Poll: Why does everyone hate ME3 so badly?

Recommended Videos

Acton Hank

New member
Nov 19, 2009
459
0
0
iseeyouthere said:
SajuukKhar said:
Jarod Frye said:
See, here's the thing, PROVE IT?

See the problem, the problem is that there is no PROOF that everything has turned for the better. As much as you WANT to believe there is (It doesn't help that the tone of the game was explicitly darker.) There is no guarantee. I don't need a day to day Rundown, but at-least during the credit, SHOW these populations rebuilding, show that our choices in the game actually MEANT Diddly Squat.

First rule of Storytelling

Show, don't tell.
See, here's the thing, prove that it doesn't happen.

The stargazers at the end of the game show that civilizations do carry on in a post-relay galaxy.

given the themes of the series and the stargazers existence, there is more evidence that they did, then they didn't.
No. The stargazers show two (presumed) humans staring up at the sky in a country area. There are no cities, towns, crowds of people... There is nothing to show us that the universe is rebuilding. Those two could be the only survivors of a colony.

It shows us nothing to support either side that the universe is ok or not. It shows us nothing to show us rebuilding or not.
We have no proof that anything happened good or bad.
And to do that after a saying there will be an "epic conclusion"? It leaves it with so many holes in the story that you could take it to a cheese shop and call it Swiss.
Well actually the after credits scene shows a slightly altered windows desktop with 2 human looking shadows talking about the legendary Shepard.
 

Griffolion

Elite Member
Aug 18, 2009
2,207
0
41
You're always going to get people hating something that had just high anticipation attached to it. Everyone expects it to be perfect, but perfect in their own image, and when it inevitably doesn't live up to that, cue the childhood temper tantrums. The day one DLC issue is something I agree with, but ME3 is not to blame, EA is. ME3 is simply another casualty of EA's money hogging schemes to screw us all over.
 

Jaeke

New member
Feb 25, 2010
1,431
0
0
I don't think you're understanding the flame-war correctly.

Mass Effect is by far one of the most emotionally engaging and gripping stories of all time. ME3 is the probably the best in the entire series and is an outstanding game that is hardly surpased by anyother game in its genre... up intil the last 10-15 minutes...

Yeah, just take the last mission (The Return) and its damn near perfect.
 

Zack Alklazaris

New member
Oct 6, 2011
1,938
0
0
I don't think it could upset me to the point that I'd hate it. Though there is one thing that I have been wanting more explanation and thats the Prothean Sphere you find on Eletania that takes you into the "vision by words".

I heard it was carried over to ME2 and I haven't finish ME3... still it would be nice to see closer to that.
 

Selef

New member
Nov 13, 2009
65
0
0
Lithan said:
Buy it. Stop playing when they tell you to charge the big beam of light. Go play the final mission of ME2 again instead.
by far the best advice I've heard.
 

Grygor

New member
Oct 26, 2010
326
0
0
kingcom said:
Okay your going to have to explain this one to me. The only direct effect the mass relays seem to have is to provide FTL for the various species in the universe with directly leads to communication and interaction between various species. The Citadel created a place for them to gather. ... Destroying the mass relays only causes problems and enforces an aspect of isolationalism that could actually hurt these species in the X amount of years it takes for someone to develop their own FTL system (or more likely a species reverse engineers a mass relay and gets the network going again).
Just to be pedantic, the purpose of the mass relays is to provide the high-speed FTL travel needed to travel between star clusters. Most spacefaring races have their own slower (and shorter-range) FTL technology, partly because for many worlds, reaching the nearest mass relay simply isn't feasible without FTL drives of some sort.

After all, even our own mass relay, which is actually within our own solar system, takes about 5 to 6 hours to reach from Earth at lightspeed.

The key thing is that the milky way is a large galaxy - an FTL drive capable of reaching Proxima Centauri, the next closest star after our own sun, in a day would still take nearly 60 years to travel from one side of the galaxy to the other. Standard FTL drives in Mass Effect allow speeds of around 0.5 light years per hour - at which speed, that same trans-galactic trip still takes almost 23 years.
 

Smithburg

New member
May 21, 2009
454
0
0
Jeff Gennick said:
Why I hate it? I don't, but I'm not going to buy it until I don't have to get Origin. I don't want to support EA as much as I can.

Voting with my wallet and all that.
Even if it didn't have Origin it's still an EA game. You'd still be supporting them regardless
 

Amax29

New member
Feb 11, 2009
180
0
0
Probably be more accurate to say that a VERY vocal minority hate the game whilst the rest only have a few problems with the game e.g. The ending.
 

Tryforlive

New member
Sep 1, 2009
110
0
0
only the ending i was kinda disappointed in, but i still enjoyed the ending i could only think of one ending besides the ones that are in the game
 

Snowblindblitz

New member
Apr 30, 2011
236
0
0
It just came out, thus it's popular. Like Skyrim and others. There are legitimate complaints, don't get me wrong, but I can't help but feel like its mostly that. I plan to play it soon, once I get some extra cash and have the time. Liked the first two. As long as you like it, go for it.

