Poll: RPG's with no level caps?

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Jun 11, 2008
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Personally I hate level caps now I much rathered the FF style way of doing it. There is little to no point in leveling in something like Mass Effect or Oblivion or Fallout 3 because everything is scaled to you which I call bullshit at.
 

Kris015

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Feb 21, 2009
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Depends. If it's an MMORPG i would say it needs a level cap. If it's an Action RPG it could be either with or without. But as long as the level cap is high (70-200) i don't really care cuz i never hit the cap anyways. But in games like Fallout 3 they could have raised it a bit..
 

blippity

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Apr 30, 2009
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I like the cap at whatever it ends at, but there should be some high lvl content for those who grind there. My brother played Chrono Trigger over and over until nearly every stat was ** and every level was 99. Fun to go walking through and kicking butt, but no real "challenge" in the game.

Usually, I never get to higher levels, only to what the average would be. When I played FFX, I wanted to get higher to take on some of the dark aeons and other higher lvl places, which meant grinding in the Monster Arena, but having those addition challenges made it worthwhile.
 

Angerwing

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Jun 1, 2009
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vikeif said:
Angerwing said:
vikeif said:
Hannan4mitch said:
For plain RPG's it doesn't matter because your mainly playing single player.
For MMORPG's you need a level cap so you don't have "Make Love Not Warcraft" problems.
Except GM's wouldn't have an issue with deleting the GOD OF WARCRAFT cause they get bored.
He means so you won't have the one person with no life dominating everyone without being able to be beaten. If GM's deleted characters for being too good... I don't even know what would happen. I don't think any MMO is retarded enough to try it.
I know what he meant, captain obvious. But, they do that in some MMOs that don't have the level limit to seriously level the lifeless tard's E-peen.

Secondly, my comment was more geared about the show in reference where it depicted the Blizzard staff and GM's and total pussies.(which a mused me to no end.)But considering the ".killallplayers" command being a GM toy, I doubt I'd ever see a GM with a tiny in game internet cock.

I want waffles...
It's funny that you call me Captain Obvious, when you said that "GM's can kill people." That was completely irrelevant to the point he was making.
 

veloper

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Jan 20, 2009
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Levels without new feats, perks, spells (or whatever the game does) are pointless.
Why would I want to keep grinding when all the challenge is gone?
Might aswell have a level cap at some point then.
 

veloper

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Jan 20, 2009
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LordNue said:
veloper said:
Levels without new feats, perks, spells (or whatever the game does) are pointless.
Why would I want to keep grinding when all the challenge is gone?
Might aswell have a level cap at some point then.
Higher stats to make your current spells and abilities are pretty rockin'
Then again I'm not the type who needs a shiny new toy every time I do something.
Doesn't do it for me. I don't want easier in my games, I want a new challenge.
New spells may enable new strategies, instead of just doing more of the same against mobs with more HP.
 

Olrod

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Feb 11, 2010
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Adrimor said:
Level caps were necessary on consoles for quite some time. For an example of why, Google "Phantasy Star IV level 99 glitch".

I don't mind caps at unreasonable levels, myself, but it's kind of annoying when they put one at 20.

Then again, what kind of masochist thinks grinding is fun?
Grinding is only fun when you don't need to do it. Games with steep challenge curves that require you to grind just to beat the next boss turn what should be a fun exercise into a chore. This is never a good thing.

When you can (if you want to, but you don't need to) spend some time fighting monsters, you can actually see how much more powerful you're getting your characters by how much easier it's becoming to win battles, this gives the player a sense of satisfaction, and lets you pwn a monster which should ordinarily present a challenge. Then the player can feel über, which is always a good thing.
 

Jenova65

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Oct 3, 2009
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LordNue said:
veloper said:
Levels without new feats, perks, spells (or whatever the game does) are pointless.
Why would I want to keep grinding when all the challenge is gone?
Might aswell have a level cap at some point then.
Higher stats to make your current spells and abilities are pretty rockin'
Then again I'm not the type who needs a shiny new toy every time I do something.
Ditto! Some people like the sense of achievement involved in levelling, this isn't so hard to understand, and besides as you say it improves many things such as potency and raises defence stats, HP, luck and so on. No one minds a reasonable cap but give people who want to level up the opportunity to do so.
 

Dante2015

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Apr 15, 2009
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My biggest problem with level capping is that is stops you from filling out your stats/skills eg: ME2, even when you've hit max level you can fill several stats but can't fill one or two of them beyond the first dot/square/whatever.
 

Blanks

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Mar 17, 2009
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i don't mind lvl caps so much (though fallout 3's lvl 30 cap bugs me) usually because i don't reach the cap before i beat the game the only game where i reach max lvl was Final Fantasy 1 on my gba mostly because the extra dungeons were grindtastic and yet still fun and i don't usually mind finishing a game before i reach the max
 

Woodsey

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mrbones228 said:
What fallout3 has done works. If you raise the level cap with each dlc, start off with a cap of say 50 then 60 70 80 90 100 when the DLCs come out.
What's the point in that?

You might as well set it higher to begin with (or take it away), especially in something like Fallout 3.

A huge open world, but you're stopped from progressing after a certain point (probably a while before the 120 hours people invest).
 

Olrod

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Feb 11, 2010
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azukar said:
Olrod said:
So you're a fan of the Star Ocean series, then? :)
Honestly never heard of, in fact. Maybe I've found a new series into which to sink my teeth!
Wow, that's pretty neat considering you almost exactly described the gameplay/levelling system of the Star Ocean RPGs.

I enjoy both Star Ocean: First Departure and Star Ocean: Second Evolution, both on the PSP.
 

Jenova65

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Oct 3, 2009
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LordNue said:
Jenova65 said:
LordNue said:
veloper said:
Levels without new feats, perks, spells (or whatever the game does) are pointless.
Why would I want to keep grinding when all the challenge is gone?
Might aswell have a level cap at some point then.
Higher stats to make your current spells and abilities are pretty rockin'
Then again I'm not the type who needs a shiny new toy every time I do something.
Ditto! Some people like the sense of achievement involved in levelling, this isn't so hard to understand, and besides as you say it improves many things such as potency and raises defence stats, HP, luck and so on. No one minds a reasonable cap but give people who want to level up the opportunity to do so.
Make a sort of in game exp cap, then toss in later bonus areas that aren't related to the story for the people who want to play with levels? Honestly it more or less just annoys me that they tell you to level yourself up and build your character however you want. Then put a cap on it which in a way makes feel pointless. Once you hit a level like 20, you don't feel the great sense of accomplishment you do at 99 or 100 nor do you feel the completion, you still feel like a weak dork who should be getting beaten up by the third boss.
Well, they could do it several ways, couldn't they, by putting in (as you say) non story related side quests that enable players to continue levelling or have an area that you can go to to 'break', a level cap. I mean do BioWare intend to up the level cap with DLC on ME2, meaning that you would have to essentially buy the ability to level higher than 30 (which would be a cheap trick beneath BioWare) if they have DLC and no extra levels there is no evolution, iyswim? They could just put more content in and people wanting to sweat while fighting the final boss don't have to go and explore that part of the game.
With a small level cap the only players not getting what they want are players who like to level up and that sucks.
 

Phoenixlight

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Aug 24, 2008
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I can't think of any games that have no cap at all, however it takes long enough to reach the cap on games like world of warcraft; I'd hate to think that there would never be an end to levelling.