TheSaw said:
WOAH. I did not realize how adorable your avatar was in the chat.
OT: I find it a chore too, but I think it's important to the plausibility of the world and the balance of the game. It's not obvious why, but you have to think of it in terms of economics. The main reason to pick things up is to sell them at market (you do it for that reason far more than you do it because you'll use it). Because you can't carry everything, you're forced to find the miscellanea with the highest weight/value ratio, in order to maximize your gain. If there is no encumbrance, there is very little incentive not to pick up nearly every loose item in the game world, which would get really preposterous at a certain point. Dovakin would become an obsessive compulsive and the towns and halls would be suddenly emptied of their characteristic books and decorations. On top of that, every time I went to market I would be able to extract every cent from every vendor every time by flogging miscellaneous crap. The excess is filled away for later. Then if I want to buy something I can instantly retrieve the money I gave to the vendor for it by trading extra random shit. With a little (not even that much) time, it would be fantastically easy to acquire every item available for sale simply by walking through a guild hall and picking everything up to sell it. It makes the economics part of the game obsolete.
The encumbrance system also forces you to plan ahead and choose strategies that will keep you safe on the road more often than not. Without it, you have no reason (save the clutter of the inventory -- but that's mitigated by the favorites screen) not to keep every enchanted hat and scarf set you come by, on the off chance you could use a teeny bit more frost resistance against some troublesome necromancers. Within the first 10 hours, you can accumulate a veritable armory of weapons, each one specially suited to whatever task you might face. Besides being just a tad boring (you never have to be creative with what you have to win -- you just have the best tools available all the time), this unbalances the game (though to a lesser extent than the effects of the above considerations). You can argue that it's implausible too, but he's already capable of carrying 12 suits of armor ostensibly nowhere on his person without appearing to be encumbered, so that doesn't really work once you think about it.
I actually enjoy the task of organizing my outfit to maximize my overall effectiveness while maintaining the lowest possible encumbrance, so it doesn't bother me.