A lot of people seem to think that they disliking something means everyone else should, and its garbage.

In all honesty, we don't get many BAD games anymore. The standards are just far too high.
 

Nihlus2

New member
Feb 8, 2011
148
0
0
Thing is that two groups are bickering over this (the loudest anyway) - the fanboys and the... well 'haters' I suppose you can call them. It makes it hard to gather the valid reasons why a lot seem disappointed by -an aspect- of the game, rather than the whole.

The ending...

It basicly goes against Bioware's usual open-styled "your choice affects the ending" approach. The ending in ME3 seemed more like the sort of thing that happened to Deus Ex: HR.

To elaborate (without spoilers in detail - but it will elaborate on a general level many spoilers in the final battle, so read on at your own risk!):
The choices you have made throughout the journey of ME3, the hours you have invested into the RPG aspect are basicly thrown over the shoulder... it turns into an Action/FPS-styled story once the final battle begins... all aspects of "choices have a consequence" are removed. There is 1 plan, 1 way, and 1 outcome, with no variations at any point during the final battle.

- The forces you have gathered? Their size is meaningless... it doesn't matter if you gathered everyone into a holy unity, or just the minimum requirement - there are no progression of how they are doing during your own struggle either, not a word or a sound.

- The companions you have gotten to know? Besides a 'final talk about everything', nothing happens beyond this point - no closure or elaboration on their fates in the ending... their existence vanishes completely, even though they physically still might be seen.

- Harbinger, although shown and spoken of, does not even have a single piece of dialogue, he is encountered once, but only in an interactive cutscene, unlike the ME1 styled Sovereign encounter or ME2 Human-Reaper. Although it is a minor thing... the build up in ME2, seems neglected. Or at its worst... irrelevant - we might as well just have said "There is this super reaper - he is their leader, he is called Harbinger - beware of him!"... since he adds nothing to the entirety of ME3 in any way.

- The choices in your past? They hold no meaning or alteration towards the ending, whatsoever... from the moment you saw the endings of ME2, there was no more transferable choice to the conclusion of ME3... save perhaps if you allowed Tali and Garrus to live or die, their physical presence, but nothing more.

- And the one that hurts the most... and makes me think of Deus Ex: HR - The '3 buttons' choice. Regardless of your efforts... of what you did right or wrong... It does not matter at all, you are presented with the same 3 choices, regardless of your actions, with no impact or variation from your actions in the past - No paths are open or closed to you, to take or not to take. You click a button, and the ending rolls, with essentially the same ending, but with different moral values/lessons to be learned.

Now... don't get me wrong - for what it is. It is a good lesson to be told, how war has nothing but sacrifice and tragedy. How we have been spoon-fed that lesson during the cause of the entire game as a good theme... but with variations and a lot of choices: I.e: who to support and who not to. "Do I sacrifice these people to save these?" and so on and so forth.
However the final mission presents you with an anti of all the other missions... there is 1 route, 1 course of action... and a lot of "Oh and this happened/has to happen now by the way Shepard"... a lot of plot convenience and deus ex machina being pulled, that was never hinted... noted or even mentioned/speculated about in the universe... it seemed jaringly off for what it was. An ending that could fit in any game... which is why it might be disappointing. It seems too "not Mass Effect" to be Mass Effect, more general mainstream ending. Too linear and detaching - where the rest of the game has empatized on tons of atachment and story... your personal story that you controlled.

An example could be... make the bad/good choice - have the fleet you have gathered take up the fight with the reapers... if you did well/did not do well, in gathering your forces - you would see them slowly win/lose the warfaring, varying depending on your choices. Give us the choice to screw up completely like in ME2... for pete's sake, -Shepard could lose- in ME2, making ME3 never happen - that is freedom of choice in an rpg with an open end. This was not. ME2 left you with a feeling of "the more you invest, the more payoff you get". However ME3 was a huge buildup to an anti-climax... which is unfortunate.
For everything else up until that point... is rather good - really good and touching. But you can't make it so open to people, then just strip it away and ask everyone to just "go with this one way of doing things", don't feed us appertizers that are largely varied and flavored, only to present the main course as 1 dish. A good tasting dish, but one dish for everyone to eat none the less... with no fillings, addings or pasture.

That's how objective and reasoning I can be on this... just finished the game. It just feels... wrong to not say that it feels rushed and breaking apart in the last hour or so. So out of place. So forced... it screws with the RPG aspect sadly, which is not the right step for a franchise that was about the rpg elements.
 

boag

New member
Sep 13, 2010
1,623
0
0
SpiderJerusalem said:
boag said:
SpiderJerusalem said:
boag said:
Provide examples of each of your statements if you want to be taken seriously.
Seeing as most others have provided sufficient ones, I don't see why I have to reiterate their comments.

because blanket statements hold very little merit, and can be disregard by other blanket statements like "well all your points have been disproved in another post"

The game is all over the place.

