Poll: So... Diablo 3 or Torchlight 2?

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VladG

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Aprilgold said:
nu1mlock said:
Aprilgold said:
Well lets look at it like this.

Diablo 3: Will encourage theft of items which in turn will be used to be a real-money item shop which will be overpriced. Shitty DRM and overall being just plain old Diablo.
There's no theft in Diablo 3. You can't steal your dead teammates dropped items and the loot is individual.
Well then your going to tell me that the WoW last-hit loot drops still aren't in the game right? I doubt it, if someone is good enough they can easily get the last hit and therefore getting the items the other team mate should have.
Facepalm. How about you look into the game systems and then you start talking.

There is not last hitting. (there is no last hitting for loot in WoW either, don't even know where you got that from, in WoW you tap the monster by being the FIRST to hit it). In D3 everyone gets their own individual loot. Nobody can see or touch your loot. Doesn't matter who killed what. If a monster dies in a game you're in, you get your own individual loot drop from it.
 

BloatedGuppy

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Presumably a big fan of the genre could play and enjoy both. Installing one does not delete the other from your hard drive.

I'm one of the minority that found Torchlight profoundly underwhelming. I couldn't even tell you why, but it felt very perfunctory and dull in a way Diablo's I and II did not. Perhaps the 2nd one will be a huge improvement. The first one WAS a budget title, after all.
 

Matt Dellar

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Torchlight 2. Granted, my sadistic violent side wanted to see the boss fight fatalities, but that's what Youtube is for. Coincidentally, that's the only video streaming site that works on the connection that's preventing me from buying Diablo 3.
 

Aprilgold

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VladG said:
Aprilgold said:
nu1mlock said:
Aprilgold said:
Well lets look at it like this.

Diablo 3: Will encourage theft of items which in turn will be used to be a real-money item shop which will be overpriced. Shitty DRM and overall being just plain old Diablo.
There's no theft in Diablo 3. You can't steal your dead teammates dropped items and the loot is individual.
Well then your going to tell me that the WoW last-hit loot drops still aren't in the game right? I doubt it, if someone is good enough they can easily get the last hit and therefore getting the items the other team mate should have.
Facepalm.
So you have nothing useful to say because my whole point is that if another player gets the last-hit on a boss will they keep the loot? Honestly, your whole post feels like just random jabber that I honestly don't care for.

Remember kids, first impressions everywhere matter, because now I think everything you just said is useless.
 

LiftYourSkinnyFists

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As for me, I am completely satisfied with what Blizzard have cooked up I use wireless internet and have no issues they said they were not going for the single player aspect with Diablo III this was said years months before.

It is not a single player game, you have the option to play alone (God knows why you would want to) it is focused around working in a party of two or more people.

So be it if you don't have the internet you can't read this probably don't care about Diablo III unless you only played it via LAN with your close friends (again, if that was your choice I do not know why/if/how you're reading this and still not content with the current state of the game)

I've been a Blizzard fan since 2004 and then on they've only ever faulted for me on two real points and that's they're too damn popular and servers can't handle their beef and secondly release times.

Diablo III is perfectly fine as is I don't see your quarrels as anything but minor quibbles, back to the topic at hand

Simply, I will buy them both as a few of my favoured Blizzard staff who worked on Diablo II are part of the Torchlight series (Specifically Matt Uelman).

I can afford to buy both, I will buy both I do not see them as competitors.

£40, £50, £60, Diablo would be worth every penny, cent, peso, canadian monopoly coin etc, as I am sure Torchlight is too.
 

WoW Killer

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Aprilgold said:
So you have nothing useful to say because my whole point is that if another player gets the last-hit on a boss will they keep the loot? Honestly, your whole post feels like just random jabber that I honestly don't care for.

Remember kids, first impressions everywhere matter, because now I think everything you just said is useless.
o_O

Let me put this as simply as I can. Player X hits mob until nearly dead, Player Y then ninjas the last blow: Player X and Player Y both receive loot. Alternatively, Player X gets the first blow, then Player Y finishes the mob off without further help: Player X and Player Y both receive loot. Player X kills mob by himself while Player Y does nothing: Player X and Player Y both receive loot. Player Y kills mob by himself while Player X does nothing: Player X and Player Y both receive loot.

All loot is instanced to each player. What appears for Player X does not appear for Player Y, and vice versa. Whoever kills a mob, whoever got the first, last or 37th hit in, makes no difference. All players in the game get their own loot that drops. There is no loot stealing.
 

Aprilgold

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WoW Killer said:
I, once again, don't care.
I was already told all of what you said earlier, you don't have to try again.

And I'm still sticking by anything you say is now worthless because your first instinct was to facepalm because someone was incorrect, not even largely, but just incorrect.
 

