Oh okay I understand your point now.Zachary Amaranth said:But you're still ascribing damages you can't prove. The industry says "download=lost sale," and that's nonsense, but even if you scale that back, you cannot demonstrate damage. And since pirates tend to buy MORE media, the question is not one of damages, but ethics.Fishyash said:Nothing tangible, sure. As mentioned in my post, it is nowhere near as big an issue as developers and publishers are making it out to be.
However it makes me wonder, if that's the case, where are all these figures coming from? Are they merely multiplying the amount of pirated copies by the cost of their product? These companies are coming up with large (maybe not comparatively) sums of money that they say is "lost due to piracy".
Anyways enough of that I get what you mean. What they are losing is potential, and potential is not tangible.