Step 1) Split five hundred logs
Step 2) Sell said logs to the innkeeper at Whiterun via the dialogue option
Step 3) Buy the house in Whiterun with your shiny new five thousand Septims
Step 4) Spend 300 septims on the bedroom decorations (Chop wood if you don't have that money)
Step 5) Store your stuff in the chest there.
Seriously. I had to turn on god mode to haul around the 250 pounds of Dragon Bone and 100 pounds of Dragon Scale. When I bought the home,guess what my first deposit was? Yeah,dragon carcasses. Plus,Whiterun is a pretty mice town. It has a fully armed smithy (Forge,Grindstone,Smelter) so I can make use of my ores and such (and sell the stuff I don't want/need),and an alchemist in town,so I can buy ingredients. That,and I'm Thane...
EDIT
Athinira said:
HassEsser said:
I found it annoying since Oblivion, but accepted that it was a legitimate game mechanic and dealt with it. It's part of the challenge, I recommend you learn to live with it. Buy a house, store your shit there, live genetically different, baby.
You could also argue that the inventory management of Mass Effect 1 was "part of the challenge", but at the end of the day it's just a lousy excuse for a bad design decision. There is no challenge to it. While the original intention without a doubt was that the designers thought it would add something of value to the game, the only point is to waste your time/annoy you.
Personally i don't consider it 'cheating' in games if you make adjustments that are basically just quality of life improvements. To me, that's no different than installing a mod. The RPG genre has thrived a lot on mods in many of it's genres, and whenever i play Baldur's Gate, which i do quite often, i don't go anywhere without making Arrows and other projectiles stack to 400 so i don't have to be buggered with the damned inventory management.
The point to the Encumberance Limit in the Elder Scrolls is to help enforce challenge. It forces the player to ask themselves if they really want what they're carrying,either to use or sell. This limit means that the player cannot become some unstoppable engine of annihilation that can switch out from a Daedric Warhammer to a Daedric Claymore while wearing full Daedric Armour while carrying three tonnes of loot.
The weight restrictions are in place to keep the game VARIED,therefore satisfyingly challenging. In Skyrim,you're the Dovahkiin,the Dragonborn. NOT the Singularity. It would make sense for the Dovahkiin to only be as strong as a normal person can develop.
Also,about the Mass Effect example...That was poor design,because BioWare was at that time,just a little too stuck in old school RPG. But,as I stated above,the Encumberance system in TES is a well though out and very integral mechanic made to have the player keep mindful of what they pick up,and what they carry around.