spells
I personally thing they just take up space.
Some are useful if they raise your stats and lower your opponents, but if you have limited space then they are annoying.
 

Washboard

Dyslexics of the world...UNTIE!
Dec 17, 2008
356
0
0
I dont unless its to raise speech related skills, or jumping skills (in elder scrolls for both), normally their wasted data-files :D

Edit: You are right, that was a wee bit nasty, sorry matey :)
 

Madaxeman101

New member
Jul 8, 2008
331
0
0
yes i think they should but ive only ever used them in last remnant because everyone could attack and then one character could use buffer or ailment spells
 

Kodlak

New member
Feb 5, 2009
781
0
0
Yeah I use them a lot if I can suss out what the enemies are vulnerable to
 

Graustein

New member
Jun 15, 2008
1,756
0
0
It depends entirely on the game and status in question, obviously. Some are useless, others are game-breakers.
A sleep spell with 100% accuracy is the perfect set-up for the low-accuracy nuke attack. On the other hand, you get sleep spells with maybe 50% accuracy that sometimes allow your opponent to wake up the very next turn. Those are the useless ones. Status-inducing spells have their place, and can be extremely useful in a pinch.

Generally, the longer it takes to defeat enemies, the more useful status ailments become. Poisoning the enemy for even 10% of their HP each turn doesn't seem like much in a game where one round of attacks will win, but in games where every battle takes a considerable amount of time, that 10% starts to look mighty impressive. It can even lead to status-ONLY builds where you essentially immobilise and poison the enemy, then stand back and laugh, renewing either as necessary.

Status spells can be incredibly useful against bosses, who generally have many many hit points, but ironically also have immunities to various statuses most of the time. Here's an example: some of the bosses in Earthbound can be paralysed, which is permanent immobilisation. By the end of the game, most enemies can be killed long before a spell like that pays off. Early on, it's a boss-killer.

It should also be noted that I used statuses extensively in FF: Tactics Advance, and they were damn powerful. There is nothing like beserking the White Mage into meleeing your Fighter with Strikeback (ie. the White Mage will attack the Fighter, who will block and counterattack.)
 

varulfic

New member
Jul 12, 2008
977
0
0
I love sand-attack from Pokemon. It makes the enemy miss like 60% of the time, making it damned overpowered. I also use Haste in Final Fantasy, that's about it. Lowering defense and stuff is often pretty useless. I don't think they should be removed though, maybe just tweaked.
 

GloatingSwine

New member
Nov 10, 2007
4,544
0
0
Sadly, in most games they're not very good.

There are a couple of exceptions. Dragon Quest games usually have bosses that are susceptible to statuses, or can be forced to waste turns clearing them, and, well, just see how far you get in Shin Megami Tensei without using them (Hint: Not far), but for most games you can probably kill the enemy long before the status effect would have done anything useful.
 

Graustein

New member
Jun 15, 2008
1,756
0
0
varulfic said:
I love sand-attack from Pokemon. It makes the enemy miss like 60% of the time, making it damned overpowered. I also use Haste in Final Fantasy, that's about it. Lowering defense and stuff is often pretty useless. I don't think they should be removed though, maybe just tweaked.
Stat-modifying spells also have their place. One of the best strategies in Mother 3 against bosses, for example, is to minimise their attack, maximise your defense, then do the same for their defense and your attack. Then proceed to beat the everloving crap out of them while laughing at their flimsy attempts to do more than 10 damage to you. Heal as necessary. Even in the Pokemon games, using Screech or Swords Dance will double your damage.
 
Jan 19, 2009
190
0
0
I played Persona 4 recently.
I liked the buff spells but not the inflicting spells.
Also Expert mode isn't that hard I just bet the secret lab dungeon.
 

Fightgarr

Concept Artist
Dec 3, 2008
2,913
0
0
Cogito said:
heh, even if you spelt it wrong, and described what they are atrociously...

I dont unless its to raise speech related skills, or jumping skills (in elder scrolls for both), normally their wasted data-files :D
Please kindly blow this statement out your ass. Firstly, check your own statement and realize your own errors before criticizing someone else. Secondly, please don't be hostile to someone newer to the forums. Done? Thank you.

On Topic: If status ailments can be used as added effects rather than simply status ailment spells then I give all the power to them. I also used them pretty frequently in two other games, one being Pokemon when I used to play, and the other being in Dragon Warrior Monsters for the Gameboy Colour where they were massively useful. The only other game I remember where status spells were really well integrated was FF Tactics. If you had Beowulf in that game you'll know what I mean.
 

rossatdi

New member
Aug 27, 2008
2,542
0
0
ihatefullmetalalchemist said:
Does anyone use Status spells
I personally thing they just take up space.
Some are useful if they raise your stats and lower your opponents, but if you have limited space then they are annoying.
I'm with you. The only one's I can abide are in games like Diablo 2 were you can have 1 aura, and that's it, which makes it an interesting choice. I hate it when you have like a thousand effects and it's not clear whats what.

But then I like swinging a sword and blasting a gun rather than talking or spell weaving.
 

KeithA45

New member
Jan 19, 2009
423
0
0
I agree with a few people when they say that status ailments have their time and place, and rarely is there a fight long enough where Regen, paralyze or poison makes a difference where the boss isn't immune to the ailments or he doesn't kill a different character every other turn that I have to revive (for those of you who don't know, if you have a positive status effect on a character who dies and is revived, they tend not to have the effect anymore).

And it terms of attribute modifiers: I haven't met a game where it's proved useful yet. The biggest example that comes to mind is Oblivion, which I recently re-picked up, and every mage in the Mage's Guild is cluttered with spells like "Lower blade skill by 5 for 10 seconds on target" or "Raise intelligence by 5 for 20 seconds on self", almost all of which are useless. I wonder why they even put them in there.
 

Erana

New member
Feb 28, 2008
8,010
0
0
I do whatever makes the game more fun. Status spells are often very fun, so...
 

squid5580

Elite Member
Feb 20, 2008
5,103
0
41
I like them if they work. I have played so many rpgs that you end up wasting turns trying to use status spells.
 

Drake the Dragonheart

The All-American Dragon.
Aug 14, 2008
4,606
0
0
Diablo 2 is a good example of where status spells are usefull. The necromancer's curse tree is an entire collection of status ailments, that really aid in his other abilities.
 

Donbett1974

New member
Jan 28, 2009
615
0
0
When ever i played as mage in most games weak melee attacks seem to make battle go faster than using status spells.
 

geldonyetich

New member
Aug 2, 2006
3,715
0
0
It seems in any situation where you're asking, "should x remain in y" the answer is "it depends on the situation."

Therefore, this poll asking for a straight up "yes/no/I'm too dumb to appreciate status ailments" is complete BS.