I like Obsidian myself, whenever they're given a fantasy setting to work with whether that be Forgotten Realms or Star Wars, they tend to always give what might otherwise be a bland and predictable setting a fun twist of their own.
Mask of the Betrayer is an ideal example of their work. They took a popular but nevertheless rather stagnant setting (Forgotten Realms) and made it their own by ignoring all the hallmark locations (Waterdeep, Neverwinter, Baldur's Gate, Underdark, Icewind Dale, etc.) or setting cliche to instead take a unique glimpse at one of the least visited locations and expose one of the most easily overlooked but incredibly interesting facets of the setting to light. There were no redemption-seeking Drow or drunken Dwarves and I can't think of a single Elf in the entire game, nor did you need to save the world from yet another emerging evil. It was just a memorable little glimpse at a part of the setting I don't think anyone else has really taken the time to explore.
Other than them... hmm...
CD Projekt RED
It might be considered 'unfair' since the setting is based on a series of existing novels but the setting for the Witcher games is pretty much the only fantasy setting lately which has left me going "I want to learn more about this place and its people!". The only game with a fantasy setting that truly set itself apart in my mind from the dozens of others out there which, while the games themselves might be entertaining, didn't really invoke my imagination.
I did like games like Dragon Age and Morrowind, but while interesting neither of those games really sparked my imagination or curiosity in terms of setting the same way as either of the above examples. As for Warcraft... that's a complex love/hate relationship right there best left for other topics.
Mask of the Betrayer is an ideal example of their work. They took a popular but nevertheless rather stagnant setting (Forgotten Realms) and made it their own by ignoring all the hallmark locations (Waterdeep, Neverwinter, Baldur's Gate, Underdark, Icewind Dale, etc.) or setting cliche to instead take a unique glimpse at one of the least visited locations and expose one of the most easily overlooked but incredibly interesting facets of the setting to light. There were no redemption-seeking Drow or drunken Dwarves and I can't think of a single Elf in the entire game, nor did you need to save the world from yet another emerging evil. It was just a memorable little glimpse at a part of the setting I don't think anyone else has really taken the time to explore.
Other than them... hmm...
CD Projekt RED
It might be considered 'unfair' since the setting is based on a series of existing novels but the setting for the Witcher games is pretty much the only fantasy setting lately which has left me going "I want to learn more about this place and its people!". The only game with a fantasy setting that truly set itself apart in my mind from the dozens of others out there which, while the games themselves might be entertaining, didn't really invoke my imagination.
I did like games like Dragon Age and Morrowind, but while interesting neither of those games really sparked my imagination or curiosity in terms of setting the same way as either of the above examples. As for Warcraft... that's a complex love/hate relationship right there best left for other topics.