CoCage said:
Not exactly that similar, but it's still.
"But still" what? Like the other poster I've yet to see ANY kind of fair argument that even comes close to making the two seem comparable. Comparing VR to smart phones is far more accurate.
(and, along those lines, VR is actually doing far better as a new technology in terms of uptake, adoption, and advancement than smart phones ever did)
Overpriced? How? If anything, the things are
underpriced for the tech that's in them.
Please elaborate. I'm eager to hear the opinion of an expert on the technology.
Hyped up to be not all that great with barely a few exceptions? Check.
Again, how so? Have you tried one? Do you know anyone that has, personally?
I get that it's easy to sit there behind your keyboard and sling shit at the tech and anyone that's used it, often based on nothing more than your personal assumptions or some random jackoff on Youtube, but until you've actually tried the tech how do you know?
I'm yet to find anyone who's tried my Vive who wasn't completely blown away, with many wanting to come over again and again to try it once more. And I've had dozens upon dozens of friends, family, and co-workers over to try it out. Hell, just yesterday I was at a friends house and he, his wife and kids, and another friend, all had a go with it and everyone was having a blast. While each person took a turn playing one of the games, the rest of us sat around on the couches watching what them while seeing what they were seeing on the TV.
Anyone who says VR is an inherently solo experience has no idea what the fuck they're talking about. Yesterday was a prime example of how even a single HMD can be a social experience.
People with too much time and money on their hands? Check.
So nothing objectively critical of the tech, just an ad-hominem because you've got nothing. Got it. I see how this conversation'll go...
And just so we're clear, I have both a very busy life and am not made of money. I had to pinch and save to be able to buy my Vive. Yet, it was money well spent. The fun I and my loved ones have had with it over the last year was more than worth the asking price. And my current work on my own VR software may even make it a lucrative investment.
VR, and 3D to lesser extent, have this problem of coming back every 5-10 years and making the same mistake of being hyped up to do this and that,
I know! It's almost like technology advances and becomes better, more powerful, and more adaptable over time. Who'd've thunk it?!
when at the end of the day, most people want to sit on their asses and use regular controllers.
Wanna know what I did last night? I sat on my ass, in my big, comfy high-back leather chair, put on my VR headset, picked up a controller, and played almost two hours of games like
Distances,
Obduction, and
Elite: Dangerous.
But do go on. Tell me more about what everyone supposedly wants and what VR supposedly
can't do...
When you combine that with motion controls, you got a big headache.
Yeah? I haven't had a single person complain at all about the "motion controls"[footnote]When the things are tracking your body movements down to sub-millimeter accuracy do we even consider that motion controls anymore? It's literally just you interacting with objects in the 3D space, just as your game avatar would.[/footnote] of my Vive, not even from two guys who HATE motion controls, one of whom actually gets angry at even the
thought of having to pick up a Wii-mote.
But again, please, do go on...
The only games do VR really well are rail-shooters,
So then I guess I and others have just been pretending to have fun with the myriad of racing, shooting, party, puzzle, adventure, dungeon-crawler, action, horror, and strategy games also available in VR?
That's...actually pretty incredible. I'd have never guessed I was so good at pretending to have fun that I'd
actually convince myself I was having fun. I should take up acting.
RE7's VR wasn't great. Bit of hack job, that was. So, I don't know what you're talking about here.
Other than that, not much else.
My growing library of fun VR games on Steam would argue otherwise, but okay. You've clearly tried out VR and a great many of the available games to know what you're talking about.
Yoshi178 said:
and people scoffed at me when i kept saying last year that VR gaming was a total fad. now as this threads title has already pointed out, you almost never hear people talk about it anymore lol.
How often do you hear people talk about smartphones?
Sure, we talk about
our own, when we're using them to do something or share a video, but how often to see people flooding their Twitter and Facebook feeds with constant talk of the tech and the industry?
The sure sign that a tech has gone beyond being "just a gimmick" and has begun being adopted as a common-place tech is that people stop talking about
it and start talking about what they're
doing with it.
Look around and you'll start to see a lot more of the latter.
Kerg3927 said:
Makes sense. I also have a TV in my office (I'm a PC gamer), and like to put a football or basketball game on while I'm gaming, and look up at it every now and then, check the score, etc. Couldn't do that with VR.
Actually, you could. In-game screens are totally a thing that's doable. You could link directly to an outside app and bring up a floating screen in the 3D space you're in and have it display whatever.
In fact...I...might get on coding such a feature. Thanks for the idea.
It definitely has a huge future, but I don't see it as replacing gaming as we know it.
I never understood this criticism. Who has
ever made the claim it would replace 'gaming as we know it'? Who has ever said VR gaming was meant to usurp all of traditional gaming?
It's a baffling idea. One I think was borne more from those adverse to the tech than those advocating for it. If anything, VR is
complimentary to traditional gaming. Like having access to other genres and other ways of interacting with the games we have.
Offline play didn't go away when online multiplayer came about. D-pads didn't disappear when analog sticks came on the scene. Pixelated graphics didn't become gauche when 3D engines were created.
Why would traditional, TV-screen based gaming suddenly become antiquated with the advent of VR? Who's even said it should?
BabyfartsMcgeezaks said:
Technology today is advancing faster than ever before and this will only benefit VR, even if you don't like VR for what it is now, I don't see how you can deny the great potential it has and will reach. 3D however peaked years ago.
Welcome to the Escapist, where no one has had any fun since 2003. (or 1996, depending on who you talk to)