Well that was a wealth of information, thank you.Axyun said:Normal difficulty is pretty easy however there are people in the Battle.net forums stating that the difficulty begins to ramp up in act 2, with several people dying in act 2 itself. Seasoned Diablo players have claimed that as of act 2 they've had to stop dicking around and start putting thought into their builds to balance damage vs. suvivability.
The beta was awfully misleading for gauging difficulty as it only finished about a third of the way in to act 1.
As for mosnter scaling, it something like this:
Normal: +75% Health per additional player
Hell: +85% Health + 5% Damage per additional player
Nightmare: +95% Health + 10% Damage per additional player
Inferno: +110% Health + 15% Damage
So a party of 4 in Inferno will have monsters that have 430% health and deal 45% more damage.
My girlfriend can be a bit of a dope sometimes when it comes to online gaming and is content to let me do all the heavy lifting, so it sounds like it'll marginally harder instead of marginally easier, which is a relief.