Bags159 said:
Oblivion. I haven't played Morrowind, but whenever I hear it's "pros" listed it sounds like it would be horrible to play. Seriously, no fast travel?
Morrowind has fast travel, but I think it's implemented better than Oblivion:
1. You can only fast travel from certain locations (Mages Guild teleportation, Silt Strider, a docked boat)
2. You have to pay to travel. Areas further away cost more.
3. You can't go everywhere from a fast travel location, you're typically limited to 4 areas depending on where you're leaving from (example: travel by boat means you can only travel to another coastal region).
To me, this makes more sense, especially in a game world based on travel and exploration. I hated how I could magically teleport anywhere at almost any time in Oblivion. It made walking anywhere (the whole exploration thing) kinda pointless.
Yeah it was optional to fast travel, but if you didn't use it at all then you must trek everywhere... or use your imagination and pretend you can only fast travel from certain areas... for whatever reason. I prefer to have the limitations that make fast travel seem logical.. without feeling like a video game convenience that breaks immersion.
Giving me a massive map to explore, then giving me the ability to pop in and out of anywhere without risking the dangers in between makes it feel like I have God-Mode on.
/rant