Ashe wants revenge, and gets it. Balthier says, "I'm Cid's son," everybody goes, "okay," and they just keep on going like nothing happened. Vaan wants to be a sky pirate. He gets to be a sky pirate. Bashe goes "I'm not the traitor--I have a twin brother!" and everybody nods and goes, "this guy makes a lotta' sense!" taking him completely at face value.[/quote]
There's decent ideas, a few interesting concepts of political intrigue and ambiguity, and a very rich, detailed setting to support them, but they're really under-developed. It's a story that wants to be Akira Karasawa's Hidden Fortress but ends up being a degenerating Star Wars replicant.
Meanwhile the battle system itself isn't that bad... but, the presentation is really underwhelming. Tetsuya Nomura's character design, a staple of the series since 7, is completely absent, and thus we end up with fairly indistinct, generic-looking character models. All spells, regardless of scale, are tiny fireballs. This is coming off 10, which had eye-poppingly flashy and gorgeous special attacks and spells--and it's amazing what a difference that makes.
The real kiss of death on 12 for me is the awful license board, which is just broken. Before I ever left Dalmasca, I had all characters in the party at level 10, each with all three of their quickenings. To put that in perspective, that's like if in FF7, by the time you leave Midgar, you have all characters in the party and they each have all their Limit Breaks. The developers, keenly aware of how broken this system was, could only compensate by using extremely cheap, artificially-inflated bosses and monsters meant to account for the fact that you presumably had this power prematurely.
Even so, the worst? Nah, it's just kinda' meh in the aesthetic department
FF13
FF13, though... awful battle system, awful plot, awful characters, awful pacing, awful cutscene direction, awful everything. At the very least it brings back some of the sound and fury the series is known for, and I do actually dig the neo-baroque art style, but that's about all I can say for it. There's an interesting idea behind the battle system, but the player doesn't get nearly enough control for it to realize any of its potential, and the paradigm and stagger systems seem like unnecessary and needlessly abstract complications on an action system that could have stood on its own just fine with a little more emphasis on concrete logic--even with only one playable character.
The characters... cripes. I don't get what this game's fans see in them. They all have essentially three modes: 1 - bitching about whatever one defining life problem Square gave them, endlessly; 2 - bitching about their "focus" and general pseudo-philosophical debate; and 3 - irritating, grating friendship speeches that would make the cast of Yu-Gi-Oh roll their eyes with cynicism. Snow alone is enough to make me want to drive forks into my skull, but when Lightning said "I want you to find the hope you're named for!" I ended up shutting the game off for about a month. Bleh! These people make me sick! They sound like lines from a self-help book...
Then you've got the environments. Let's not even go into the linearity--that's never been an issue with gaming, and that's not this game's problem. Not really. They just don't feel like believable locations, and they don't offer any means of exploring the setting or getting to know the world around you or the people that you're fighting to save. Instead, you have a menu for that. Because I really wanted to read about a place instead of seeing it. Given my favorite part of a Final Fantasy game is its setting, this was an especially huge disappointment for me.
I can go on like this for a while, shit, I could write a bloody graduate thesis on why this game's designers and writers should be put in front of a firing squad for crimes against humanity, but I feel like I've made my case enough.
Here's another one that I want to put up for this debate... how about...
FF8
I'm surprised this one didn't make it on the list, given that it makes many of the mistakes of these other three plus several more. The magic system and leveling scheme are notorious. The storytelling is really disjointed, and it seems to make itself up as it goes along, pulling whole continents, governments, characters, and plots out of thin air. Just answer me this: who were the SEEDs at war with at the start of the game? And then why did they go from storming the beach at Normandy to having a prom?