The Rachni retconned
i agree, bringing them back if you choose to kill them was a bad move

The Love Interests what about the love interests? please specify
The three endings (regardless of what you've done)This is my principle concern and the one I have been most vocal about, I will infer you mean how the relays get fucked over no matter what.
The companions bug please explain further
The missing Shadow Broker mission acknowledgementsGlyph was there, and Feron gives little tidbits about what happens, during the mission to get the Krogan Females a Yawg escapes and Sheppard comments "There goes the next shadow broker" to which Liara replies "not funny", how is the acknowledgement missing?
The reaper base choice is meaningless I concurr

Everything that was an important choice in the previous two games is either retconned or devalued into meaningless tripe that is referenced in a passing statement or forced into a conclusion that removes each and every reason to actually play a game series built on choice mattering at all.
We seem to agree in more points than we differ, i would ask you to not make more blanker or vague points, because it will only make your very valid points seem worthless and dismissive.
At the end of the game there are two big mistakes in the story - one is intentional, the other a confirmed bug.

Firstly, if you romanced anyone but Kaidan/Ashley or Liara, you're shit out of luck. The game considers all the other love interests unworthy, because Bioware apparently had problems coding in the proper love interest in the final flashback and were too lazy to fix the issue and ship the game unfinished.

The other is having both of your squadmates appear suddenly in the crashed normandy, despite the fact that they were with you on earth for the last encounter!
The Ending itself has more issues than a bug that doesnt let your LI show up.
 

BenTheNinja

New member
Jul 30, 2010
6
0
0
The game blackscreens for me every 15 minutes or so (on the 360) so i'm not gonna play it till that is fixed
 

Fugitive Panda

New member
Jan 21, 2011
119
0
0
I hate it because it completely shits on what the previous games tried to build, but every bit of constructive criticism I have gets disregarded as the angry rantings of a blind hater or a fucking homophobe.

I'll admit that the game itself isn't terrible, it's far from unplayable, but it's pretty damn easy to see that the people working on ME3 are not the same people who laid the ground work all the way back in ME1. What exactly was the point of all that background on the different races, all those choices that seemed to shape their futures, when you're just given the same ending regardless of your actions that doesn't give you any closure?

Ever since being bought out by EA Bioware has had an appalling work ethic, and what's worse is all the fans who are letting them get away with it, willingly letting themselves get screwed over out of some blind fanboyism. Newsflash, you can still be a fan while taking a stand.
 

easternflame

Cosmic Rays of Undeadly Fire
Nov 2, 2010
745
0
0
Nothing Tra La La said:
The game was, up until the ending, absolutely fantastic. Gameplay was incredibly fluid and fun, and the characters had been written so well that it just made the ending even more unfair.
I'm okay with Shep making the ultimate sacrifice, but I'm not okay with the complete bullshit reasoning. Kid AI saying that organics must be destroyed because they'll make synthetics that destroy them? What? Plus, it makes every choice you've made completely irrelevant.
The absolute worst part of the endings, for me at least, is that there is zero closure. You don't know what happens to your team mates, your friends, your love interest, hell, the rest of the galaxy. It's just "Shepard saved the day by dying, lol the end!"
I really feel like the ending(s) singlehandedly ruined the game for me. The biggest part of the Mass Effect series was, for me, it's replayability. I have so many Shepard's that I was ecstatic to bring into ME3. Now, I don't even want to bother because I know the bleak, unsatisfying outcome.
The whole ending thing you said, makes me want to rage, it's as if they said, wrap it up quickly.

I don't hate it, I think rage guys make some valid points, like conversations not having enough dialog options as well as some terrible points, the combat is like gears of war.
Should we not play skyrim because it has combat like that iD game from all those years ago (Can't remember the name!)?
It makes me really sad, because I was loving the game, and up to the second to last mission, I was so thrilled! It was fucking awesome! "I actualy thought, stupid escapists, don't know what they talking about!" then... well, that happened.

I do think that topics like these tend to make people mad. Bioware has fucked up recently and I won't be buying or playing products from them in the future for two reasons, A) Dragon Age 2 and B) A mass effect game can't be epic without shepard. As you see, he is the Messiah and the missions are all taken from the bible, what makes everything interesting isn't the plot, but how it's presented. So I don't think bioware can release anything worth my time now.
 

subtlefuge

Lord Cromulent
May 21, 2010
1,107
0
0
I find myself unable to like Bioware anymore. They have been assimilated.

ME3 feels more like the logical conclusion to Bioware rather than the ME series.
 

Bobbity

New member
Mar 17, 2010
1,659
0
0
The game itself is utterly brilliant, which is why we're all so upset that Bioware dropped the ball on the ending.