So the question is with all the bans in multiplayer games recently due to people using bugs in the game, do you think that using bugs with the game is cheating?
Note: We are not taking about hacks, aimbots, etc here or any other external code used to change the game. We are talking about issues in the game that can be exploited.
Options:
A: Yes people who using them are cheaters and deserve the permanent bans being handed out.
B: Yes, it's cheating, but does not deserve the kind of bans being handed out
C: It's not cheating, it's up to the developers to patch these bugs. Gamers play the game that they are presented with.
D: It is cheating and the punishments so far are not harsh enough.
Or another option you would like to suggest.
My take:
I very much think that gamers play the games they are presented with and that they will push the envelope of what is possible in that game. I don't have a problem with this. If developers don;t like the way their game is being played, the onus is on them to patch it rather than handing bans to stop behaviour because they cannot be bother to repair the issue. Patching is also good because it punished players who have not developed skills to play the game normally as they will be dog meat when those exploits are removed. Sometimes it is hard to know what is considered and exploit and what isn't until you get a ban.
I support good moderation in servers that means exploits are informed that they are using an exploit that is not permitted on the server and can be booted if the continue after being warned. I don't not support being banned for the whole game and having other games that have been brought via the same on-line systems being broken also. That should only be reserved for people using hacks, if at all.
Also the idea that exploits are unfair on other plays is rubbish as these exploits are available to all players, so the playing field is still level.
Myself I don't really use exploits much as I would rather have gaming skills that cannot be taken away when the game is patched and a exploit is removed, but that's me.
I think using exploits in games is a time honoured tradition. Movies like the Matrix demonstrate this idea by Neo and his comrades using exploits in the Matrix simulation to pull of superhuman feats. The movie would not work today as whenever they used an exploit like Neo flying, they would just get banned....
Note: We are not taking about hacks, aimbots, etc here or any other external code used to change the game. We are talking about issues in the game that can be exploited.
Options:
A: Yes people who using them are cheaters and deserve the permanent bans being handed out.
B: Yes, it's cheating, but does not deserve the kind of bans being handed out
C: It's not cheating, it's up to the developers to patch these bugs. Gamers play the game that they are presented with.
D: It is cheating and the punishments so far are not harsh enough.
Or another option you would like to suggest.
My take:
I very much think that gamers play the games they are presented with and that they will push the envelope of what is possible in that game. I don't have a problem with this. If developers don;t like the way their game is being played, the onus is on them to patch it rather than handing bans to stop behaviour because they cannot be bother to repair the issue. Patching is also good because it punished players who have not developed skills to play the game normally as they will be dog meat when those exploits are removed. Sometimes it is hard to know what is considered and exploit and what isn't until you get a ban.
I support good moderation in servers that means exploits are informed that they are using an exploit that is not permitted on the server and can be booted if the continue after being warned. I don't not support being banned for the whole game and having other games that have been brought via the same on-line systems being broken also. That should only be reserved for people using hacks, if at all.
Also the idea that exploits are unfair on other plays is rubbish as these exploits are available to all players, so the playing field is still level.
Myself I don't really use exploits much as I would rather have gaming skills that cannot be taken away when the game is patched and a exploit is removed, but that's me.
I think using exploits in games is a time honoured tradition. Movies like the Matrix demonstrate this idea by Neo and his comrades using exploits in the Matrix simulation to pull of superhuman feats. The movie would not work today as whenever they used an exploit like Neo flying, they would just get banned....