Poll: RPG's with no level caps?

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Axolotl

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Feb 17, 2008
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No level cap is just a bad idea because it means either:
You can just powerlevel to the point nothing in the game can hurt you, this is bad.
The game expects you to powerlevel and its structure is based around it, this is worse.
Level scaling, this is one of the worst things an RPG can do.
 

vikeif

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Sep 22, 2008
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Hannan4mitch said:
For plain RPG's it doesn't matter because your mainly playing single player.
For MMORPG's you need a level cap so you don't have "Make Love Not Warcraft" problems.
Except GM's wouldn't have an issue with deleting the GOD OF WARCRAFT cause they get bored.
 

FatherSpleen

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Oct 17, 2009
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A game with no level cap could work if it had some kind of scaling difficulty setting, where enemies get harder to kill as you gain more levels, for example. Maybe some kind of AI Director like in Left 4 Dead to change up the action so it doesn't get stale.

Of course, I haven't played a "real" RPG in years, so I don't know if it'd work in practice or not.

Personally, I think the whole idea of "leveling up" is kind of pointless. I'd prefer one where stats increase real-time/you gain skill points in real-time, without having to wait until you reach a certain amount of EXP so you can then distribute skill points.
 

Dragon_of_red

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Well, Final Fantasy 10 doesnt really have a level cap, as long as you dont fill up the Sphere grid you could keep leveling for a while.

But level caps keep you sane, theres always those people who must get to the highest level, those people are insane.
 

SD-Fiend

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if a game has no level caps than you should be able to play the game after the story and still have something to do
 

Angerwing

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vikeif said:
Hannan4mitch said:
For plain RPG's it doesn't matter because your mainly playing single player.
For MMORPG's you need a level cap so you don't have "Make Love Not Warcraft" problems.
Except GM's wouldn't have an issue with deleting the GOD OF WARCRAFT cause they get bored.
He means so you won't have the one person with no life dominating everyone without being able to be beaten. If GM's deleted characters for being too good... I don't even know what would happen. I don't think any MMO is retarded enough to try it.
 

e2density

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RedMenace said:
I assume that by "no lvl cap" you mean the games where you can get to lvl 99 or 999, given enough time
No, I think he means by "no lvl cap" he means there is no level cap...it's self explanataory... As in you can keep leveling up forever.
 

azukar

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I always thought if I was going to make an RPG, I'd put the level cap at 255, but only expect the player to reach around the 70-90 mark by the end of the storyline. I'd include bonus dungeons and bosses scaled for higher-level parties, but not necessarily expect anyone to reach them.

I guess that's still a level cap of sorts, but definitely one high enough that it would seem endless to all but the most severely obsessed players.

(Naturally, there would be some kind of hidden boss designed to be extremely tough even for a party of level 255 characters, just for the players crazy enough to train that hard).
 

Craftybonds

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Feb 6, 2010
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101194 said:
IF there was no level cap, Then you'd continue leveling until the game would prevent you from leveling any farther, Ever the best monsters would be easiest for you.
Not always, there's certain games (Lunia, which is an mmo, but still), where whatever you're killing scales with your level, plus or minus a few levels depending on how hard the area is meant to be. i think lunia still had a level cap, but still.
 

Olrod

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Feb 11, 2010
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I really like being able to put the extra effort into grinding for a few hours so I can 1-hit-kill the monsters in the next few areas, it gives me a sense of accomplishment that's my hard work has paid off. If I didn't want to do this, I just wouldn't take the extra time to kill monsters without progressing the game.

I really dislike games where the enemies level as you do, because that defeats the whole purpose of bothering to level up in the first place if they're always going to be of equal power.

I don't mind level caps as long as you're still able to get to a high enough level to blast through even the end-game boss. Or have access to Knights of the Round.
 

Olrod

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azukar said:
I always thought if I was going to make an RPG, I'd put the level cap at 255, but only expect the player to reach around the 70-90 mark by the end of the storyline. I'd include bonus dungeons and bosses scaled for higher-level parties, but not necessarily expect anyone to reach them.

I guess that's still a level cap of sorts, but definitely one high enough that it would seem endless to all but the most severely obsessed players.

(Naturally, there would be some kind of hidden boss designed to be extremely tough even for a party of level 255 characters, just for the players crazy enough to train that hard).
So you're a fan of the Star Ocean series, then? :)
 

vikeif

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Sep 22, 2008
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Angerwing said:
vikeif said:
Hannan4mitch said:
For plain RPG's it doesn't matter because your mainly playing single player.
For MMORPG's you need a level cap so you don't have "Make Love Not Warcraft" problems.
Except GM's wouldn't have an issue with deleting the GOD OF WARCRAFT cause they get bored.
He means so you won't have the one person with no life dominating everyone without being able to be beaten. If GM's deleted characters for being too good... I don't even know what would happen. I don't think any MMO is retarded enough to try it.
I know what he meant, captain obvious. But, they do that in some MMOs that don't have the level limit to seriously level the lifeless tard's E-peen.

Secondly, my comment was more geared about the show in reference where it depicted the Blizzard staff and GM's and total pussies.(which a mused me to no end.)But considering the ".killallplayers" command being a GM toy, I doubt I'd ever see a GM with a tiny in game internet cock.

I want waffles...
 

tologna

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Orcus_35 said:
101194 said:
IF there was no level cap, Then you'd continue leveling until the game would prevent you from leveling any farther, Ever the best monsters would be easiest for you.
unless they would adapt and have similar levels than yours
well, yeah, but that usually sucks.
 

blindthrall

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Oct 14, 2009
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I think they should be there, but keep them high. 60 in Mass Effect was good. Make it high enough that you have to play it extensively to get those last five or so. It's way too low in Fallout. You should never be able to max out just doing the main quests.
 

Darkin20

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May 27, 2009
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I think level capping is a nessesary evil at least for now. Hopefully someday, someone will discover a way to level you up but still keep the game difficult for those insanely high levels but still doable for the regular level guys.