WoW Killer

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Aprilgold said:
I was already told all of what you said earlier, you don't have to try again.

And I'm still sticking by anything you say is now worthless because your first instinct was to facepalm because someone was incorrect, not even largely, but just incorrect.
You're getting me and another poster confused. VladG posted "facepalm". I posted "o_O".
 

Aprilgold

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WoW Killer said:
Aprilgold said:
I was already told all of what you said earlier, you don't have to try again.

And I'm still sticking by anything you say is now worthless because your first instinct was to facepalm because someone was incorrect, not even largely, but just incorrect.
You're getting me and another poster confused. VladG posted "facepalm". I posted "o_O".
Crap, your right, still though, I was told the same thing earlier.
 

BloatedGuppy

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WoW Killer said:
All loot is instanced to each player. What appears for Player X does not appear for Player Y, and vice versa. Whoever kills a mob, whoever got the first, last or 37th hit in, makes no difference. All players in the game get their own loot that drops. There is no loot stealing.
Can I ask you a question? How well does the game scale to multiple players? I'm planning on co-oping this with my girlfriend, but she was out last night so I messed around in solo and found it almost painfully easy. I'm sure it'll still be fun enough even then but I'm really hoping it kicks it up a notch as more people join.
 

DingoDoom

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LiftYourSkinnyFists said:
As for me, I am completely satisfied with what Blizzard have cooked up I use wireless internet and have no issues they said they were not going for the single player aspect with Diablo III this was said years months before.
So if it doesn't bother you, why should you care correct? If Blizzard did say that, why did they not just call this an MMO? What if your power goes out? There is no offline feature like Steam, it is not classified or labeled as an MMO. There are many people who lose internet for multiple random reasons, to say that you have no issue is a moot point, especially true if the SINGLE player aspect cannot be enjoyed by itself without Blizzards say so.

LiftYourSkinnyFists said:
It is not a single player game, you have the option to play alone (God knows why you would want to) it is focused around working in a party of two or more people.]
Why would one want to play alone? Their preference, just like it is yours to play with others. The game is not focused on a party of two or more, it just has a party if you choose to play with friends.

Like everyone else mentioned, what if your internet goes down? The internet is not the same for everyone (ISP etc) so what do they do then? They can not enjoy the single-player for fun and they cannot even play with friends. Sure you can say go play other games, so why buy D3? It would be a completely useless game in the future then.

LiftYourSkinnyFists said:
So be it if you don't have the internet you can't read this probably don't care about Diablo III unless you only played it via LAN with your close friends (again, if that was your choice I do not know why/if/how you're reading this and still not content with the current state of the game)
The stupidity of this argument is beyond stupid. You mean the people too poor to afford internet? They probably have other things to worry about other than a silly computer game. Like it has been said a hundred times before, Always online is a bad thing because it is a major problem if the internet goes down for any reason. "Oh but my internet rarely does that" Well la dee fucking da, there are many other people who doesn't have that luxury.

LiftYourSkinnyFists said:
"I've been a Blizzard fan since 2004 and then on they've only ever faulted for me on two real points and that's they're too damn popular and servers can't handle their beef and secondly release times.
Well goodie, irrelevant and only applies to you just like the internet one.

LiftYourSkinnyFists said:
Diablo III is perfectly fine as is I don't see your quarrels as anything but minor quibbles, back to the topic at hand
Your opinion. The people who cannot log in right now probably realize just how stupid always online is.

LiftYourSkinnyFists said:
I can afford to buy both, I will buy both I do not see them as competitors.
Well good for you.
 

BloatedGuppy

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DingoDoom said:
So if it doesn't bother you, why should you care correct? If Blizzard did say that, why did they not just call this an MMO?
It's not an MMO. It is a multiplayer-required game though. They were pretty frank about that long before the game was available for pre-purchasing. People had lots of time to back out.

The servers taking a bath on the first day was pretty unfortunate though. Not SURPRISING necessarily. But unfortunate. I can understand being pissed. I would've been pretty pissed too.
 

Admiral Stukov

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I would like to point out that when Ubisoft did their always online for singleplayer people was up in arms.

Give me one valid reason to have queuing in singleplayer and I will buy a physical copy of D3 and eat it.

So yeah tl;dr Torchlight 2.
 

hino77

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Yeah,the whole always online thing is really retarded.Its so fun to have lags in a singleplayer mode... But besides the stupid always online thingy, the game is a blast.
 

