Poll: Skyrim - Annoyed by encumbrance?

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kouriichi

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Sep 5, 2010
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I havent seen a problem with it. At most i might be encumbered by 10-15 lbs. And its almost always from dragon bones.

While i dont enjoy having the limit, i dont hate it either. Everytime i stop in a town, i pawn something off. Even my wife is a shop owner, so when i go home for r&r, i sell her a few things, collect the shop's profit, and have her cook me a nice meal before i give her another piece of ruby encrusted gold jewelry :)

>.>; then my real wife gets mad and asks why i dont give her jewelry....

But back on topic. The encumbrance is a good thing for the game. TES has always had it. And its what makes it a real dungeon crawler. Having to choose between shiny loot, or a stack of health pots is a big part of the game.
 

Riddle78

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Jan 19, 2010
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Step 1) Split five hundred logs
Step 2) Sell said logs to the innkeeper at Whiterun via the dialogue option
Step 3) Buy the house in Whiterun with your shiny new five thousand Septims
Step 4) Spend 300 septims on the bedroom decorations (Chop wood if you don't have that money)
Step 5) Store your stuff in the chest there.

Seriously. I had to turn on god mode to haul around the 250 pounds of Dragon Bone and 100 pounds of Dragon Scale. When I bought the home,guess what my first deposit was? Yeah,dragon carcasses. Plus,Whiterun is a pretty mice town. It has a fully armed smithy (Forge,Grindstone,Smelter) so I can make use of my ores and such (and sell the stuff I don't want/need),and an alchemist in town,so I can buy ingredients. That,and I'm Thane...

EDIT

Athinira said:
HassEsser said:
I found it annoying since Oblivion, but accepted that it was a legitimate game mechanic and dealt with it. It's part of the challenge, I recommend you learn to live with it. Buy a house, store your shit there, live genetically different, baby.
You could also argue that the inventory management of Mass Effect 1 was "part of the challenge", but at the end of the day it's just a lousy excuse for a bad design decision. There is no challenge to it. While the original intention without a doubt was that the designers thought it would add something of value to the game, the only point is to waste your time/annoy you.

Personally i don't consider it 'cheating' in games if you make adjustments that are basically just quality of life improvements. To me, that's no different than installing a mod. The RPG genre has thrived a lot on mods in many of it's genres, and whenever i play Baldur's Gate, which i do quite often, i don't go anywhere without making Arrows and other projectiles stack to 400 so i don't have to be buggered with the damned inventory management.

The point to the Encumberance Limit in the Elder Scrolls is to help enforce challenge. It forces the player to ask themselves if they really want what they're carrying,either to use or sell. This limit means that the player cannot become some unstoppable engine of annihilation that can switch out from a Daedric Warhammer to a Daedric Claymore while wearing full Daedric Armour while carrying three tonnes of loot.

The weight restrictions are in place to keep the game VARIED,therefore satisfyingly challenging. In Skyrim,you're the Dovahkiin,the Dragonborn. NOT the Singularity. It would make sense for the Dovahkiin to only be as strong as a normal person can develop.

Also,about the Mass Effect example...That was poor design,because BioWare was at that time,just a little too stuck in old school RPG. But,as I stated above,the Encumberance system in TES is a well though out and very integral mechanic made to have the player keep mindful of what they pick up,and what they carry around.
 

Adellebella

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Sep 9, 2011
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I've never had an issue with it. Granted I use light armor, but even then I keep my weight around 250lbs.

It's all about weight/worth. Jewelry is the best - barely a pound and oodles of gold.

I thought Skyrim's selling/bartering system was better then Oblivion. I usually had a lot of trouble finding a merchant with enough gold to sell my loot to, especially my stolen loot. Now merchant's don't have a problem with stolen loot ('cause they don't know where I got it, see), and most have at least 200 gold to work with.

It's about roleplaying, and taking the good with the bad.
 

Deadyawn

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Jan 25, 2011
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This iteration of the system actually lets you carry a lot more than used to be able to. Considering I've mainly been increasing endurance or whatever it's called I can't remember I can carry a significant amount of stuff. What annoys me is that certain shopkeepers will only be certain types of goods. I'm permanently wieghed down by an assortment of dragon bones/scales that no one wants.
 

