without would make no sence, no lev cap means a lot of grinding to get so powerful nothing can stop you, at least with a lev cap, you get a challange, even if its from a superboss
Well that is your opinion and you are entitled to it, I however prefer the concept of 'actual' choice over imposed choice. As I said, if someone wants to fly be the seat of their pants they can, they can defeat a the minimum number of enemies to achieve the minimum level required to get through the game, great for them not great for those who prefer the actual freedom of being the best they can. And I don't want to retrain a limited number of skills (I know you can do this I'm not new to ME) I want to be able to train as many skills as I am supposed to have as Commander Shepard, saviour of the Galaxy, level capping at 30 prevents that and makes the bonus skill at the beginning and the 'stolen', skill in game just two more things I can't complete which irritates me.Alex_P said:Non-sequitur. I said there was no automatic functional difference between a game that scales things from 1 to 10 and a game that scales things from 1 to 100,000, so your obsession with bigger numbers is misguided. Here's a simple example: Diablo 2 had a hundred character levels. Final Fantasy X had some number much higher than 20, I'm sure -- and yet both those games ended up with roughly the same number of selectable character powers as Dragon Age did, and they're not notably longer than Dragon Age. So, besides the psychological validation of seeing a bigger number, what's the difference? "This one goes up to 11"?LordNue said:It matters, a lot. How many RPGs do you play without a levelling cap, compared to ones with a cap?
But, hey, I think about half of the games I've played have included some form of "level cap" mechanic. Mass Effect 2 and Guild Wars, two of the RPG-style video games I consider to be strongest game-mechanically -- that is, on the level of moment-to-moment gameplay rather than just atmosphere or storyline -- pretty much neutered "levels" altogether. You don't get any automatic stat increases (like hit points) for leveling up in ME2, and GW really just uses "levels" to give you an extended tutorial.
Hell, in the pen-and-paper world, tons and tons of games just plain don't have levels. And, generally, they've better off for it. I've been quite happy with certain games that eschew conventional character-advancement mechanics altogether.
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I figure not being able to take every single power for a class makes games better by introducing, well, choices. You can always spend a bit of Eezo to retrain and swap in a new skill you want to try out, anyway.Jenova65 said:The level cap for ME was OK at 60, but a backwards step in ME2, level 30? What the hell is that, BioWare? It is annoying because if you starting a +game there is nothing new to learn since level 30 can be achieved on the first play through. And I hate seeing skills I know I can't ever get.....
-- Alex
Curious you should say that, as from my perspective, grinding to get so powerful nothing can stop you IS the challenge I enjoy.Brad Shepard said:without would make no sence, no lev cap means a lot of grinding to get so powerful nothing can stop you, at least with a lev cap, you get a challange, even if its from a superboss
... Where are you getting this from?LordNue said:So by your logic we should never do anything that can resemble something else then? Unless it's entirely different we shouldn't do it, no matter what.
"You can grind as much as you want" is hardly "You can build your character however you want". There are much better way to design character-building choices into an RPG-style video game.LordNue said:The point is that it's useless to let us build up our characters if you're going to tell us how much we can and when we have to stop. "You can build your character however you want! Except you can't because we say so." You can't make your characters godly strong because of the level cap unless you exploit glitches, some people enjoy arbitrarily making over powered characters. Removing that aspect of an rpg is completely pointless while leaving it in adds in some replay value and another goal to people who otherwise might be bored of the game.
i mean, grinding is fun, but i love a challange, i brought down Omega weapon in 8, 10, and 1 at a preety low level (77, 78, and 80, in that order) and Yizema or however you spell the superboss's name in 12 at around 60, way to easy in my view sence you can run your ass away and heal up every time.Olrod said:Curious you should say that, as from my perspective, grinding to get so powerful nothing can stop you IS the challenge I enjoy.Brad Shepard said:without would make no sence, no lev cap means a lot of grinding to get so powerful nothing can stop you, at least with a lev cap, you get a challange, even if its from a superboss![]()
It's funny that you call me Captain Obvious, when you said that "GM's can kill people." That was completely irrelevant to the point he was making.vikeif said:I know what he meant, captain obvious. But, they do that in some MMOs that don't have the level limit to seriously level the lifeless tard's E-peen.Angerwing said:He means so you won't have the one person with no life dominating everyone without being able to be beaten. If GM's deleted characters for being too good... I don't even know what would happen. I don't think any MMO is retarded enough to try it.vikeif said:Except GM's wouldn't have an issue with deleting the GOD OF WARCRAFT cause they get bored.Hannan4mitch said:For plain RPG's it doesn't matter because your mainly playing single player.
For MMORPG's you need a level cap so you don't have "Make Love Not Warcraft" problems.
Secondly, my comment was more geared about the show in reference where it depicted the Blizzard staff and GM's and total pussies.(which a mused me to no end.)But considering the ".killallplayers" command being a GM toy, I doubt I'd ever see a GM with a tiny in game internet cock.
I want waffles...
Doesn't do it for me. I don't want easier in my games, I want a new challenge.LordNue said:Higher stats to make your current spells and abilities are pretty rockin'veloper said:Levels without new feats, perks, spells (or whatever the game does) are pointless.
Why would I want to keep grinding when all the challenge is gone?
Might aswell have a level cap at some point then.
Then again I'm not the type who needs a shiny new toy every time I do something.
Grinding is only fun when you don't need to do it. Games with steep challenge curves that require you to grind just to beat the next boss turn what should be a fun exercise into a chore. This is never a good thing.Adrimor said:Level caps were necessary on consoles for quite some time. For an example of why, Google "Phantasy Star IV level 99 glitch".
I don't mind caps at unreasonable levels, myself, but it's kind of annoying when they put one at 20.
Then again, what kind of masochist thinks grinding is fun?
Ditto! Some people like the sense of achievement involved in levelling, this isn't so hard to understand, and besides as you say it improves many things such as potency and raises defence stats, HP, luck and so on. No one minds a reasonable cap but give people who want to level up the opportunity to do so.LordNue said:Higher stats to make your current spells and abilities are pretty rockin'veloper said:Levels without new feats, perks, spells (or whatever the game does) are pointless.
Why would I want to keep grinding when all the challenge is gone?
Might aswell have a level cap at some point then.
Then again I'm not the type who needs a shiny new toy every time I do something.
Honestly never heard of, in fact. Maybe I've found a new series into which to sink my teeth!Olrod said:So you're a fan of the Star Ocean series, then?![]()
What's the point in that?mrbones228 said:What fallout3 has done works. If you raise the level cap with each dlc, start off with a cap of say 50 then 60 70 80 90 100 when the DLCs come out.