With respect, but playing games with Kinect and Vive/Rift level VR isn't even remotely comparable. The reason is because Kinect and motion controls in general are just a small piece of the puzzle. They translate your movements to the virtual world but you're still viewing that world on a tiny 2 dimensional screen, you're not actually in the world so you're not getting the full picture, thus there's a disconnect. Being able to reach out and touch a jellyfish floating in front of you in The Blu isn't the same as poking an invisible object while you look at the 2d TV to see if you actually touched it. There's a big difference and I'm sure @Vigormortis can verify what I'm saying.Xprimentyl said:I?ve never been interested in VR; I?m never interest in peripheral gaming at all. It?s gimmicky, adding an unnecessary layer of complexity between me and my sought enjoyment.
When Kinect 2.0 was announced as a definitive part of the Xbox One experience, I argued nonstop with my best friend that the Kinect would flop. He swore by all the ?improvements,? potential and promises all the talking heads at MS were selling, but I stuck to my intuition that Kinect did little more than solve invented problems. I was proven right almost immediately as by the time my buddy could command his Xbox One to do anything once with his voice, I could do the same thing with the traditional controller three times. Fast forward a couple years, and the Kinect is all but dead. I imagine VR going the same way. Outside of the novelty, it really doesn?t offer much that a traditional TV can?t do better, cheaper and with less hassle.
That being said, whenever I think of the inane gimmicks these companies have tried, I always thing back to this video and laugh!
Interestingly enough, good motion controls are essential for VR. You just don't get the same experience in VR if you're not using Vive controllers or equivalent.
As to being cheap or less hassle, the price will go down with time and things will get streamlined. Hardware will improve to be lighter, higher resolution, wireless, etc. 5-10 years from now, even low end computers will be VR ready. Already today you can get used GTX 980s on ebay for less than $250.