Echo136 said:
Your forced to fight for Martin just like your forced to figure out who shot you in Fallout New Vegas (which is really stupid) instead of minding your own business and traveling on to other lands, or your forced to become a Grey Warden or be killed by Duncan, and then after that your FORCED to stop the Darkspawn or they'll just spread like a plague on the world. Your excuse is stupid. You cant just defy the storyline. You'd never reach the ending.
You would be right if it weren't for the fact that fighting with Martin is how the whole second half Oblivion happpend, and trying to find Benny was the
first half of the New vegas story. Not to mention that yeah sure you want to find Benny, but
what you do to him and is up to you, you don't have to kill him. Benny sets the stage for New Vegas' story which then turns into decisions.
Kungfu_Teddybear said:
For example: Should I go on this creepy looking cave or not.. *you choose to walk away* may not be the choice your looking for but it's choice nonetheless.
That is a horrible example to use, in that case almost every single game ever is a RPG. In Crash Bandicoot I can choose to go into the bonus area or not, doesn't make it a RPG.