It is still a great game, don't get me wrong, but it feels like an integral part of the game has been removed, if that makes sense?LordNue said:That sounds really shitty. White Knight Chronicles does something similar. When you start a new game plus you keep all your points and levels so you get to grind to fifty and then you can "rebirth" which just resets your level and gives you more points so you can grind back to fifty and do it again. YAY LEVEL CAPS!Jenova65 said:When I started my second play of ME2 I was already at the level cap, so for the whole game I knew that was nothing new to learn so I have to play without anything new or start a fresh game every time I play learning the same 5 or 6 skills, that's kind of depressing. I have Fallout but haven't got round to playing it yet and the level cap in that is one of the reasons why.... I will get round to it, but when I own games that let me level to my heart's content there isn't that much to inspire me!LordNue said:Plus as someone else said, if they're going to raise the cap anyway why not let people level all they want. Add new abilities and spells in with the new expansion, let people relevel if they want. But for what we get until the expansion, let us fucking level with what we have please. Being level 20 for more then 80% of fallout 3 was boring.Jenova65 said:Exactly! It becomes a marketing ploy and that isn't playing fair, there are still people who don't actually download extras and they never then get the full experience, which since they have bought a game, they should be entitled to. Levelling up shouldn't be something we need to pay extra for, WTF?!LordNue said:Well if ME is going to be like DA, then the level cap is going to be upped with an expansion, or DLC. Which to be honest annoys me. It seems like a dick move to make the player pay extra to level up, that's a WoW move.Jenova65 said:Well, they could do it several ways, couldn't they, by putting in (as you say) non story related side quests that enable players to continue levelling or have an area that you can go to to 'break', a level cap. I mean do BioWare intend to up the level cap with DLC on ME2, meaning that you would have to essentially buy the ability to level higher than 30 (which would be a cheap trick beneath BioWare) if they have DLC and no extra levels there is no evolution, iyswim? They could just put more content in and people wanting to sweat while fighting the final boss don't have to go and explore that part of the game.LordNue said:Make a sort of in game exp cap, then toss in later bonus areas that aren't related to the story for the people who want to play with levels? Honestly it more or less just annoys me that they tell you to level yourself up and build your character however you want. Then put a cap on it which in a way makes feel pointless. Once you hit a level like 20, you don't feel the great sense of accomplishment you do at 99 or 100 nor do you feel the completion, you still feel like a weak dork who should be getting beaten up by the third boss.Jenova65 said:Ditto! Some people like the sense of achievement involved in levelling, this isn't so hard to understand, and besides as you say it improves many things such as potency and raises defence stats, HP, luck and so on. No one minds a reasonable cap but give people who want to level up the opportunity to do so.LordNue said:Higher stats to make your current spells and abilities are pretty rockin'veloper said:Levels without new feats, perks, spells (or whatever the game does) are pointless.
Why would I want to keep grinding when all the challenge is gone?
Might aswell have a level cap at some point then.
Then again I'm not the type who needs a shiny new toy every time I do something.
With a small level cap the only players not getting what they want are players who like to level up and that sucks.
Is White Knight Chronicles any good? It is on my list but I have to get the DA expansion and FFXIII to get first.