Poll: Should The Elder Scrolls go back to using a text-based dialogue system like Morrowind's?

Recommended Videos

Woodsey

New member
Aug 9, 2009
14,548
0
0
No, I hate text-based dialogue, and it wasn't a particularly good system in Morrowind.

And for the inevitable twats that claim preferring voice acting to read makes you an idiot: its less engaging, it doesn't mean people can't fucking read.
 

dishwasherwong

New member
Sep 30, 2009
62
0
0
I voted no, even though I loved the system in Morrowind. Such a system wouldn't work today; technology has progressed far too much to have text-based dialogue boxes. To say yes would be an answer coloured by nostalgia.

Morrowind's interface was clunky, the graphics were sub-par (in the un-modded vanilla game), the combat system was nothing short of awful and, as some people have commented, some NPCs would have many dialogue options, especially the Savant NPCs that talked about many different topics making it a confusing mess at times, with a lot of the topics being repeated from one NPC to the next. This was acceptable in 2002, but wouldn't work now

It would never compete against games of today, Bethesda has to go with the times to keep the series profitable and ultimately keep it going, however; I would say that if they intend to develop this fully voice acted game idea further, they need more voice actors and flesh out these NPCs so that they truly are unique. Skyrim is a VAST improvement over Oblivion and they are making great strides in a fully voice acted game world containing hundreds of NPCs, but there's more work to be done.

This doesn't mean going backwards and effectively damning the franchise due to obsolete game mechanics.
 

DementedSheep

New member
Jan 8, 2010
2,654
0
0
No, I like my voice acting. It?s not that I don?t like reading, I read allot of books and I?m one of those people who actually reads the books in elder scrolls games but voice acting is more much more immersive, engaging and voice helps characterise. It?s not just what they are saying its how they say it and I admit I get bored and find it harder to connect with a character if you?re just getting a lot of massive text dumps in a game. It's beeen ages since I?ve played I remember morrowind having terrible conversations system, walls of text and very little input from you. They could compromise, no voice acting for the player character I don?t mind and they could have voice acting for important bits but text for extra stuff if it?s really a problem.
 

ZeroMachine

New member
Oct 11, 2008
4,397
0
0
Fappy said:
They would never go back, and for good reason. As much as I love Morrowind (top 5 best games of all time imo) the way Morrowind handled text-based dialogue is incredibly obsolete. Best solution for future titles: make a HUGE budget for voice acting/recording. They have the resources. There is no excuse.
^
This.

And get people that can write better dialogue. The games have such little real character to them.
 

evilneko

Fall in line!
Jun 16, 2011
2,218
49
53
DustyDrB said:
Anthraxus said:
But then ppl would actually have to read, which would significantly cut down on Beth's fanbase, and you know they would never want to do that. Bethesda doesn't want to make intelligent RPGs, they want to make fantasy FPS games that will attract some of the COD crowd and action gamers.
I don't mind reading when the writing is good, but writing is one of Bethesda's biggest weaknesses.

Though the dialogue in Skyrim does get in my nerves when its regurgitated so much. Is it weird that that is what I hate about the game most? I feel like a person on the verge of a murderous psychotic breakdown whenever I go into a city. I cautiously walk around and try to avoid coming too close to a person, lest they ask me to brew them an ale again. And when I do get too close and they inevitable tell me something they've told me 100 times already, I will snap and put an arrow through everyone's eye. Then I'll pour void salts on the wound.
You're in luck. There are two different mods to deal with this issue!

http://skyrimnexus.com/downloads/file.php?id=1928

http://skyrimnexus.com/downloads/file.php?id=746

As for full voice-acting or not, I suppose it depends on the game. I really can't imagine, for example, Mass Effect, not having fully voiced dialog. OTOH, I also play Mount and Blade, which has practically no voicing.
 

cthulhumythos

New member
Aug 28, 2009
637
0
0
i would be ALL FOR THAT. i mean, voice action is cool and all, but having a ton of characters who say a ton of things is preferable.

that is all.
 

The_Echo

New member
Mar 18, 2009
3,251
0
0
No. Hell no. A thousand times no.

I don't mind reading dialogue in RPGs. (I tend to read the subtitles in Skyrim anyway.) The problem is, the dialogue has to be good and engaging. For example, the dialogue in Paper Mario: The Thousand-Year Door is... awesome, to say the least. Every character has a different way of speaking, there are several different dialects or accents, all the partners have different dialogue for every moment when a partner speaks, and nobody talks for too long at one time.

In Morrowind, everybody talks for days and days. (In my experience. Mind you, it's limited, as I got fed up with the combat quite early on. Somehow I couldn't hit two rats, even when crouching next to them with a pretty-facking-long sword, but they could rip me a new asshole.) I found myself compelled to click every highlighted word in a block of text, because I didn't want to miss something potentially important. That makes the game feel a lot longer than it should, especially since I'm a slow reader.

Everybody seemed to speak with the same... everything. It was almost worse than hearing two people with the same voice bicker in Oblivion. Nobody's speech seemed any different from the last person to speak.

And that's just no good.