Elementary - Dear Watson

RIP Eleuthera, I will miss you
Nov 9, 2010
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I haven't played Skyrim yet, but I used to occasionly get annoyed with Oblivion for this if I forgot to invest in strength! Mages can use feather, warriors are strong, but it seems us Rogues (who are known for stealing and hoarding lots of loot) struggle to carry much! Until, of course, an enchanted feather item comes along!

I also had a thought, it would be cool if you could get a magic power that you could enchant cupboards and drawers that YOU own, which would allow them to link, so what you put in one, you could get out of all!
 

Connosd

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Oct 16, 2011
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TheSaw said:
Capitano Segnaposto said:
TheSaw said:
Kopikatsu said:
I just dump everything in one of my many, many, MANY bases scattered across Skyrim after every 3-5 dungeon dives.
Yeah this is what I do, but it can be annoying if I'm like carrying 10 dragon bones and 10 dragon scales. Having to go back and forth to the Arch-mage quarters can get somewhat annoying too, but not a big deal really.
What can you DO with Dragon Bones and Dragon Scales? I have played for over 10 hours and I yet have managed to leave Whiterun...

Also, I love your Pinkie Pie avatar!
Dragon bones are used to make Dragonbone armour (heavy armour, for warriors really)
Dragon scales are used to make Dragonscale armour (Light armour)
I'm still trying to find the guy who makes it for you, but they're the best armour in game I've heard, unless you're a mage then I think the arch-mage robe is the best.

And thanks, she's the best. xD
The sad thing is, not even the man who works the Skyforge can sell you Dragon-Style armour. I guess Bethesda thought that you should feel special being a level 100 smithy because you're the only one who can actually make Dragon armour. I guess shopkeepers can also randomly run into Oblivion once per day, get a few Diedra armour, and sell it for a reasonable price. I mean, Diedras run about everywhere, it's not like you see a dragon every half hour.
 

King of the Sandbox

& His Royal +4 Bucket of Doom
Jan 22, 2010
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Radeonx said:
No, I don't cheat at all.
And I don't have the encumbrance problem. I have the skill that makes heavy armor weightless, and I have a few enchants that increase my total weight limit to well over 400.
This. And upping stamina increases your weight allowance as well (as, I'm sure, has been mentioned by now).
 

Guardian of Nekops

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May 25, 2011
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Encumbrance is, pretty much always, a pretty annoying feature.

It's annoying in video games, it's annoying in DnD, it's annoying in the Fallouts... I'm sure it's no better in Skyrim.

I really don't see a reason for it... I mean, realistically it doesn't make sense to be carrying 12 blacksmith anvils without a really good excuse for being able to do so, and I understand that. Having to decide which sets of armor you take with you and which weapons you bring along... the idea that you can't do everything... is a fairly interesting mechanic, but I think that's already pretty well covered with proficiency points... just make heavy armor useless if you haven't spent the points on them, make bows miss all the time if you haven't practiced with them or what have you.

Then again, I'm a pack rat, and I suppose if these games didn't make me choose I might wind up buried under an even more annoying pile of useless junk... hard to say. If that's the reason, then it's probably better than the alternative... but I don't relish the "realism" of only being able to carry 50 lbs.
 

SergeantAnt

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Feb 27, 2011
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Not in the slightest.

I just sell everything and get rich. Get a house and store important things there, and hell you basically have portable houses with companions.
It can be annoying when you forget to sell stuff though then go out to adventure, only to find out you can't carry anything more until you enter the dungeon :/
 

Jubbert

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Apr 3, 2010
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Why are you people carrying dragon bones and scales around everywhere?

Find a random chest in a random house in a random town, dump it all in there, and when you need it, fast-travel back to the town, nab the stuff, and make like a tree.
 

Mirror Cage

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Dec 6, 2010
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I've been fighting the limit since about level 10. But that's because I try to run around with an entire pharmacy on my back. Or maybe its all the ingots I csrry in case I need to do some emergency smithing...
 

TriggerOnly

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Oct 18, 2010
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I realised that It was going to be a problem after 1 hour in the game. So I simply saved up for a house is WR. Now I am going to buy house things..... maybe I will redo the bathroom next... or the kitchen.
 

King of the Sandbox

& His Royal +4 Bucket of Doom
Jan 22, 2010
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Mirror Cage said:
I've been fighting the limit since about level 10. But that's because I try to run around with an entire pharmacy on my back. Or maybe its all the ingots I csrry in case I need to do some emergency smithing...
For some reason, I lost it at 'emergency smithing'.

lol

Mostly because I do the same thing. My companion is basically my mule, holding all my work supplies, like ingots and ore.
 