Vigormortis

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black_knight1337 said:
Easy one for me, Diablo 3. Torchlight 1 was a terrible hack and slash and there's nothing to lead me to believe its sequel will be any better. Diablo 3 on the other hand has a backing of a great series and everything I've seen only makes me want it even more.
Thing is, Torchlight 2 is made by the people responsible for that "backing of a great series". The team making TL2 comprised the majority of the team behind Diablo 2.

Torchlight 1, while I still loved it, was definitely flawed. However, this wasn't due to a lack of talent. It was due to a lack of funds and an eight month development window. (this even included building the game engine)

Frankly, I'm amazed they cracked out the game as it was in that amount of time; and with such a small budget.

But now, with the somewhat substantial funds they made off of the first Torchlight, and the extensive time they've had to develop, I'm completely psyched for Torchlight 2. I've heard Runic claim that they, from the onset, have set out to make Torchlight 2 the true spiritual successor to Diablo 2. Something I honestly can't say I see in Diablo 3.

So, yeah. Take all of that and add in no Always-On DRM, mod support, on-and-offline co-op and solo play, and a main story that's many, many times longer than Torchlight 1, and I'm sold. Plus, you know, it's only twenty bucks.

I may eventually get Diablo 3, but it'll have to drop down to at least the Torchlight 2 price range. There's no way in hell I'm paying more than thirty bucks for it.
 

Vigormortis

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Admiral Stukov said:

I would like to point out that when Ubisoft did their always online for singleplayer people was up in arms.

Give me one valid reason to have queuing in singleplayer and I will buy a physical copy of D3 and eat it.

So yeah tl;dr Torchlight 2.
But it's Blizzard!! They can do no wrong! Always-Online is only reprehensible if other companies do it.

This whole mess reminds me of the Mass Effect 3 fiasco.

On this very forum, prior to ME3's release, you'd see a set group of people constantly whine, *****, and complain about Day-1 DLC and on-disc DLC. Then, suddenly, the moment Bioware does it, these same exact people would start posting excuses on behalf of Bioware; claiming it's "not that bad" and that it's "necessary in todays game design" (no it isn't).

The hypocrisy that has flooded into this forum the past year or so has been so bad I'm nearly drowning in it.

[edit]
Do you know what's even more hilarious? Some of the posters I've seen defending and excusing this Always-On DRM for Diablo 3 are the same posters I regularly see start entire threads to ***** about Steam and it's (comparatively) milder DRM. As if Steam is the blight of the gaming industry and Battle.net is the God-sent savior.

Now, if you'll excuse me, I'm going to go laugh at the incredible lunacy of it all.
 

Axyun

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BloatedGuppy said:
WoW Killer said:
All loot is instanced to each player. What appears for Player X does not appear for Player Y, and vice versa. Whoever kills a mob, whoever got the first, last or 37th hit in, makes no difference. All players in the game get their own loot that drops. There is no loot stealing.
Can I ask you a question? How well does the game scale to multiple players? I'm planning on co-oping this with my girlfriend, but she was out last night so I messed around in solo and found it almost painfully easy. I'm sure it'll still be fun enough even then but I'm really hoping it kicks it up a notch as more people join.
Normal difficulty is pretty easy however there are people in the Battle.net forums stating that the difficulty begins to ramp up in act 2, with several people dying in act 2 itself. Seasoned Diablo players have claimed that as of act 2 they've had to stop dicking around and start putting thought into their builds to balance damage vs. suvivability.

The beta was awfully misleading for gauging difficulty as it only finished about a third of the way in to act 1.

As for mosnter scaling, it something like this:

Normal: +75% Health per additional player
Hell: +85% Health + 5% Damage per additional player
Nightmare: +95% Health + 10% Damage per additional player
Inferno: +110% Health + 15% Damage

So a party of 4 in Inferno will have monsters that have 430% health and deal 45% more damage.
 

Admiral Stukov

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Jul 1, 2009
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Vigormortis said:
Admiral Stukov said:
But it's Blizzard!! They can do no wrong! Always-Online is only reprehensible if other companies do it.

This whole mess reminds me of the Mass Effect 3 fiasco.

Oh this very forum, prior to ME3's release, you'd see a set group of people constantly whine, *****, and complain about Day-1 DLC and on-disc DLC. Then, suddenly, the moment Bioware does it, these same exact people would start posting excuses on behalf of Bioware; decrying it's "not that bad" and that it's "necessary in todays game design".

The hypocrisy that has flooded into this forum the past year or so has been so bad I'm nearly drowning in it.
Such delicious hypocrisy, fanboys will be fanboys, etc.

Truth be told, at this date there's currently only two game developers who's games I'm likely to buy without first thoroughly checking for DRM, on-disc DLC (which isn't DLC at all), those being Obsidian, and CD Project Red. That list of "trustworthy" game developers used to be a lot longer just a year or two back.