Personally I hate level caps now I much rathered the FF style way of doing it. There is little to no point in leveling in something like Mass Effect or Oblivion or Fallout 3 because everything is scaled to you which I call bullshit at.
It's funny that you call me Captain Obvious, when you said that "GM's can kill people." That was completely irrelevant to the point he was making.vikeif said:I know what he meant, captain obvious. But, they do that in some MMOs that don't have the level limit to seriously level the lifeless tard's E-peen.Angerwing said:He means so you won't have the one person with no life dominating everyone without being able to be beaten. If GM's deleted characters for being too good... I don't even know what would happen. I don't think any MMO is retarded enough to try it.vikeif said:Except GM's wouldn't have an issue with deleting the GOD OF WARCRAFT cause they get bored.Hannan4mitch said:For plain RPG's it doesn't matter because your mainly playing single player.
For MMORPG's you need a level cap so you don't have "Make Love Not Warcraft" problems.
Secondly, my comment was more geared about the show in reference where it depicted the Blizzard staff and GM's and total pussies.(which a mused me to no end.)But considering the ".killallplayers" command being a GM toy, I doubt I'd ever see a GM with a tiny in game internet cock.
I want waffles...
Doesn't do it for me. I don't want easier in my games, I want a new challenge.LordNue said:Higher stats to make your current spells and abilities are pretty rockin'veloper said:Levels without new feats, perks, spells (or whatever the game does) are pointless.
Why would I want to keep grinding when all the challenge is gone?
Might aswell have a level cap at some point then.
Then again I'm not the type who needs a shiny new toy every time I do something.
Grinding is only fun when you don't need to do it. Games with steep challenge curves that require you to grind just to beat the next boss turn what should be a fun exercise into a chore. This is never a good thing.Adrimor said:Level caps were necessary on consoles for quite some time. For an example of why, Google "Phantasy Star IV level 99 glitch".
I don't mind caps at unreasonable levels, myself, but it's kind of annoying when they put one at 20.
Then again, what kind of masochist thinks grinding is fun?
Ditto! Some people like the sense of achievement involved in levelling, this isn't so hard to understand, and besides as you say it improves many things such as potency and raises defence stats, HP, luck and so on. No one minds a reasonable cap but give people who want to level up the opportunity to do so.LordNue said:Higher stats to make your current spells and abilities are pretty rockin'veloper said:Levels without new feats, perks, spells (or whatever the game does) are pointless.
Why would I want to keep grinding when all the challenge is gone?
Might aswell have a level cap at some point then.
Then again I'm not the type who needs a shiny new toy every time I do something.
Honestly never heard of, in fact. Maybe I've found a new series into which to sink my teeth!Olrod said:So you're a fan of the Star Ocean series, then?![]()
What's the point in that?mrbones228 said:What fallout3 has done works. If you raise the level cap with each dlc, start off with a cap of say 50 then 60 70 80 90 100 when the DLCs come out.
Wow, that's pretty neat considering you almost exactly described the gameplay/levelling system of the Star Ocean RPGs.azukar said:Honestly never heard of, in fact. Maybe I've found a new series into which to sink my teeth!Olrod said:So you're a fan of the Star Ocean series, then?![]()
Well, they could do it several ways, couldn't they, by putting in (as you say) non story related side quests that enable players to continue levelling or have an area that you can go to to 'break', a level cap. I mean do BioWare intend to up the level cap with DLC on ME2, meaning that you would have to essentially buy the ability to level higher than 30 (which would be a cheap trick beneath BioWare) if they have DLC and no extra levels there is no evolution, iyswim? They could just put more content in and people wanting to sweat while fighting the final boss don't have to go and explore that part of the game.LordNue said:Make a sort of in game exp cap, then toss in later bonus areas that aren't related to the story for the people who want to play with levels? Honestly it more or less just annoys me that they tell you to level yourself up and build your character however you want. Then put a cap on it which in a way makes feel pointless. Once you hit a level like 20, you don't feel the great sense of accomplishment you do at 99 or 100 nor do you feel the completion, you still feel like a weak dork who should be getting beaten up by the third boss.Jenova65 said:Ditto! Some people like the sense of achievement involved in levelling, this isn't so hard to understand, and besides as you say it improves many things such as potency and raises defence stats, HP, luck and so on. No one minds a reasonable cap but give people who want to level up the opportunity to do so.LordNue said:Higher stats to make your current spells and abilities are pretty rockin'veloper said:Levels without new feats, perks, spells (or whatever the game does) are pointless.
Why would I want to keep grinding when all the challenge is gone?
Might aswell have a level cap at some point then.
Then again I'm not the type who needs a shiny new toy every time I do something.