A game with no level cap could work if it had some kind of scaling difficulty setting, where enemies get harder to kill as you gain more levels, for example. Maybe some kind of AI Director like in Left 4 Dead to change up the action so it doesn't get stale.
Of course, I haven't played a "real" RPG in years, so I don't know if it'd work in practice or not.
Personally, I think the whole idea of "leveling up" is kind of pointless. I'd prefer one where stats increase real-time/you gain skill points in real-time, without having to wait until you reach a certain amount of EXP so you can then distribute skill points.
Of course, I haven't played a "real" RPG in years, so I don't know if it'd work in practice or not.
Personally, I think the whole idea of "leveling up" is kind of pointless. I'd prefer one where stats increase real-time/you gain skill points in real-time, without having to wait until you reach a certain amount of EXP so you can then distribute skill points.