Poll: Which is more important: Luck or skill?

Gamerlord2

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First, sorry if there is already a topic on this, searched but did not find any.
Basically, do you think that victory or defeat in a game should depend on the skill of the player and his forces or luck?
I myself prefer a mixture of the two. A game stops being fun if I can predict the outcome of a battle with absolute certainty by looking at what kind of forces my opponent and I have fielded and which of us is better at the game, but I don't want the game to entirely depend on me getting lucky in order for me to win.
 

veloper

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What you're asking for is a bit of uncertainty, not luck.
A better player should always be able to beat a weak player.
 

BENZOOKA

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Well, a skilled player plays in a way, where there isn't much room left for an unpredictable factor to work against him/her.

Also, luck does not exist. So there's that.
 

Bags159

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Luck is horrible and RNG should not be present in multiplayer games. Skill should be the only determining factor of the outcome of a fight / battle / game.

I remember a team losing a competitive(lol) League of Legends game because a champion got six dodges in a row with a 6% chance to dodge.

Not to mention there's no luck outside of RNG.
 

ssgt splatter

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I'd say a mixture of both.

Skill is like 99.9% of the battle but the other .1% is luck. That .1% is the random grenade/RPG/noob tube kill or something that qualifies as an EPIC FAIL!
 

Bags159

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ssgt splatter said:
I'd say a mixture of both.

Skill is like 99.9% of the battle but the other .1% is luck. That .1% is the random grenade/RPG/noob tube kill or something that qualifies as an EPIC FAIL!
Why is someone killing you with an RPG luck? He shot it near you, it exploded, you died. Nothing in that situation was "luck".
 

crudus

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Skill. You can rely on skill every time. If you rely on luck you are setting yourself up to be screwed.

Onyx Oblivion said:
Skill. There's a reason all my Fallout 3/NV characters have 1 Luck and 10 INT.
I just can't let go of the Mysterious Stranger perk though. It is always hilarious to have him pop up.
 

Vern5

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Having both is always better. Luck for when you are surmounting nearly impossible odds. Skill to ensure that not all odds are insurmountable.
 

ssgt splatter

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Bags159 said:
ssgt splatter said:
I'd say a mixture of both.

Skill is like 99.9% of the battle but the other .1% is luck. That .1% is the random grenade/RPG/noob tube kill or something that qualifies as an EPIC FAIL!
Why is someone killing you with an RPG luck? He shot it near you, it exploded, you died. Nothing in that situation was "luck".
Ok, omit the RPG part. What I was trying to imply though was since the RPG flies about as striaght as a drunk crow sometimes, you are lucky to hit the broad side of a barn with that damn weapon.
 

BENZOOKA

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Wolfy2449 said:
benzooka said:
Well, a skilled player plays in a way, where there isn't much room left for an unpredictable factor to work against him/her.

Also, luck does not exist. So there's that.
Call it teh unpredictable element. 90% evasion but getting hit 3 times in a row is unluckiness even if the system isnt really random.
U managed to get 1 out of 10 and testing on animals has PROVED that 9 dead mouses are more than 1 dead mouse

Even in a luck based game like childrens cardgames aka yugioh. a professional player will try to create the most effective combination that reduces the luck of the draw element but luck will always exist
I've played live poker for about six years, so I'm well aware of the probabilities, and playing according to them.

Luck will always play a part in a game. Unless the game is only about who can, for example, click a mouse faster after a sound signal. So: Skill is far more important, especially on competitive games. But the aspect of luck always plays a part. And that's what partly makes the game interesting. Anywho, the amount of pure luck, or unpredictable elements, should be kept to a minimum, but there should be, and almost every time there automatically is if the game has good mechanics, some luck involved.
 

Bags159

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I'm just confused why people like RNG so much in competitive games. It's mind boggling that people don't want to win with their own abilities as a player. What's the point of playing a game if the game just wins for you? The only luck in games is RNG, which is a horrible mechanic for anything.
 

Mrsoupcup

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Being skilled which is the most important, but I found that a tiny amount of luck can make a big difference. Especially in a large scale game like bad Company 2. It's hard to explain how luck would factor in unless you have seen in for your self. But trust me, it can make or break a match.
 

GeorgW

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It's a hell of a lot more satisfying with skill, but let's face it luck is much more useful!
 

Bags159

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Wolfy2449 said:
crudus said:
Skill. You can rely on skill every time. If you rely on luck you are setting yourself up to be screwed.
What if a person has 0 skill?
Bags159 said:
I'm just confused why people like RNG so much in competitive games. It's mind boggling that people don't want to win with their own abilities as a player.
Luck=casuals best friend
Casuals have 0 skill therefore cant win a skilled competition.
Diying a lot causes them rage but they can always blame LUCK, yes blaming others is here since the first human appeared, makes them ignore how much they suck personally

Winning due luck makes them very happy and believe they have skill while losing is always up to luck... its so funny that most humans are like this...
It's also very annoying and one of the reasons I hated TF2; you have to play on a non-crit, no damage spread server or the game is infuriating.

"Not knowing the outcome makes games fun!" Yeah, no it doesn't. Outplaying your opponent makes games fun. There's nothing fun about getting a crit rocket and one shotting a Heavy.

People try to play it off as "it's more fun when you can't predict the outcome", but what they really mean is they like it when the game allows them to beat someone who is better than them.
 

Crispee

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Definitely skill, in games that easily rely on luck as much as skill, the skilled players will get punished for being good at the game, case in point: the Mario Kart series.
 

madwarper

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It depends on the game in question.

IMHO, the skill only stance can only be taken in a game where the only difference between the players (or winning/losing) is skill, like Chess.

As mentioned in card games, such as MtG, skill can minimize effects of luck, but can not remove it entirely. For example, if you end up drawing 10 Lands in a row, you're probably going to lose. Not because of how well/poorly the deck was constructed, but simply because of how it was randomized.

However, if a game revolves entirely around luck, then there isn't any reason to play it. Might as well flip a coin and go home.