ihatefullmetalalchemist said:
Does anyone use Status spells
I personally thing they just take up space.
Some are useful if they raise your stats and lower your opponents, but if you have limited space then they are annoying.
You only feel this way because most RPG developers are lazy gits who don't bother making status spells at all useful aside from simple buffs. Most RPGs render player-controlled Status spells useless due to low success rates and the higher efficiency of simply "Beating The Other Guy Up Real Hard." Instead of tactical depth you might get fancy-sounding gimmicks like "Limit Breaks" or "timed hits," but there's usually very little thought involved in these RPGs besides hitting the other guy as hard as you can, healing up when you're hurting bad, and replenishing MP so as to reload your metaphorical ammo.
I disagree with you, because your suggestion seems to think that these lazy developers are somehow "right" in emphasizing only direct attack as a legitimate option in play.
To illustrate one example of a series of RPGs made by developers who
aren't lazy, Status-Effect Spells are vital to survival in Shin Megami Tensei games. Persona included. This is because unlike SMT, most RPGs have pretty shallow and low-effort battle systems. I'm looking at Final Fantasy especially. On the other hand, in many battles status effect spells are the key to beating the enemy as quickly as possible, which means using up as little HP/MP as possible (and in these games, all stats and resources are valued at a premium). This includes boss battles, who generally are not immune to status effects other than instant-death. But even
Instant Death spells are immensely useful in this series, especially against powerful regular enemies. SMT is possibly the only RPG series where developers actually give players legitimate options in battle--the only other examples I can think of being other Atlus-developed games. Because if there's no point in using status-spells or instant-death spells, there's no point in having them in the game. While you think this means status-effect spells should be removed from the genre because of this, it's a lot more fun to make them more useful and justify their existence.
If anything, it makes battles much more tactical and involved. I would prefer more developers made useful status spells rather than getting rid of the concept altogether.
(Blizzard's also good with games involving status effects. Either RPGs or Strategy games. There, the ability to poison, paralyze, or debuff enemies--and enemy units--is one no competent player would overlook.)
inu-kun said:
Play any megaten game and you'll see the answer.
Actually, yeah, that's pretty much what I mean, too.