I only play wrpg's, jrpg's tend to annoy me.
on an other note why is there a other option? Australian rpg's?
on an other note why is there a other option? Australian rpg's?
Heh heh, not exactly the one I had in mind...Steppin Razor said:...
Yes, Bible Black has quite an excellent sto-Imperator_DK said:If I want unmatched story quality I'll go with visual novels rather than RPG's anyway.
I mean, uhh... Yeah, Higurashi and Tsukihime and stuff. They're good >.>
I am fine with peoples opinions but yes this does get annoying after a couple of years being on the site.Hobonicus said:Oh my god thank you for saying that. I'm so tired of Escapists spouting off that JRPGs aren't real RPGs and thus must be hated on principle. So many people seem to believe that playing purely for gameplay instead of an experience is the only correct way to do games. People have gotten into this zone of thinking wherein any game is automatically made worse if it loses interactivity in cut scenes as if they're afraid the pure bred master race of games is mixing with those dirty movie types. Are we still so obsessed with labels that we can't let a definition evolve a little without freaking out?Glademaster said:Snip.
"JRPG" is just a genre. It tells you the type of game, what to expect. We all understand how definitions change over time and we all get what a JRPG is, so who the fuck cares if it's not a technically accurate description, that doesn't change the experience. JRPGs don't follow the traditional sense of the RPG, but then neither do most modern WRPGs. Most JRPGs generally have little to no character customization, and people seem to misunderstand that such a feature is not something you'd generally find in a JRPG. Complaining that JRPGs don't let you build your own character is like saying an FPS doesn't let you build your own character. It just doesn't make sense to complain about a feature that isn't synonymous with the genre in the first place. And all this apparently because of some misconception of what the "RPG" is supposed to mean that people can't get past.
OT: I've got favorites from both, though I'd probably lean towards JRPG because of Persona 4 and FFIX. I don't think either genre (especially JRPG) has made anything fantastic in years... minus The Witcher 2, which is fantastic x10.
agreed, i don't think they understood that it was a rpg approach in a third person form of shooting, so most of the game you sucked donkey dick at shooting and regardles of how well you were aiming you weren't going to hit amazingly, and by the end i had head shots every time (i went pure sniping most of the time)and demolished foes in less than 10 seconds per battle with my ridiculously OP sniper and acid ammo.lithium.jelly said:It sounds like you didn't really understand Mass Effect's combat system. You did have to aim like an FPS. The circle was there to show you where your shot might scatter to, depending on your character's skill level and movement. Didn't you notice the circle shrunk a lot when you stood still, allowing you to be more precise? Or that it shrunk as you increased your skill with that weapon, also allowing you to be more precise? This is also what's behind what you seem to have read as a bug, where sometimes it would hit and sometimes not - sometimes the bullet would land in a part of the circle that your target wasn't in.Tenmar said:Mass effect was a mess because the combat was atrocious. Instead of an actual real time must aim and hit your target like an FPS which I was attracted to due to my experience with other JRPGs like Secret of mana. I find out that instead I have to have the little enemy in my "circle" for it to count as a hit, didn't matter if I was precise I just needed my enemy in the target. That was really sloppy and not fun for me as half of the time it would register and the other half it would not. Nevermind the atrocious controls where using magic or "tech" was just as bad where I had to pause the game, select the spell and then cast it.
I thought it worked really well as a way to mix real-world skill at shooters with the character's developing skill at weapons.
Also, you don't have to pause to use biotics or tech powers, you can bind them to real time controls at any time.
This [http://socksmakepeoplesexy.net/index.php?a=ff10] sums up my problems with JRPGs. The Final Fantasy series, for instance, aren't bad games. The gameplay is solid, the characters are (mostly) likeable and the stories are good. The problem is that the player has absolutely no impact on the story. All you do is move the characters from one cutscene to another. They aren't role-playing games, they're role-watching games; yes, the characters grow and develop, but the player has absolutely nothing to do with it. Pretty much the first thing Tidus says in FFX is "This is my story", and he's right: it's his story, not the player's. The player has nothing to do with it.There is a lack of cohesion in Final Fantasy X, and in the cinematic RPG itself. The story and gameplay have become two entirely separate mechanisms, operating independently of each other. In Final Fantasy X, half the time you're playing a game, and half the time you're watching a CGI movie. They never overlap. When you reach a certain point in one, Final Fantasy X switches over to the other. What the player does when he's at the wheel has no impact whatsoever on what happens when the game goes back on autopilot. This isn't a role-playing game.