Idocreating

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Apr 16, 2009
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I've taken to dumping all my level up things into Stamina. And i'm mostly bow/spells so it's only to sort the encumberance.

EDIT: ARGH I'VE BEEN SELLING MY DRAGON SCALES AND BONES I'M AN IDIOT. Already killed at least 4 :<
 

JochemDude

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Nov 23, 2010
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Are you kidding me?
Your guy can carry 400 kilos and it's not enough, I don't even. I did use the console, to put that carryweight lower. About 70 is more then enough.
 

Irony's Acolyte

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Mar 9, 2010
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Never had a problem with it. Sure if I'm out in the wilds for a while I eventually begin to hover around the encumbrance limit, but I've never had a problem with that. It just means its time to either sort through my inventory for stuff I really and stuff that is vendor junk. I'm fine with not being able to carry everything in the game at once, it makes you pack smart. If you're constantly fighting the encumbrance limit, you either not hitting the shops to sell often enough or you are carrying too many inane things around with you. There's no need to carry the ancient Nord weapons that weigh as much as they sell for.
 

Xannieros

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Jul 29, 2008
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It's annoying. But seeing a rogue like character have a backpack of 300lbs. And be able to fight and sneak around? I think that's too much.

I wouldn't cheat. When you think about it, gold becomes too easy to get. Breaks the game for me.

The dragon stuff was heavy, but then again I have a house to store things like that.
 

SextusMaximus

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May 20, 2009
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I like it a lot better than Oblivion's system, andit has it's purposes - you need to be careful when balancing loot. Also, you can give shit to your companions and store it into in your house... oh, and sell it. Much easier!
 

bakan

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Jun 17, 2011
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Rednog said:
I'm a bit annoyed with it since I've been pretty much pick pocketing everyone and stealing everything I come across and I can't sell the stuff because its "stolen", how in the blue hell any shopkeeper can tell baffles me, and I don't have a home so I can't store the stuff, and if I drop the stuff on the ground either a guard comes rushing up to me telling me that it is dangerous to leave weapons and armor laying on the ground and fines me (the first time it was insanely amusing because I must have dropped like 20 daggers and other weapons all at the same time and the guard ran up to be and wanted like a 1,000 gold fine, and I was like wtf and had to reload the game.)
So yea it can be annoying, especially when I start looting bandits in a dungeon and have to run back out to sell the stuff, and then run all the way back through the dungeon to get the rest of the loot, and when I have to repeat this more than twice I get a bit annoyed.
Go to Riften in the far south-east, there you'll have merchants who are willing to buy your stolen goods
in Riften you have the thieves guild

OT: I don't mind the weight limit, as it was always a part of the series and a little balancing factor
 

Eventidal

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Nov 11, 2009
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Giest4life said:
Eventidal said:
Giest4life said:
I really hate that shit. I can absorb the soul of a dragon but I can't carry more than 325 in weight value?

I just collect the gold and valuable weapons and then sell them in the first Hold I happen to find myself in.
Um... well, yeah.

Souls weigh nothing. You're part dragon (or something, I think) so it makes sense that you can use their powers. You have magic and all that, so it makes sense that such a thing would work.
But you're also limited in strength and physics. You can't pick up a boulder and huck it at a giant, you can't fly, and you can't carry an infinite amount of volume and mass. Eve given your dragon soul-sucking powers and magic skills, it would make no sense to be able to pick up 54 sets of heavy plate mail and a few dozen broadswords and axes and carry them around everywhere.
I disagree, mon ami. The soul is not something that is explained by the laws of physics, and neither are dragons. The game necessitates a suspension of reality in some form or the other, which is absolutely fine, and I feel that that they should have extended that exception to the inventory system as well. But, I know that some people enjoy the additional level of complexity that this adds to the game, so I can understand their decision. It still personally bugs me and I'm on the lookout for a mod that will address this issue.
That's an easy one. Console commands. Give them a quick Google search. I believe someone on page 1 already mentioned the command to bump up your weight capacity.

Personally, I would hate to see it go. It's entirely necessary to the game, IMO. It forces me to think about what I bring along and what I take, and that's become such a deeply rooted thing in TES games that it's a part of the gameplay and challenge itself. It's nowhere NEAR as bad as the inventory in, say, Odin Sphere was, at least.